Re: How to change the meta with one ability
Posted: Fri Jun 12, 2020 7:51 pm
What will make WE, WH usefull is to stop this non sence aoe meta where everyone is running around spamming 1 button.
The War Private Server
https://returnofreckoning.com/forum/
WE/WH here are a bit different from traditional stealth classes, and have especially been nerfed on a lower crit server. IMO there are a lot of buffs we can implement for the pairing that makes them strong and desirable in group+, but I don't think we should be putting more hard counters and griefing tools into the game. So far WHO is pretty good about not doing the whole rock/paper/scissors thing.Honshu wrote: ↑Fri Jun 12, 2020 5:03 pm
Frankly, healers should be frustrated by stealthers. I think RoR has really spoiled their healing crowd. Stealthers are not only frustrated in efforts to disrupt backlines by virtue of the natural advantage backliners have by being deep inside their own team, but between the detaunts and self peel through aoe knockbacks, even lone healers have little to fear from lone stealthers.
Stealthers are the one mdps class that I think should have some sort of detaunt blocking ability as a core part of their kit. Not a tactic, a simple 2-3 duration self buff with a 15s or so cd that simply prevents detaunts from affecting the stealther for the duration of the buff, so healers have to either try to detaunt around that (so the stealther is allowed a few seconds of being able to apply damage freely) or the healer detaunts and it gets blocked (and the stealther is rewarded by mind gaming the healer with free unobstructed access to that healer’s colon :p). Tanks should be forced to respond to their back line being harried, engineers and magnus should be incentivized to form static defenses that act to counter the efforts of stealthers, healers should get their one knock back as a get out of jail free card so their team has time to respond to a stealther trying to wreak havoc on them, but if their team doesn’t respond, all things being equal (equally geared healer can equally geared stealther), a stealther should be able to be rewarded with a kill that can’t just be magic wanded away through the 5 other healers casting a Rez.
Because, again, you NEED to think of the opportunity costs here. While the stealther is jockeying to threaten backlines and applying POSITIONING pressure, he is NOT playing a Slayer/Choppa slicing and dicing the front lines and applying HEALING pressure to the healers spamming heals trying desperately to keep everyone alive. It is a different sort of pressure and it needs to be respected and rewarded, and with the game state being what it is, it simply isn’t, and therefore nobody wants stealthers in a WB.
That idea is a bit beyond the scope of this thread, I grant, but I am just trying to illustrate the real problems facing a stealther’s ability to meaningfully contribute. Because all his efforts are rebuffed through a healer’s many tools, he cannot apply positioning pressure, because nobody cares where the stealther is, because any target he picks on will not be in danger of dying, and even if he *does* manage to get a kill despite these odds stacked against him, the healer waves a magic wand, revives the friendly corpse deep in friendly backlines, and life carries on while the stealther lays dead or is chased off, having ultimately accomplished little to nothing.
Well, name some that don't boil down to "boost their DPS." Because the DPS isn't the problem, not exactly. It's the inability for their single target DPS to matter on large scale encounters.
Let me walk you through how a Witch Hunter approaches a backline during a group engagement, and the general flow of what happens.