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[Bug] SW - Broadhead arrow damage timer restart when skills is triggered

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User avatar
mryay
Posts: 111

[Bug] SW - Broadhead arrow damage timer restart when skills is triggered

Post#1 » Sun Jul 12, 2020 11:31 am

Description: When your use skills Broadhead arrow, the damage does not start immediately since it is a dot. It is stackable. So when at some point you need to refresh or stack the effect of broadhead arrow, it restarts the damage timer and delays the damage.
Consequence: Loss of Damage Per Second, loss of effectiveness of the SW, higher cost of AP/DPS
Expected behavior: the damage is triggered every 3s, and the damage is based upon the number of stacks of BHA.


How to reproduce:
1. Apply BHA
2. Stack it 2 times
3. The first damage will occur 7.5s later instead of 3s (which is caused by 3s + 3*GCD)

How to reproduce 2:
1. Apply BHA
2. Wait until the first tick
3. Straight 1s after the tick, apply again BHA
4. The next tick will be pushed back by 1s, and increased by the number of stacks.


Thanks, Swizz
----------------------------------------------------------------------------------------------------------------------------
RoR: SW 82, AM Heal RR51
AoR: SW R87, BW/R60+, SM/40+, AM/R50+, WL/R60+, Slayer R40+, DoK/SH/Sorcerer R40+ (+others)

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Manatikik
Posts: 1249

Re: [Bug] SW - Broadhead arrow damage timer restart when skills is triggered

Post#2 » Sun Jul 12, 2020 11:48 am

mryay wrote: Sun Jul 12, 2020 11:31 am Description: When your use skills Broadhead arrow, the damage does not start immediately since it is a dot. It is stackable. So when at some point you need to refresh or stack the effect of broadhead arrow, it restarts the damage timer and delays the damage.
Consequence: Loss of Damage Per Second, loss of effectiveness of the SW, higher cost of AP/DPS
Expected behavior: the damage is triggered every 3s, and the damage is based upon the number of stacks of BHA.


How to reproduce:
1. Apply BHA
2. Stack it 2 times
3. The first damage will occur 7.5s later instead of 3s (which is caused by 3s + 3*GCD)

How to reproduce 2:
1. Apply BHA
2. Wait until the first tick
3. Straight 1s after the tick, apply again BHA
4. The next tick will be pushed back by 1s, and increased by the number of stacks.


Thanks, Swizz

RoR DoT ticks are all on 3s intervals and not a global tick rate like other MMO’s, this is all intended.
<Montague><Capulet>

User avatar
mryay
Posts: 111

Re: [Bug] SW - Broadhead arrow damage timer restart when skills is triggered

Post#3 » Sun Jul 12, 2020 11:57 am

I know that and I have no problem with tick interval.
Please read carefully. The problem is on the timer refresh which cause delayed damage, hence decrease of DPS.
----------------------------------------------------------------------------------------------------------------------------
RoR: SW 82, AM Heal RR51
AoR: SW R87, BW/R60+, SM/40+, AM/R50+, WL/R60+, Slayer R40+, DoK/SH/Sorcerer R40+ (+others)

Grimfang
Suspended
Posts: 125

Re: [Bug] SW - Broadhead arrow damage timer restart when skills is triggered

Post#4 » Sun Jul 12, 2020 12:03 pm

Sadly ROR dot ticks are refreshed when a dot is. Its an outdated system that mmos have abandoned and why dot stacks should not be in this game.

User avatar
mryay
Posts: 111

Re: [Bug] SW - Broadhead arrow damage timer restart when skills is triggered

Post#5 » Sun Jul 12, 2020 12:18 pm

Thank you for your clarification, Grimfang.

If it is a global issue, then I concur stackable dots with the intent of damage should not be used. I am going to include it in my upcoming balance proposal.

Thanks, Swizz
----------------------------------------------------------------------------------------------------------------------------
RoR: SW 82, AM Heal RR51
AoR: SW R87, BW/R60+, SM/40+, AM/R50+, WL/R60+, Slayer R40+, DoK/SH/Sorcerer R40+ (+others)

orillah
Suspended
Posts: 168

Re: [Bug] SW - Broadhead arrow damage timer restart when skills is triggered

Post#6 » Sun Jul 12, 2020 3:18 pm

Always fun to see new naive person wanting to do balance proposals here ;)

User avatar
Manatikik
Posts: 1249

Re: [Bug] SW - Broadhead arrow damage timer restart when skills is triggered

Post#7 » Sun Jul 12, 2020 3:43 pm

orillah wrote: Sun Jul 12, 2020 3:18 pm Always fun to see new naive person wanting to do balance proposals here ;)

Especially when they don’t have a solid understanding of the game or class yet.
<Montague><Capulet>

User avatar
Aethilmar
Posts: 634

Re: [Bug] SW - Broadhead arrow damage timer restart when skills is triggered

Post#8 » Sun Jul 12, 2020 4:25 pm

Manatikik wrote: Sun Jul 12, 2020 3:43 pm
orillah wrote: Sun Jul 12, 2020 3:18 pm Always fun to see new naive person wanting to do balance proposals here ;)

Especially when they don’t have a solid understanding of the game or class yet.
Alexander the Great solved the Gordian knot problem without being an expert in knots.

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User avatar
Omegus
Posts: 1365

Re: [Bug] SW - Broadhead arrow damage timer restart when skills is triggered

Post#9 » Sun Jul 12, 2020 4:56 pm

Or, you recast the moment it ticks damage. With the global cooldown being approx 1.5 seconds these abilities are made to do: BHA 1 -> something else -> (BHA 1 ticks) BHA 2 -> something else -> (BHA 1+2 ticks) BHA 3 to build up the damage slowly.
Zomega: RR8x Zealot

User avatar
Manatikik
Posts: 1249

Re: [Bug] SW - Broadhead arrow damage timer restart when skills is triggered

Post#10 » Sun Jul 12, 2020 5:18 pm

Omegus wrote: Sun Jul 12, 2020 4:56 pm Or, you recast the moment it ticks damage. With the global cooldown being approx 1.5 seconds these abilities are made to do: BHA 1 -> something else -> (BHA 1 ticks) BHA 2 -> something else -> (BHA 1+2 ticks) BHA 3 to build up the damage slowly.

Only issue with that is every refresh brings it to the front to be cleansed so the longer it takes to apply the less layers it has to protect it and most of the time if you have used 6 GCD’s on a target and they aren’t dead it’s time to swap target.
<Montague><Capulet>

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