<Feedback> Tier One
Posted: Tue May 26, 2020 9:37 pm
I want to make one thing clear, I believe the devs made the appropriate choice, considering the player base, to merge Tier 2 and 3. The downside to this merge, is in the brief experience in Tier One, which does not set up new players to compete in the Merged Tier. This experience is reminiscent of Mythic WAR 1.4.1 and beyond. Nobody, then, wanted to leave Tier 3, and enter Tier 4, as the numerous new sets of gear available to rr 100 players, made even invader gear weak.
I've thought of a couple low-impact solutions to this:
1. Reduce the required rank to purchase Instructor's boons to level 5.
PRO: Players stay in Tier One long enough to raise their RR closer to 30, granting them improved renown advancement.
PRO: They'd be able to enjoy the otherwise vacant Tier One PvE, such as PQs, without worrying about leveling out of the Tier.
PRO: The higher RR achieved by this would give them a bigger lead in the Merged Tier, which sets them up for greater success in T4.
CON: Greater presence of RR 20+ players in the starting Tier.
2. Upon reaching CR15, the player receives a quest in their mailbox, from the ruler of their faction, who orders them to speak with the quest giver of Sacallem/Sewers, otherwise keeping the player at CR15 until they finish the quest.
PROS: same as option 1, except players can guarantee reaching RR 30
CON: players can create permanent RR 30 characters
If you believe the presence of level 15 RR 20+ palyers will scare off starting players, then you'd be correct. However, it will only scare off the players who were going to leave RoR anyway! The type of players who form the long-lasting community of this private server are not meek pushovers. They are competitive players, with the curiosity to ask the veterans how they can improve. If adversity in the Tier one lakes weeds out the weak, so be it. They would have never survived the middle tier anyway.
Lastly, I'd like the devs to introduce a playable skaven class which is immune to morale damage. Just kiddin' (**** you mythic)
Please participate in this Strawpoll to create transparency for the devs
https://www.strawpoll.me/20175970
TLDR; Tier One is too brief an experience for new players.
Merged Middle Tier proves intimidating to anyone level 16, facing opponents equipped with Rank 35 sets.
I propose to expand the experience of Tier One by one of two ways:
1. Lower the cr requirement for Instructor's Boons to lvl 5.
2. Introduce quest that allows players to reach level 16 and access the middle tier.
EDIT: I added a forum poll, because I realized non-RoR players could use strawpoll, and that may scew validity.
Thanks to all the devs working on the RoR project,
If I could legally pay you a subscription fee, I totally would, ya'll deserve every penny.
Cheers,
VF Rock
I've thought of a couple low-impact solutions to this:
1. Reduce the required rank to purchase Instructor's boons to level 5.
PRO: Players stay in Tier One long enough to raise their RR closer to 30, granting them improved renown advancement.
PRO: They'd be able to enjoy the otherwise vacant Tier One PvE, such as PQs, without worrying about leveling out of the Tier.
PRO: The higher RR achieved by this would give them a bigger lead in the Merged Tier, which sets them up for greater success in T4.
CON: Greater presence of RR 20+ players in the starting Tier.
2. Upon reaching CR15, the player receives a quest in their mailbox, from the ruler of their faction, who orders them to speak with the quest giver of Sacallem/Sewers, otherwise keeping the player at CR15 until they finish the quest.
PROS: same as option 1, except players can guarantee reaching RR 30
CON: players can create permanent RR 30 characters
If you believe the presence of level 15 RR 20+ palyers will scare off starting players, then you'd be correct. However, it will only scare off the players who were going to leave RoR anyway! The type of players who form the long-lasting community of this private server are not meek pushovers. They are competitive players, with the curiosity to ask the veterans how they can improve. If adversity in the Tier one lakes weeds out the weak, so be it. They would have never survived the middle tier anyway.
Lastly, I'd like the devs to introduce a playable skaven class which is immune to morale damage. Just kiddin' (**** you mythic)
Please participate in this Strawpoll to create transparency for the devs
https://www.strawpoll.me/20175970
TLDR; Tier One is too brief an experience for new players.
Merged Middle Tier proves intimidating to anyone level 16, facing opponents equipped with Rank 35 sets.
I propose to expand the experience of Tier One by one of two ways:
1. Lower the cr requirement for Instructor's Boons to lvl 5.
2. Introduce quest that allows players to reach level 16 and access the middle tier.
EDIT: I added a forum poll, because I realized non-RoR players could use strawpoll, and that may scew validity.
Thanks to all the devs working on the RoR project,
If I could legally pay you a subscription fee, I totally would, ya'll deserve every penny.
Cheers,
VF Rock