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Asset Creator public tool

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Celyt
Posts: 138

Asset Creator public tool

Post#1 » Fri Jun 12, 2020 4:21 pm

You guys should give the program you create assets with to the general public and allow people to create armor/weapons/mounts that can be used in the game. This would lower the man power needed to create new content and bring fresh imaginations to the table

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Dackle
Posts: 140

Re: Asset Creator public tool

Post#2 » Fri Jun 12, 2020 4:32 pm

Celyt wrote: Fri Jun 12, 2020 4:21 pm You guys should give the program you create assets with to the general public and allow people to create armor/weapons/mounts that can be used in the game. This would lower the man power needed to create new content and bring fresh imaginations to the table
It's called 3d studio max. Get busy with your conceptual art, drawings, and mesh framing. Be sure to manage all of your textures properly.

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Celyt
Posts: 138

Re: Asset Creator public tool

Post#3 » Fri Jun 12, 2020 4:49 pm

perfect

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Yaliskah
Former Staff
Posts: 1973

Re: Asset Creator public tool

Post#4 » Fri Jun 12, 2020 6:34 pm

Weapon :
*3d format : *.obj
*Texture format : *.dds
-1 Diffuse (512x512 or 1024x1024)
-1 Specular (512x512 or 1024x1024)
-1 Glow (eventually if needed) (512x512 or 1024x1024)
*Your agreement to use your model and the assurance this model is not copyrighted.

Armor :
Too compicated atm.

Mounts :
Too complicated atm. (no animation tools)

Assets :
Very complex and too old technology to be able to share anything.

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Omegus
Posts: 1385

Re: Asset Creator public tool

Post#5 » Sat Jun 13, 2020 2:32 am

Yaliskah wrote: Fri Jun 12, 2020 6:34 pm -1 Specular (512x512 or 1024x1024)
-1 Glow (eventually if needed) (512x512 or 1024x1024)
Can you provide more info on the specular and glow maps?

e.g. for specular is it a binary mask with fixed brightness, or one-channel to control the brightness and a fixed angle (or vice-versa), or two channels giving you full control over the angle and brightness of the specular highlights, or something else?

same for glow - is this to turn off lighting on certain parts of the model so it's always full-bright, can you tint it, what texture channels are used, etc?

Finally, can the diffuse map be RGBA and if so, does the game do smooth alpha blending or just alpha culling? A lot of things seem to be alpha culled (i.e. fully transparent or fully opaque) but I don't know if that was just a Mythic art style or something that is enforced by the engine.
Zomega: RR8x Zealot

Zxul
Posts: 1392

Re: Asset Creator public tool

Post#6 » Wed Jun 17, 2020 11:41 am

Yaliskah wrote: Fri Jun 12, 2020 6:34 pm Weapon :
*3d format : *.obj
*Texture format : *.dds
-1 Diffuse (512x512 or 1024x1024)
-1 Specular (512x512 or 1024x1024)
-1 Glow (eventually if needed) (512x512 or 1024x1024)
*Your agreement to use your model and the assurance this model is not copyrighted.

Armor :
Too compicated atm.

Mounts :
Too complicated atm. (no animation tools)

Assets :
Very complex and too old technology to be able to share anything.
Yaliskah, to clarify, should I make a bolter weapon for my chosen will it be possible to implement? :D

(hes already kinda looks like chaos space marine :D )

Image
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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Acidic
Posts: 2047
Contact:

Re: Asset Creator public tool

Post#7 » Wed Jun 17, 2020 11:50 am

Yaliskah wrote: Fri Jun 12, 2020 6:34 pm Weapon :
*3d format : *.obj
*Texture format : *.dds
-1 Diffuse (512x512 or 1024x1024)
-1 Specular (512x512 or 1024x1024)
-1 Glow (eventually if needed) (512x512 or 1024x1024)
*Your agreement to use your model and the assurance this model is not copyrighted.

Armor :
Too compicated atm.

Mounts :
Too complicated atm. (no animation tools)

Assets :
Very complex and too old technology to be able to share anything.
By any chance do you have a one weapon template project that could be used to help nubs (ok I’m a nub at this)

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