Ranged Squig Herder needs buffs too
Posted: Thu Jun 11, 2020 12:11 am
Check new post with different suggestions viewtopic.php?f=15&t=39166
Oi Oi! Kabusquig here!
Reading the new patch today I realized that Shadow Warrior is now way better than Range Squig Herder and it needs the same type of buffs SW got. It can't be any different than that. I may miss someones but I think I got them all and added some that needed buff too.
edit1: If you come here to try make an argument about RSH should not be buffed, please don't)
edit2: this post is not for complaining about Shadow Warrior, in fact, it's good that they got a buff, I'm here posting this to share ideas and suggestions on how the Range Squig Herder could be approached in the next patches.
edit3: if you are an Order player, take in mind, we are not discussing about Shadow Warrior, we are not asking for SW nerfes, it's okey, we are asking for Ranged Squig Herder. So please, before replying to this post, think about it, don't act defensive.
What I would spect and suggest to happen is the next:
Path of Big Shootin':
-Poison Arrer undefendable
-Sharpnel Arrer moved to core Big Shootin' skill
-Behind Ya! moved to 5 pt Path of Big Shootin' and add a Knockdown effect.
-Increase base damage of Finish'em Off, What Blocka?, Choking Arrer and Behind Ya! to match Plink's damage.
Path of Quick Shootin':
-Tactic Shootin Wif' da wind: Path of Quick Shootin' abilities penetrate 25% armor.
-Run 'n Shoot base range increased to 100'
-Yer bleedin' Now stacks up to 3 times and base range increased to 100'
-Tactic Split Arrows: Run 'n Shoot and Yer Bleedin' now hit all enemies within 20' of your initial target, but their range is reduced to 65'.
-Run Away move to core abilities.
-Move Explodin' Arrer to 5pt Path of Quick Shootin'
-Add new ability "Barrage" (same as Shadow Warrior) to 13pt Quick Shootin'.
Path of Bouncin':
-Squig Leap: add - Your movement speed will subsequently be increased by 3 seconds. Same as White Lion's Pounce.
-Tastes like Stuntie cooldown reduced from 25s down to 15s.
Core Abilities:
-Morale 3 Squigbeast moved to core ability, 1 minute cooldown.
-Add Morale 3: You deal 1200 damage to all enemies within 30 feet and staggers the targets for up to 6 seconds, preventing all actions unless they are damaged.
-Squig Frenzy cooldown reduce from 3 minutes down to 1 minute.
-Tastes like Chiken: You eat your Squig, gaining 1000 health instantly. The next squig other than the on you ate will be summoned instantly.
Path of Big Shootin':
-Finish'em Off: Deals Elemental damage.
-Poison Arrer is undefendable.
-Behind Ya!: Cooldown reduced by 10s.
Path of Quick Shootin':
-Barrage removes 250 morale from targets.
-Rotten Arrer is now undefendable.
-Explodin Arrer increase radius by 10'
Path of Bouncin':
-Really bad gas - last an additional 2s
-Sneaky Strike - hits twice.
Oi Oi! Kabusquig here!
Reading the new patch today I realized that Shadow Warrior is now way better than Range Squig Herder and it needs the same type of buffs SW got. It can't be any different than that. I may miss someones but I think I got them all and added some that needed buff too.
edit1: If you come here to try make an argument about RSH should not be buffed, please don't)
edit2: this post is not for complaining about Shadow Warrior, in fact, it's good that they got a buff, I'm here posting this to share ideas and suggestions on how the Range Squig Herder could be approached in the next patches.
edit3: if you are an Order player, take in mind, we are not discussing about Shadow Warrior, we are not asking for SW nerfes, it's okey, we are asking for Ranged Squig Herder. So please, before replying to this post, think about it, don't act defensive.
What I would spect and suggest to happen is the next:
Path of Big Shootin':
-Poison Arrer undefendable
-Sharpnel Arrer moved to core Big Shootin' skill
-Behind Ya! moved to 5 pt Path of Big Shootin' and add a Knockdown effect.
-Increase base damage of Finish'em Off, What Blocka?, Choking Arrer and Behind Ya! to match Plink's damage.
Path of Quick Shootin':
-Tactic Shootin Wif' da wind: Path of Quick Shootin' abilities penetrate 25% armor.
-Run 'n Shoot base range increased to 100'
-Yer bleedin' Now stacks up to 3 times and base range increased to 100'
-Tactic Split Arrows: Run 'n Shoot and Yer Bleedin' now hit all enemies within 20' of your initial target, but their range is reduced to 65'.
-Run Away move to core abilities.
-Move Explodin' Arrer to 5pt Path of Quick Shootin'
-Add new ability "Barrage" (same as Shadow Warrior) to 13pt Quick Shootin'.
Path of Bouncin':
-Squig Leap: add - Your movement speed will subsequently be increased by 3 seconds. Same as White Lion's Pounce.
-Tastes like Stuntie cooldown reduced from 25s down to 15s.
Core Abilities:
-Morale 3 Squigbeast moved to core ability, 1 minute cooldown.
-Add Morale 3: You deal 1200 damage to all enemies within 30 feet and staggers the targets for up to 6 seconds, preventing all actions unless they are damaged.
-Squig Frenzy cooldown reduce from 3 minutes down to 1 minute.
-Tastes like Chiken: You eat your Squig, gaining 1000 health instantly. The next squig other than the on you ate will be summoned instantly.
Path of Big Shootin':
-Finish'em Off: Deals Elemental damage.
-Poison Arrer is undefendable.
-Behind Ya!: Cooldown reduced by 10s.
Path of Quick Shootin':
-Barrage removes 250 morale from targets.
-Rotten Arrer is now undefendable.
-Explodin Arrer increase radius by 10'
Path of Bouncin':
-Really bad gas - last an additional 2s
-Sneaky Strike - hits twice.