Description: see the title
Consequence: to be analyzed further. Might be impacting more classes
Expected behavior: under the same buff/debuff condition, the critical value stays the same.
How to reproduce 1 (range test):
1. Have a good critical chance ratio and use any of the damaging skills and use the dummy in Altdorf.
2. Here we use broadhead arrow to expect consistent critical value for ticks.
3. In the test: base ticks value: always 230
4. In the test: critical ticks values vary with the following values: 311, 341, 341, 329, 324.
How to reproduce 2 (melee test):
1. Have a good critical chance ratio and use any of the damaging skills and use the dummy in Altdorf.
2. Use draw blood to expect consistent critical value for ticks.
3. In the test: base ticks value: always 230
4. In the test: critical ticks values vary with the following values: 311, 341, 341, 329, 324.
Thanks, Swizz
[Bug] SW - Critical Damage value are varies inconcistently
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Before posting on this forum, be sure to read the Terms of Use
Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
[Bug] SW - Critical Damage value are varies inconcistently
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RoR: SW 82, AM Heal RR51
AoR: SW R87, BW/R60+, SM/40+, AM/R50+, WL/R60+, Slayer R40+, DoK/SH/Sorcerer R40+ (+others)
RoR: SW 82, AM Heal RR51
AoR: SW R87, BW/R60+, SM/40+, AM/R50+, WL/R60+, Slayer R40+, DoK/SH/Sorcerer R40+ (+others)
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Re: [Bug] SW - Critical Damage value are varies inconcistently
mryay wrote: ↑Sun Jul 12, 2020 11:40 am Description: see the title
Consequence: to be analyzed further. Might be impacting more classes
Expected behavior: under the same buff/debuff condition, the critical value stays the same.
How to reproduce 1 (range test):
1. Have a good critical chance ratio and use any of the damaging skills and use the dummy in Altdorf.
2. Here we use broadhead arrow to expect consistent critical value for ticks.
3. In the test: base ticks value: always 230
4. In the test: critical ticks values vary with the following values: 311, 341, 341, 329, 324.
How to reproduce 2 (melee test):
1. Have a good critical chance ratio and use any of the damaging skills and use the dummy in Altdorf.
2. Use draw blood to expect consistent critical value for ticks.
3. In the test: base ticks value: always 230
4. In the test: critical ticks values vary with the following values: 311, 341, 341, 329, 324.
Thanks, Swizz
Crit damage modifier is variable... it’s like 35-50ish (forget hard numbers) damage modifier.
<Montague><Capulet>
Re: [Bug] SW - Critical Damage value are varies inconcistently
Ok thanks, I wasn't sure. But it creates further discrepancies on multiplier on additional multiplier upon critic damage (like steady aim).
----------------------------------------------------------------------------------------------------------------------------
RoR: SW 82, AM Heal RR51
AoR: SW R87, BW/R60+, SM/40+, AM/R50+, WL/R60+, Slayer R40+, DoK/SH/Sorcerer R40+ (+others)
RoR: SW 82, AM Heal RR51
AoR: SW R87, BW/R60+, SM/40+, AM/R50+, WL/R60+, Slayer R40+, DoK/SH/Sorcerer R40+ (+others)
Re: [Bug] SW - Critical Damage value are varies inconcistently
Please use the BT if you're wanting to report bugs - and make sure you've tested them and that they're actually broken.
This is my reply to all of your 'Bug' threads, at once.
This is my reply to all of your 'Bug' threads, at once.
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