AUCTION HOUSE patch 10/06/2020 feedback
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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Re: AUCTION HOUSE patch 10/06/2020 feedback
Agree with OP suggestions/arguments; throwing in another voice for this one.
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Re: AUCTION HOUSE patch 10/06/2020 feedback
for what purpose is the tax taken? to renovate dilapidated buildings in aldorf?) corruption in evrywere
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Re: AUCTION HOUSE patch 10/06/2020 feedback
Also worth pointing out that with the current system, one can literally be taxed so many times before a sale is complete that even if a sale does happen, the taxing fees will leave one in the negative.
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Re: AUCTION HOUSE patch 10/06/2020 feedback
I like the idea of returning the tax fee if nothing is sold.
- katroulitsa
- Posts: 342
Re: AUCTION HOUSE patch 10/06/2020 feedback
Taxes only on a sold item is quite reasonable imo.
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Re: AUCTION HOUSE patch 10/06/2020 feedback
Oh look, another QoL change that NOONE asked for and it LOWERS the QoL for players even.... love how every patch now lowers the QoL for players, every patch now includes something GUARANTEED to piss off and frustrate players with no benefit at all to the game, every patch shoves that broom handle 1 inch more up our ass, you'd think going from 100s of players in the lakes at all times to barely 90 TOTAL from both sides before nightfall even hits in NA would be a wakeup call but nope... let's take away players ability to make gold from repeatable quests, that'll benefit the game for all, now let's make it so the players wont even want to sell on the auction house, that'll benefit the game for all, right devs????? If these are the ideas that you have to come up with to be a dev, holy **** ANYONE could be a dev jesus **** christ
Re: AUCTION HOUSE patch 10/06/2020 feedback
You should probably ask for a refund. Clearly you aren't happy with the product you purchased. With feedback like this, I'm surprised you haven't been made a part of the team yet.Lordholl wrote: ↑Wed Sep 02, 2020 5:10 pm Oh look, another QoL change that NOONE asked for and it LOWERS the QoL for players even.... love how every patch now lowers the QoL for players, every patch now includes something GUARANTEED to piss off and frustrate players with no benefit at all to the game, every patch shoves that broom handle 1 inch more up our ass, you'd think going from 100s of players in the lakes at all times to barely 90 TOTAL from both sides before nightfall even hits in NA would be a wakeup call but nope... let's take away players ability to make gold from repeatable quests, that'll benefit the game for all, now let's make it so the players wont even want to sell on the auction house, that'll benefit the game for all, right devs????? If these are the ideas that you have to come up with to be a dev, holy **** ANYONE could be a dev jesus **** christ
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Re: AUCTION HOUSE patch 10/06/2020 feedback
Right so let just detail some of the implementations of the system.
Mythic (post removal of bidding):
- Listing Fee of 20% of vendor price for item.
- Maximum listing of 48 hours.
Previously on RoR:
- Exchange fee of 10%.
- 30 Day listing.
Currently:
- Listing fee of up to 10% depending on City Rating (1* 10%, 2* 8%, 3* 6%, 4* 4%, 5* 2%)
- 30 Day listing.
The 20% of vendor sell price would be tricky for us as we do not have accurate data and it would take a long time to conjour.
We researched a few other Auction Houses in MMOs. Here are some.
Guild Wars 2
5% listing (Not refunded on cancel), 10% transaction. Total of 15% on sold items, which is more than we had before.
World of Warcraft
Relatively short listings. High % of vendor price. Not refunded on cancel.
Star Wars TOR
Not refunded on cancel. 15% fee if item doesnt sell, 6% fee if item does sell.
It seems that these games implement a high listing fee to discourage people listing items with highly inflated prices. Meaning if people don't want to pay a high listing fee, then they have to sell it at a price they think will sell. This reduces the cost people are paying for items and additionally the lower the price the, more likely it is to sell. With auctions at lower, more reasonable prices, they should sell more quickly instead being listed for 30 days at a high price.
We decided to take some aspects of this concept and blend it into the current system without raising fees for high quality competitive auctions. Sellers can pay from as little as 2% for listing fees, and as much as 10%, depending on the Rating of the City. So right now (Altdorf is 4* and I can list an item for 10g and pay 40s fee) https://i.imgur.com/Bq7c5q4.png , you chose when to list the item. Where as before the change if the item sold the fee would have been 1g. Additionally if there is a chance the item would not sell it encourages sellers to not inflate prices without consequences as it was before, making it more fair for consumers. Newly listed items are returned first in search results, meaning additionally undercutting rivals has no gain. Additionally items are listed for much higher than other MMOs at 30 days.
Mythic (post removal of bidding):
- Listing Fee of 20% of vendor price for item.
- Maximum listing of 48 hours.
Previously on RoR:
- Exchange fee of 10%.
- 30 Day listing.
Currently:
- Listing fee of up to 10% depending on City Rating (1* 10%, 2* 8%, 3* 6%, 4* 4%, 5* 2%)
- 30 Day listing.
The 20% of vendor sell price would be tricky for us as we do not have accurate data and it would take a long time to conjour.
We researched a few other Auction Houses in MMOs. Here are some.
Guild Wars 2
Spoiler:
World of Warcraft
Spoiler:
Star Wars TOR
Spoiler:
It seems that these games implement a high listing fee to discourage people listing items with highly inflated prices. Meaning if people don't want to pay a high listing fee, then they have to sell it at a price they think will sell. This reduces the cost people are paying for items and additionally the lower the price the, more likely it is to sell. With auctions at lower, more reasonable prices, they should sell more quickly instead being listed for 30 days at a high price.
We decided to take some aspects of this concept and blend it into the current system without raising fees for high quality competitive auctions. Sellers can pay from as little as 2% for listing fees, and as much as 10%, depending on the Rating of the City. So right now (Altdorf is 4* and I can list an item for 10g and pay 40s fee) https://i.imgur.com/Bq7c5q4.png , you chose when to list the item. Where as before the change if the item sold the fee would have been 1g. Additionally if there is a chance the item would not sell it encourages sellers to not inflate prices without consequences as it was before, making it more fair for consumers. Newly listed items are returned first in search results, meaning additionally undercutting rivals has no gain. Additionally items are listed for much higher than other MMOs at 30 days.
Fees are displayed when listing an item right next to where you enter the price you would like it to sell for. This updates dynamically when you change the price.
Spoiler:
Max Hayman
Re: AUCTION HOUSE patch 10/06/2020 feedback
All sounds pretty Fair to meMaxHayman wrote: ↑Thu Sep 03, 2020 11:22 am Right so let just detail some of the implementations of the system.
Mythic (post removal of bidding):
- Listing Fee of 20% of vendor price for item.
- Maximum listing of 48 hours.
Previously on RoR:
- Exchange fee of 10%.
- 30 Day listing.
Currently:
- Listing fee of up to 10% depending on City Rating (1* 10%, 2* 8%, 3* 6%, 4* 4%, 5* 2%)
- 30 Day listing.
The 20% of vendor sell price would be tricky for us as we do not have accurate data and it would take a long time to conjour.
We researched a few other Auction Houses in MMOs. Here are some.
Guild Wars 25% listing (Not refunded on cancel), 10% transaction. Total of 15% on sold items, which is more than we had before.Spoiler:
World of WarcraftRelatively short listings. High % of vendor price. Not refunded on cancel.Spoiler:
Star Wars TORNot refunded on cancel. 15% fee if item doesnt sell, 6% fee if item does sell.Spoiler:
It seems that these games implement a high listing fee to discourage people listing items with highly inflated prices. Meaning if people don't want to pay a high listing fee, then they have to sell it at a price they think will sell. This reduces the cost people are paying for items and additionally the lower the price the, more likely it is to sell. With auctions at lower, more reasonable prices, they should sell more quickly instead being listed for 30 days at a high price.
We decided to take some aspects of this concept and blend it into the current system without raising fees for high quality competitive auctions. Sellers can pay from as little as 2% for listing fees, and as much as 10%, depending on the Rating of the City. So right now (Altdorf is 4* and I can list an item for 10g and pay 40s fee) https://i.imgur.com/Bq7c5q4.png , you chose when to list the item. Where as before the change if the item sold the fee would have been 1g. Additionally if there is a chance the item would not sell it encourages sellers to not inflate prices without consequences as it was before, making it more fair for consumers. Newly listed items are returned first in search results, meaning additionally undercutting rivals has no gain. Additionally items are listed for much higher than other MMOs at 30 days.
Fees are displayed when listing an item right next to where you enter the price you would like it to sell for. This updates dynamically when you change the price.Spoiler:
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