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[Bug] SW - Broadhead arrow damage timer restart when skills is triggered

Posted: Sun Jul 12, 2020 11:31 am
by mryay
Description: When your use skills Broadhead arrow, the damage does not start immediately since it is a dot. It is stackable. So when at some point you need to refresh or stack the effect of broadhead arrow, it restarts the damage timer and delays the damage.
Consequence: Loss of Damage Per Second, loss of effectiveness of the SW, higher cost of AP/DPS
Expected behavior: the damage is triggered every 3s, and the damage is based upon the number of stacks of BHA.


How to reproduce:
1. Apply BHA
2. Stack it 2 times
3. The first damage will occur 7.5s later instead of 3s (which is caused by 3s + 3*GCD)

How to reproduce 2:
1. Apply BHA
2. Wait until the first tick
3. Straight 1s after the tick, apply again BHA
4. The next tick will be pushed back by 1s, and increased by the number of stacks.


Thanks, Swizz

Re: [Bug] SW - Broadhead arrow damage timer restart when skills is triggered

Posted: Sun Jul 12, 2020 11:48 am
by Manatikik
mryay wrote: Sun Jul 12, 2020 11:31 am Description: When your use skills Broadhead arrow, the damage does not start immediately since it is a dot. It is stackable. So when at some point you need to refresh or stack the effect of broadhead arrow, it restarts the damage timer and delays the damage.
Consequence: Loss of Damage Per Second, loss of effectiveness of the SW, higher cost of AP/DPS
Expected behavior: the damage is triggered every 3s, and the damage is based upon the number of stacks of BHA.


How to reproduce:
1. Apply BHA
2. Stack it 2 times
3. The first damage will occur 7.5s later instead of 3s (which is caused by 3s + 3*GCD)

How to reproduce 2:
1. Apply BHA
2. Wait until the first tick
3. Straight 1s after the tick, apply again BHA
4. The next tick will be pushed back by 1s, and increased by the number of stacks.


Thanks, Swizz

RoR DoT ticks are all on 3s intervals and not a global tick rate like other MMO’s, this is all intended.

Re: [Bug] SW - Broadhead arrow damage timer restart when skills is triggered

Posted: Sun Jul 12, 2020 11:57 am
by mryay
I know that and I have no problem with tick interval.
Please read carefully. The problem is on the timer refresh which cause delayed damage, hence decrease of DPS.

Re: [Bug] SW - Broadhead arrow damage timer restart when skills is triggered

Posted: Sun Jul 12, 2020 12:03 pm
by Grimfang
Sadly ROR dot ticks are refreshed when a dot is. Its an outdated system that mmos have abandoned and why dot stacks should not be in this game.

Re: [Bug] SW - Broadhead arrow damage timer restart when skills is triggered

Posted: Sun Jul 12, 2020 12:18 pm
by mryay
Thank you for your clarification, Grimfang.

If it is a global issue, then I concur stackable dots with the intent of damage should not be used. I am going to include it in my upcoming balance proposal.

Thanks, Swizz

Re: [Bug] SW - Broadhead arrow damage timer restart when skills is triggered

Posted: Sun Jul 12, 2020 3:18 pm
by orillah
Always fun to see new naive person wanting to do balance proposals here ;)

Re: [Bug] SW - Broadhead arrow damage timer restart when skills is triggered

Posted: Sun Jul 12, 2020 3:43 pm
by Manatikik
orillah wrote: Sun Jul 12, 2020 3:18 pm Always fun to see new naive person wanting to do balance proposals here ;)

Especially when they don’t have a solid understanding of the game or class yet.

Re: [Bug] SW - Broadhead arrow damage timer restart when skills is triggered

Posted: Sun Jul 12, 2020 4:25 pm
by Aethilmar
Manatikik wrote: Sun Jul 12, 2020 3:43 pm
orillah wrote: Sun Jul 12, 2020 3:18 pm Always fun to see new naive person wanting to do balance proposals here ;)

Especially when they don’t have a solid understanding of the game or class yet.
Alexander the Great solved the Gordian knot problem without being an expert in knots.

Re: [Bug] SW - Broadhead arrow damage timer restart when skills is triggered

Posted: Sun Jul 12, 2020 4:56 pm
by Omegus
Or, you recast the moment it ticks damage. With the global cooldown being approx 1.5 seconds these abilities are made to do: BHA 1 -> something else -> (BHA 1 ticks) BHA 2 -> something else -> (BHA 1+2 ticks) BHA 3 to build up the damage slowly.

Re: [Bug] SW - Broadhead arrow damage timer restart when skills is triggered

Posted: Sun Jul 12, 2020 5:18 pm
by Manatikik
Omegus wrote: Sun Jul 12, 2020 4:56 pm Or, you recast the moment it ticks damage. With the global cooldown being approx 1.5 seconds these abilities are made to do: BHA 1 -> something else -> (BHA 1 ticks) BHA 2 -> something else -> (BHA 1+2 ticks) BHA 3 to build up the damage slowly.

Only issue with that is every refresh brings it to the front to be cleansed so the longer it takes to apply the less layers it has to protect it and most of the time if you have used 6 GCD’s on a target and they aren’t dead it’s time to swap target.