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AUCTION HOUSE patch 10/06/2020 feedback

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KissShot
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Re: AUCTION HOUSE patch 10/06/2020 feedback

Post#11 » Tue Aug 25, 2020 4:25 pm

Agree with OP suggestions/arguments; throwing in another voice for this one.

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Alfa1986
Posts: 542

Re: AUCTION HOUSE patch 10/06/2020 feedback

Post#12 » Tue Aug 25, 2020 7:22 pm

for what purpose is the tax taken? to renovate dilapidated buildings in aldorf?) corruption in evrywere
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Goryak
Posts: 191

Re: AUCTION HOUSE patch 10/06/2020 feedback

Post#13 » Thu Aug 27, 2020 12:09 pm

Also worth pointing out that with the current system, one can literally be taxed so many times before a sale is complete that even if a sale does happen, the taxing fees will leave one in the negative.
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Anjanolian
Posts: 124

Re: AUCTION HOUSE patch 10/06/2020 feedback

Post#14 » Mon Aug 31, 2020 12:31 pm

Goryak wrote: Mon Aug 24, 2020 3:03 pm So, this:

I don't think it is too crazy or even crazy at all to ask for the return of the taxing fee IF the person CANCELS their own auction.

Nothing sold, nothing taxed, simple.
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Malishush
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Re: AUCTION HOUSE patch 10/06/2020 feedback

Post#15 » Wed Sep 02, 2020 3:09 pm

I like the idea of returning the tax fee if nothing is sold.

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katroulitsa
Posts: 342

Re: AUCTION HOUSE patch 10/06/2020 feedback

Post#16 » Wed Sep 02, 2020 3:36 pm

Taxes only on a sold item is quite reasonable imo.
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Lordholl
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Re: AUCTION HOUSE patch 10/06/2020 feedback

Post#17 » Wed Sep 02, 2020 5:10 pm

Oh look, another QoL change that NOONE asked for and it LOWERS the QoL for players even.... love how every patch now lowers the QoL for players, every patch now includes something GUARANTEED to piss off and frustrate players with no benefit at all to the game, every patch shoves that broom handle 1 inch more up our ass, you'd think going from 100s of players in the lakes at all times to barely 90 TOTAL from both sides before nightfall even hits in NA would be a wakeup call but nope... let's take away players ability to make gold from repeatable quests, that'll benefit the game for all, now let's make it so the players wont even want to sell on the auction house, that'll benefit the game for all, right devs????? If these are the ideas that you have to come up with to be a dev, holy **** ANYONE could be a dev jesus **** christ

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Rydiak
Posts: 770

Re: AUCTION HOUSE patch 10/06/2020 feedback

Post#18 » Wed Sep 02, 2020 6:57 pm

Lordholl wrote: Wed Sep 02, 2020 5:10 pm Oh look, another QoL change that NOONE asked for and it LOWERS the QoL for players even.... love how every patch now lowers the QoL for players, every patch now includes something GUARANTEED to piss off and frustrate players with no benefit at all to the game, every patch shoves that broom handle 1 inch more up our ass, you'd think going from 100s of players in the lakes at all times to barely 90 TOTAL from both sides before nightfall even hits in NA would be a wakeup call but nope... let's take away players ability to make gold from repeatable quests, that'll benefit the game for all, now let's make it so the players wont even want to sell on the auction house, that'll benefit the game for all, right devs????? If these are the ideas that you have to come up with to be a dev, holy **** ANYONE could be a dev jesus **** christ
You should probably ask for a refund. Clearly you aren't happy with the product you purchased. With feedback like this, I'm surprised you haven't been made a part of the team yet.
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MaxHayman
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Re: AUCTION HOUSE patch 10/06/2020 feedback

Post#19 » Thu Sep 03, 2020 11:22 am

Right so let just detail some of the implementations of the system.

Mythic (post removal of bidding):
- Listing Fee of 20% of vendor price for item.
- Maximum listing of 48 hours.

Previously on RoR:
- Exchange fee of 10%.
- 30 Day listing.

Currently:
- Listing fee of up to 10% depending on City Rating (1* 10%, 2* 8%, 3* 6%, 4* 4%, 5* 2%)
- 30 Day listing.

The 20% of vendor sell price would be tricky for us as we do not have accurate data and it would take a long time to conjour.

We researched a few other Auction Houses in MMOs. Here are some.

Guild Wars 2
Spoiler:
Image
5% listing (Not refunded on cancel), 10% transaction. Total of 15% on sold items, which is more than we had before.

World of Warcraft
Spoiler:
Image
Relatively short listings. High % of vendor price. Not refunded on cancel.

Star Wars TOR
Spoiler:
hat you pay to get an item to an auction is a deposit. And you get it back when the auction ends, whether successfully or not. If the item is sold, a commission is deduced from the credits you receive.

For a two-day auction, the deposit is 15 % of the asking price. The commission is 3 % of the price (Source: my own calculations based on 4 successful sales.)

For example, in the sale from the screenshot below, the asking price was 1800 credits, the deposit was 15 % of that, or 270 credits (it was a two-day auction) and the commision was 6 % of the price, or 108 credits. So, I received 1800 + 270 - 108 = 1962 credits.
Not refunded on cancel. 15% fee if item doesnt sell, 6% fee if item does sell.

It seems that these games implement a high listing fee to discourage people listing items with highly inflated prices. Meaning if people don't want to pay a high listing fee, then they have to sell it at a price they think will sell. This reduces the cost people are paying for items and additionally the lower the price the, more likely it is to sell. With auctions at lower, more reasonable prices, they should sell more quickly instead being listed for 30 days at a high price.

We decided to take some aspects of this concept and blend it into the current system without raising fees for high quality competitive auctions. Sellers can pay from as little as 2% for listing fees, and as much as 10%, depending on the Rating of the City. So right now (Altdorf is 4* and I can list an item for 10g and pay 40s fee) https://i.imgur.com/Bq7c5q4.png , you chose when to list the item. Where as before the change if the item sold the fee would have been 1g. Additionally if there is a chance the item would not sell it encourages sellers to not inflate prices without consequences as it was before, making it more fair for consumers. Newly listed items are returned first in search results, meaning additionally undercutting rivals has no gain. Additionally items are listed for much higher than other MMOs at 30 days.

Goryak wrote: Mon Aug 24, 2020 3:03 pm Taxing fees also do not show up in chat so one kind of has to guess why one's 50g poorer when one didn't buy anything that day, for example.
Fees are displayed when listing an item right next to where you enter the price you would like it to sell for. This updates dynamically when you change the price.
Spoiler:
Image
Max Hayman

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warlover
Posts: 384

Re: AUCTION HOUSE patch 10/06/2020 feedback

Post#20 » Thu Sep 03, 2020 1:31 pm

MaxHayman wrote: Thu Sep 03, 2020 11:22 am Right so let just detail some of the implementations of the system.

Mythic (post removal of bidding):
- Listing Fee of 20% of vendor price for item.
- Maximum listing of 48 hours.

Previously on RoR:
- Exchange fee of 10%.
- 30 Day listing.

Currently:
- Listing fee of up to 10% depending on City Rating (1* 10%, 2* 8%, 3* 6%, 4* 4%, 5* 2%)
- 30 Day listing.

The 20% of vendor sell price would be tricky for us as we do not have accurate data and it would take a long time to conjour.

We researched a few other Auction Houses in MMOs. Here are some.

Guild Wars 2
Spoiler:
Image
5% listing (Not refunded on cancel), 10% transaction. Total of 15% on sold items, which is more than we had before.

World of Warcraft
Spoiler:
Image
Relatively short listings. High % of vendor price. Not refunded on cancel.

Star Wars TOR
Spoiler:
hat you pay to get an item to an auction is a deposit. And you get it back when the auction ends, whether successfully or not. If the item is sold, a commission is deduced from the credits you receive.

For a two-day auction, the deposit is 15 % of the asking price. The commission is 3 % of the price (Source: my own calculations based on 4 successful sales.)

For example, in the sale from the screenshot below, the asking price was 1800 credits, the deposit was 15 % of that, or 270 credits (it was a two-day auction) and the commision was 6 % of the price, or 108 credits. So, I received 1800 + 270 - 108 = 1962 credits.
Not refunded on cancel. 15% fee if item doesnt sell, 6% fee if item does sell.

It seems that these games implement a high listing fee to discourage people listing items with highly inflated prices. Meaning if people don't want to pay a high listing fee, then they have to sell it at a price they think will sell. This reduces the cost people are paying for items and additionally the lower the price the, more likely it is to sell. With auctions at lower, more reasonable prices, they should sell more quickly instead being listed for 30 days at a high price.

We decided to take some aspects of this concept and blend it into the current system without raising fees for high quality competitive auctions. Sellers can pay from as little as 2% for listing fees, and as much as 10%, depending on the Rating of the City. So right now (Altdorf is 4* and I can list an item for 10g and pay 40s fee) https://i.imgur.com/Bq7c5q4.png , you chose when to list the item. Where as before the change if the item sold the fee would have been 1g. Additionally if there is a chance the item would not sell it encourages sellers to not inflate prices without consequences as it was before, making it more fair for consumers. Newly listed items are returned first in search results, meaning additionally undercutting rivals has no gain. Additionally items are listed for much higher than other MMOs at 30 days.

Goryak wrote: Mon Aug 24, 2020 3:03 pm Taxing fees also do not show up in chat so one kind of has to guess why one's 50g poorer when one didn't buy anything that day, for example.
Fees are displayed when listing an item right next to where you enter the price you would like it to sell for. This updates dynamically when you change the price.
Spoiler:
Image
All sounds pretty Fair to me ;)

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