Be gone with your 100% mirrors. This is not WoW or some other red vs. blue game. The balance is an indirect mirror for a reason, so that the factions are not clones. Order is simply asking that GTDC respect immunities and have a flight time that isnt bugged, and have a minimum distance so that is behaves like the other rules for melee pulls.farng84 wrote: ↑Tue Aug 11, 2020 3:05 pmI agree, that's why I always post the question regarding the number of choppa necessary to kill a slayer.Grimstuck wrote: ↑Tue Aug 11, 2020 3:00 pm i only want fairness between our 2 important classes , one is overpowered with a noblock parry M1 unkillable and tank killer
and the other is a Glasscannon verry verry brittle with GTDC , its good but too easy for interupt at 65 ft
for an other way we have 1 chance on all enchantment to dispel it, and only tank can do it with 5s CD at the mele range ...
I would like the same amount of balance for other classes too. If that could be achieved choosing order or destro would be just matter of which look/concept you like better, which would be awesome
Choppa's Pull
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- CountTalabecland
- Posts: 979
Re: Choppa's Pull
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.
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Re: Choppa's Pull
why you want to GTDC respect immunities and Rampage dosn't ?CountTalabecland wrote: ↑Tue Aug 11, 2020 3:17 pmBe gone with your 100% mirrors. This is not WoW or some other red vs. blue game. The balance is an indirect mirror for a reason, so that the factions are not clones. Order is simply asking that GTDC respect immunities and have a flight time that isnt bugged, and have a minimum distance so that is behaves like the other rules for melee pulls.farng84 wrote: ↑Tue Aug 11, 2020 3:05 pmI agree, that's why I always post the question regarding the number of choppa necessary to kill a slayer.Grimstuck wrote: ↑Tue Aug 11, 2020 3:00 pm i only want fairness between our 2 important classes , one is overpowered with a noblock parry M1 unkillable and tank killer
and the other is a Glasscannon verry verry brittle with GTDC , its good but too easy for interupt at 65 ft
for an other way we have 1 chance on all enchantment to dispel it, and only tank can do it with 5s CD at the mele range ...
I would like the same amount of balance for other classes too. If that could be achieved choosing order or destro would be just matter of which look/concept you like better, which would be awesome
Re: Choppa's Pull
How is Choppa any more brittle than Slayer? in fact because of racial tactics Choppa can have a lot more wounds, while the Dwarf armour tactic gets mitigated by the mechanic making it useless a lot of the time. Choppa / Slayer are one of the most balanced pairings in game, it is only that GTDC is an incredible annoying ability because it makes you loose control of your character with no possibility of counter, and having absolutely no control is what players hate the most, such CC is one of the reasons why live failed as players spent half their life being knocked around rather than actually playing. So even if GTDC isn't OP it is a stupid ability to add to the game. Every other pull you can see coming, or counter in some way if you react fast enough, GTDC you can't because the pull is instant so taunt is likely to be too late.Grimstuck wrote: ↑Tue Aug 11, 2020 3:00 pm i only want fairness between our 2 important classes , one is overpowered with a noblock parry, M1 unkillable and are best tank killer in the game
and the other is a Glasscannon verry verry brittle with GTDC , its good but too easy for interupt at 65 ft
for an other way we have 1 chance on all enchantment to dispel it, and only tank can do it with 5s CD at the mele range ...
its that for you have mirror classes and balance between order and destro ?
Play as a squishie on Order and you will see how "useless" GTDC is, 9 times out of 10 it is death if you go anywhere near a Choppa as he pulls you into a melee group, at least Slayer has to extend to try to kill anything, Choppa can bring everything to them easily staying in guard and heal range.
Re: Choppa's Pull
I agree that bugs should be corrected, always.CountTalabecland wrote: ↑Tue Aug 11, 2020 3:17 pmBe gone with your 100% mirrors. This is not WoW or some other red vs. blue game. The balance is an offset mirror for a reason. Order is simply asking that GTDC respect immunities and have a flight time that isnt bugged, and have a minimum distance so that is behaves like the other rules for melee pulls.farng84 wrote: ↑Tue Aug 11, 2020 3:05 pmI agree, that's why I always post the question regarding the number of choppa necessary to kill a slayer.Grimstuck wrote: ↑Tue Aug 11, 2020 3:00 pm i only want fairness between our 2 important classes , one is overpowered with a noblock parry M1 unkillable and tank killer
and the other is a Glasscannon verry verry brittle with GTDC , its good but too easy for interupt at 65 ft
for an other way we have 1 chance on all enchantment to dispel it, and only tank can do it with 5s CD at the mele range ...
I would like the same amount of balance for other classes too. If that could be achieved choosing order or destro would be just matter of which look/concept you like better, which would be awesome
But I did not say perfect mirror, I said balance, which means equivalence... If BW is a little stronger on aoe and Scorc a little better on single target it is balanced but the class concepts (and looks) are very different. If one of the two parts is too weak there is no balance and one class sucks.
Like I said balance should be two sided, asking "please dev make their strong points as weak as our weak points but leave our strength unmatched" is just sad. And that was the theme of this post as that of most posts requesting nerfs.
Overall, the point I always make in my posts is ask for proper balance or don't even bother writing...
Re: Choppa's Pull
Sorry but it is just true, choppa might have more HP but it is more brittleGurf wrote: ↑Tue Aug 11, 2020 3:25 pmHow is Choppa any more brittle than Slayer? in fact because of racial tactics Choppa can have a lot more wounds, while the Dwarf armour tactic gets mitigated by the mechanic making it useless a lot of the time. Choppa / Slayer are one of the most balanced pairings in game, it is only that GTDC is an incredible annoying ability because it makes you loose control of your character with no possibility of counter, and having absolutely no control is what players hate the most, such CC is one of the reasons why live failed as players spent half their life being knocked around rather than actually playing. So even if GTDC isn't OP it is a stupid ability to add to the game. Every other pull you can see coming, or counter in some way if you react fast enough, GTDC you can't because the pull is instant so taunt is likely to be too late.Grimstuck wrote: ↑Tue Aug 11, 2020 3:00 pm i only want fairness between our 2 important classes , one is overpowered with a noblock parry, M1 unkillable and are best tank killer in the game
and the other is a Glasscannon verry verry brittle with GTDC , its good but too easy for interupt at 65 ft
for an other way we have 1 chance on all enchantment to dispel it, and only tank can do it with 5s CD at the mele range ...
its that for you have mirror classes and balance between order and destro ?
Play as a squishie on Order and you will see how "useless" GTDC is, 9 times out of 10 it is death if you go anywhere near a Choppa as he pulls you into a melee group, at least Slayer has to extend to try to kill anything, Choppa can bring everything to them easily staying in guard and heal range.
Re: Choppa's Pull
just compare our M1 and the M1 of slayer ...
i level up a slayer atm for comparesion , and now i never want to play my choppa anymore wtf its so busted ...
just take back GTDC and give us Rampage ...
its a no match
i level up a slayer atm for comparesion , and now i never want to play my choppa anymore wtf its so busted ...
just take back GTDC and give us Rampage ...
its a no match
Re: Choppa's Pull
So if you keep saying it suddenly it becomes more true? Choppa can have more wounds than slayer, same armour same mechanic, many of the abilities like to reduce enemy crit and increase toughness are mirrored. As far as I can see Choppa has more survivability than slayer, with GTDC they don't ever need to extend. How often do you see a Slayer run after a Shammy then get melted because they over extend? How often do you see a Choppa do the same with AM or RP? never
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Re: Choppa's Pull
Remove GTDC for all I care, boring and bad ability if you fully channel it, mainly used because how channels work to buff damage. It's okay at best in cities. For pushes and 6vs6/scs it's garbage and just annoys your tanks. Would rather see choppas get a small scale buff instead. But no one has come up with a good enough replacement, so here we are.
My suggestions for making Slayer a bit more in line, has been making rampage 13 points, or something like a 10 sec m1.
First change was before +2 mastery sov, but that would force slayers to get 7 piece sov, which hilariously enough is worse than invader when it comes to the damage output.
2nd one I don't know how it would work with the changes to moral.
My suggestions for making Slayer a bit more in line, has been making rampage 13 points, or something like a 10 sec m1.
First change was before +2 mastery sov, but that would force slayers to get 7 piece sov, which hilariously enough is worse than invader when it comes to the damage output.
2nd one I don't know how it would work with the changes to moral.
Re: Choppa's Pull
can u read or what ? do you see the M1 of Choppa and Slayer ?Gurf wrote: ↑Tue Aug 11, 2020 3:37 pmSo if you keep saying it suddenly it becomes more true? Choppa can have more wounds than slayer, same armour same mechanic, many of the abilities like to reduce enemy crit and increase toughness are mirrored. As far as I can see Choppa has more survivability than slayer, with GTDC they don't ever need to extend. How often do you see a Slayer run after a Shammy then get melted because they over extend? How often do you see a Choppa do the same with AM or RP? never
do you know Slayer can Parry and choppa not ? ( thx rampage )
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