I'm starting to think destro has a immortal buff its to that point...20 scenario matches on high pass with my level 25 knight of the blazing sun speced for dps and can't do any dmg most of the matches. I asked around and a lot of people told me its the broken healing abilities making destro immortal and there isn't any way around it beside killing the healers first.
Update: after reading and thinking more about the issue i feel i found the reason and the solution below
Suggestion
if its not the healing then its the discrepancy between the min and max number of healers for each team in scenarios. Being able to solo queue and join a match where on your team their is 1 healer and on the enemy team their are 5 healers is just ridiculous and makes for these horrible experiences where what ever team has the most amount of healers gets that immortal like effect. This can happen with either faction and feel this could be improved by adding a min and max limit of the amount of same classes in a scenario match or w.e implementations the devs can figure out.
As an example to my solution would be - while in the queuing process currently it just finds players and then gives you a popup to join..What I suggest is have it only give you a match if the amount of healers is equal to the min or max value or in between (min and max is subject to change). The purpose of this is to stop class saturation while giving a bit of room for some skill ceiling. So like a min of 3 and max of 5 per team so a team could have 2 more healers then the other team if 2 of the healer slots got taken by other classes.
Yes this would increase queue times but i would rather wait and get more average matches then play xx amount of horrible matches due to same class saturation issue in scenarios.
Update: Worth Adding
MrCringe56 wrote: ↑Tue Aug 04, 2020 12:17 amNot everyone wants to coordinate a group to play scenarios which is why my suggestion would help mostly solo queuing players since there are probably more solo queues then premades.Melekith wrote: ↑Mon Aug 03, 2020 6:27 amThere is a much better solution to the problem you and everybody else has. It does not need any valuable time of devs to balance this problem.MrCringe56 wrote: ↑Sun Aug 02, 2020 4:43 pm
As an example to my solution would be - while in the queuing process currently it just finds players and then gives you a popup to join..What I suggest is have it only give you a match if the amount of healers is equal to the min or max value or in between (min and max is subject to change). The purpose of this is to stop class saturation while giving a bit of room for some skill ceiling. So like a min of 3 and max of 5 per team so a team could have 2 more healers then the other team if 2 of the healer slots got taken by other classes.
Yes this would increase queue times but i would rather wait and get more average matches then play xx amount of horrible matches due to same class saturation issue in scenarios.
1. Build a decent group of 2 tanks, 2 dps, 2 healers.
2. Join voice com and coordinate your abilities and roles.
3. Queue for scenario and have fun.
I don't understand why people make suggestions for something that is not broken. WAR has always been a team-based game. It means you have to be a group of six to maximize your success in scenarios. If you chose to play alone, or in a smaller group you minimize your odds. Btw this would help players who already made an effort to build a 2/2/2 group, so with 4 premade groups in scenarios, it would be a matter of skill/effort and not of luck.
Why are people so shy and lazy to communicate and coordinate with each other?
I agree with you that if players did decide to go into LFG chat and find a t1, t2, t3 party for scenarios their average of successful matches would be better but not everyone playing will do this its easier and more convenient to just queue solo and have the game make your group for you but we all know the downside of solo queuing currently imbalanced groups due to same class saturation and no filtering.
Currently when you solo queue, your group is at random...meaning you could have xx amount of the same classes most of the time no healers or not enough to have a fair match against a premade group the odds are so far away for solo queuing groups we probably have a 10% win rate or lower when facing against a premade group.
Of course, premade groups aren't going to like my idea here because it would make the matches more balanced aka less winning for premades because if my suggestion was put in place each queuing type would be in a better state and then it would all come down to class skill team communication on who wins the scenario.
Currently, premades are wanting to match against solo queuing group its an easy win for them because they are going against a random group with no coordination or class planning its most of the time always going to be in the premades favor without even taking into account if they are good with the class its an insta loss right out the gate when solo que group goes against a premade.
The sad thing is currently premades are actually less efficient because currently when premades match with a random imbalanced solo queue group most of the time they .surrender at the 11 minute mark which is a waste of time. If my suggestion was put in place you would actually be playing more whole matches and getting more xp, renown and emblems there wouldn't be this downtime of them surrendering and now we got to requeue again and again. We all want fair worth while matches right? in my opinion its boring when your dominating the enemy team in scenarios at there spawn gate waiting there for the score to hit 500 or for the solo que group to surrender.
Suggestion still remains;
When solo queuing only prompt the user to join the scenario when the min and max class amount has been meet. In my original suggestion on page 1 I gave the example and said like at minimum 3 healers and max 5 so there is still a little bit of wiggle room for a skill ceiling these number could be changed by the devs. Right now in the game that gap is so huge this makes for these horrible not a chance to win experiences which result in the solo que group surrendering a lot and the premade group camping the spawn gate.