Sulorie wrote: ↑Sun Jun 28, 2020 12:32 am
sogeou wrote: ↑Sat Jun 27, 2020 6:13 pm
No it is a SOV DOK/ WP problem. Those classes need their armor reduced. Just alone they can aoe detaunt and heal thru damage. They reduce incoming damage by 75% with 500 toughness and 4k armor. So, yeah melee hitting them for 200-400 damage max while they are disrupting damage like crazy from BW's. All they need is to make SOV like live, they added extra armor count to SOV gear, which live did not have. Also, while damage is much lower on this server than live. It is not a problem always, just with over geared Russians who are all full sov from farming the city at like 4 am.
I read a lot excuses and little substance. With all the debuffs available, there is virtually no chance for the single healer to survive. Especially, when you can't detaunt all attackers. All those stats matter nothing after debuffs.
Reading is not good for you I see. Or just the fact you don't know classes maybe, DOK/ WP always have AoE detaunt with 100% up time. I have seen so many DOK/WP face tank groups of people. The issue is not the same for other healers, which is WHY I said DOK/WP in my post which you did not read lol. The fact they can get 60% disrupt and 30% parry while having high toughness and 4k armor with their AOE detaunt makes it crazy hard to bring one down unless you have a WH with 75% healing debuff on them.
I don't think healing really needs to be changed, but adding soft caps to each armor types would fix a lot of things. DOK/WP should be soft capped at 2500.