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My Dream Patch Notes

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M0rw47h
Posts: 898

My Dream Patch Notes

Post#1 » Mon May 25, 2020 10:35 pm

Orginally wanted to go deep with each class like I went with Knight / Chosen, but then realized it would be mostly likely wasted effort, so just few most important thoughts:

Morales and AoE Cap:
Suggested changes:
Spoiler:
  • AoE cap reverted back to 9;
  • All Morale damage reduced by 30% across the board.
Reasoning: Nearly everything resolving around spamming MORE AoE makes game extremly boring, so is resolving most fights with morale dumps. Reducing impact of AoE and Morales should make game more skill based and interesting than it's right now.
Knight of the Blazing Sun / Chosen
Spoiler:

Goals:
  • More mirroring;
  • Making 2h KotBS / CH playstyle a bit more viable;
  • Making each tree equaly worthy, so players have choices;
  • Making each morale on top of each tree worthy going for.
Path of Conquest / Dread

Image

Suggested changes:
  • Slice Though stays as it is, however Feed on the Weary becomes mirror of it.
  • To Glory! and Dreadful Terror are left unchanged.
  • Overpowering Swing gets also if you're wielding a great weapon causes Myrmidia's Fury to inflict Elemental damage.
  • Efficient Swings gets replaced with Daemonclaw mirror.
  • Rending Blade gets replaced with Staggering Impact mirror.
  • Rending Blade becomes baseline for both Knight and Chosen, still requires great weapon.
  • Both Nova Strike and Warping Embrance are replaced by new M2 which "Snares all enemies 30 ft around by 60% for 10 seconds and reduces damage dealt by them by 50%".
Reasoning:
  • Slice Though / Feed on the Weary change is supposed to give 2H Chosen more group utility.
  • Overpowering Swing change is supposed to help KotBS with dealing some more damage to assist train, as Knight damage is total crap right now.
  • Efficient Swing buff, reasoning same as above.
  • Rending Blade / Staggering Impact change is supposed to give 2H Chosen more group utility.
  • Nova Strike and Warping Embrance are not really worth specing for them, let alone put those on our Morale bars. Suggested change is supposed to give something slightly better than Distracting Bellows in smallscale and worth putting point into it.
Path of Vigilance / Corruption

Image

Suggested changes:
  • Coordination gains "now Shield Rush can be used with great weapon".
  • Both Leurels of Victory and Corruptive Power become replaced with new tactic giving To Victory! extra effect of Corrupting Horror and vice versa.
  • Vigilance is left unchanged, but Oppression becomes a mirror of it.
  • Flawless Defense and Sprout Carapace are replaced by new M3, which "Removes all snares from group members within 100 ft, giving them snare immunity and +30% run speed for 10 seconds".
Reasoning:
  • Coordination change is supposed to give some defensive option for 2h Knights, as 2h Chosen can use Suppresion without any restrictions.
  • Adding new extra tactic for To Victory! and Corrupting Horror is supposed to make those more appealing. While Corrupting Horror is already playable on it own, To Victory! is rather awful.
  • Oppression change is supposed to give Chosen reliable source of damage reduction, as currently its super crap compared to Vigilance.
  • Flawless Defense and Sprout Carapace aren't really viable choices at this moment.
Path of Glory / Discord

Image

Sugested changes:
  • Sunfury now also reduces coldown of Vicious Slash by 5 seconds instead of 1.
  • Tainted Wound becomes baseline and new tactic is added in its place to Path of Discord.
  • New Tactic upgrades Corrupting Retribution increases healing done by Aura proc by 300%. What is more aura itself is affected now by Path of Discord rather than Path of Discord and renamed to Discordant Retribution.
  • Runefang stays as it is, but Embrace the Winds becomes mirror of it.
  • Shatter Faith replaced with new M4, dealing 900 damage and knocking down enemies for 2 seconds 30ft around Chosen.
Reasoning:
  • Sunfury is currently pretty useless, and reducing coldoown of interrupt by 50% instead of 10% should make it more viable tactic for small scale.
  • Corrupting Retribution is kinda useless right now, like Stay Focused! is without Focused Mending. Goal is to make it a bit more worthy aura.
  • Since we're mirroring Daemonclaw in Path of Conquest, there is no reason to not mirror Runefang for Chosen. Embrace the Winds is anyway bad tactic.
  • While mirroring Solar Flare is absolutly no go, due to Chosen self morale pump - M4 should be good enough to go for it.
Bright Wizard / Sorcerer
Spoiler:
Sugested changes:
  • Ruin and Destruction and Shatter are M3 now, instead of M2.
  • Wind-Woven Shell is removed from Sorcerer and moved to Magus.

    Reasoning:
    • Both Bright Wizard and Sorcerer are the most viable rDPS, there is no reason to keep them as the most viable bombers. What is more, both classes got self morale pump, so reaching M3 shouldn't be a problem if they decide to still go morale bomb route.
    • Moving Wind-Woven Shell to Magus is supposed to help him a bit, check Engineer / Magus section for further explaination on change.
Archmage / Shaman
Spoiler:
Sugested changes:
  • Isha's Encouragement is merged with Apotheosis and Green Cleanin' with Scrub Ya Good! and place heal over time effect on every cleansed group member.
  • Energy of Vault has coldown reduced to 5 seconds, from 8 seconds.
Reasoning:
  • Isha's Encouragement and Green Cleanin' are not good enough tactics on their own. AM and Shammy usualy do less healing than their other healing friends, this change should make them more wanted.
  • Reducing cooldown of Energy of Vault is supposed to help DPS AM with healing, as Fury of Da Green does for Shaman.
Engineer / Magus
Spoiler:
Sugested changes:
  • Wind-Woven Shell moved from Sorcerer to Magus.
  • Wind-Woven Shell and Armored Plating duration reduced to 10 seconds from 20 seconds, but reduces damage taken by group by 50% instead of 20%.
  • Chaotic Arrunement and Well-Oiled Machine are removed. Summoning Turret/Daemon cost now 0 AP and is done instantly.
  • Added new Loner tactic for both Magus and Engineer. Tactic doesn't allow to summon Turret/Daemon but increases damage done by 40%.
  • Phosphorous Shells can be cast during movement now.
  • Electromagnet isn't delayed anymore by 1 second after cast.
Reasoning:
  • Reworked Wind-Woven Shell and Armored Plating are supposed to help find Engineer and Magus special place in more defensive WB setting. Can be rotated with Distracting Bellows.
  • Pets die too easily in group fights and are core mechanic and shouldn't be seen just as huge hinderance. Recasting them should be easier to make class more viable in group play.
  • New Loner tactic is supposed to allow mobile play, keep in mind pets do their useful things and Self-Destruct / Instability are one of greatest tools in group play, so 40% damage is more than fine.
  • Change to Phosphorous Shells is supposed to make AoE spec a bit more viable compared to Bright Wizards.
  • Change to Electromagnet is supposed to make it as viable as Rift is.
    Both classes could get more depth reworks, but those would be the easiest fixes imho.

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jokerspsycho
Posts: 244

Re: My Dream Patch Notes

Post#2 » Mon May 25, 2020 11:55 pm

Sounds about right.

Even in fantasy patch notes we still forget about WH/SW.

Kloaner
Posts: 121

Re: My Dream Patch Notes

Post#3 » Tue May 26, 2020 1:01 am

Spoiler:
M0rw47h wrote: Mon May 25, 2020 10:35 pm
Archmage / Shaman
Spoiler:
Sugested changes:
  • Isha's Encouragement is merged with Apotheosis and Green Cleanin' with Scrub Ya Good! and place heal over time effect on every cleansed group member.
  • Energy of Vault has coldown reduced to 5 seconds, from 8 seconds.
Reasoning:
  • Isha's Encouragement and Green Cleanin' are not good enough tactics on their own. AM and Shammy usualy do less healing than their other healing friends, this change should make them more wanted.
  • Reducing cooldown of Energy of Vault is supposed to help DPS AM with healing, as Fury of Da Green does for Shaman.
yeah a grouphot will make them total more viable ........
AM / RP / Shaman / Zealot / WP / DoK

User avatar
Trismegistus
Posts: 16

Re: My Dream Patch Notes

Post#4 » Tue May 26, 2020 3:09 am

Unviable WH is unviable.
Image
Keep moving beyond the endless, moving darkness

WH (40/61) SM (40/19) KOTBS (37) IB (32) WP (40/28) BG (35) SH (40/49)

TimOh
Posts: 24

Re: My Dream Patch Notes

Post#5 » Tue May 26, 2020 4:39 am

Spoiler:
M0rw47h wrote: Mon May 25, 2020 10:35 pm Orginally wanted to go deep with each class like I went with Knight / Chosen, but then realized it would be mostly likely wasted effort, so just few most important thoughts:

Morales and AoE Cap:
Suggested changes:
Spoiler:
  • AoE cap reverted back to 9;
  • All Morale damage reduced by 30% across the board.
Reasoning: Nearly everything resolving around spamming MORE AoE makes game extremly boring, so is resolving most fights with morale dumps. Reducing impact of AoE and Morales should make game more skill based and interesting than it's right now.
Knight of the Blazing Sun / Chosen
Spoiler:

Goals:
  • More mirroring;
  • Making 2h KotBS / CH playstyle a bit more viable;
  • Making each tree equaly worthy, so players have choices;
  • Making each morale on top of each tree worthy going for.
Path of Conquest / Dread

Image

Suggested changes:
  • Slice Though stays as it is, however Feed on the Weary becomes mirror of it.
  • To Glory! and Dreadful Terror are left unchanged.
  • Overpowering Swing gets also if you're wielding a great weapon causes Myrmidia's Fury to inflict Elemental damage.
  • Efficient Swings gets replaced with Daemonclaw mirror.
  • Rending Blade gets replaced with Staggering Impact mirror.
  • Rending Blade becomes baseline for both Knight and Chosen, still requires great weapon.
  • Both Nova Strike and Warping Embrance are replaced by new M2 which "Snares all enemies 30 ft around by 60% for 10 seconds and reduces damage dealt by them by 50%".
Reasoning:
  • Slice Though / Feed on the Weary change is supposed to give 2H Chosen more group utility.
  • Overpowering Swing change is supposed to help KotBS with dealing some more damage to assist train, as Knight damage is total crap right now.
  • Efficient Swing buff, reasoning same as above.
  • Rending Blade / Staggering Impact change is supposed to give 2H Chosen more group utility.
  • Nova Strike and Warping Embrance are not really worth specing for them, let alone put those on our Morale bars. Suggested change is supposed to give something slightly better than Distracting Bellows in smallscale and worth putting point into it.
Path of Vigilance / Corruption

Image

Suggested changes:
  • Coordination gains "now Shield Rush can be used with great weapon".
  • Both Leurels of Victory and Corruptive Power become replaced with new tactic giving To Victory! extra effect of Corrupting Horror and vice versa.
  • Vigilance is left unchanged, but Oppression becomes a mirror of it.
  • Flawless Defense and Sprout Carapace are replaced by new M3, which "Removes all snares from group members within 100 ft, giving them snare immunity and +30% run speed for 10 seconds".
Reasoning:
  • Coordination change is supposed to give some defensive option for 2h Knights, as 2h Chosen can use Suppresion without any restrictions.
  • Adding new extra tactic for To Victory! and Corrupting Horror is supposed to make those more appealing. While Corrupting Horror is already playable on it own, To Victory! is rather awful.
  • Oppression change is supposed to give Chosen reliable source of damage reduction, as currently its super crap compared to Vigilance.
  • Flawless Defense and Sprout Carapace aren't really viable choices at this moment.
Path of Glory / Discord

Image

Sugested changes:
  • Sunfury now also reduces coldown of Vicious Slash by 5 seconds instead of 1.
  • Tainted Wound becomes baseline and new tactic is added in its place to Path of Discord.
  • New Tactic upgrades Corrupting Retribution increases healing done by Aura proc by 300%. What is more aura itself is affected now by Path of Discord rather than Path of Discord and renamed to Discordant Retribution.
  • Runefang stays as it is, but Embrace the Winds becomes mirror of it.
  • Shatter Faith replaced with new M4, dealing 900 damage and knocking down enemies for 2 seconds 30ft around Chosen.
Reasoning:
  • Sunfury is currently pretty useless, and reducing coldoown of interrupt by 50% instead of 10% should make it more viable tactic for small scale.
  • Corrupting Retribution is kinda useless right now, like Stay Focused! is without Focused Mending. Goal is to make it a bit more worthy aura.
  • Since we're mirroring Daemonclaw in Path of Conquest, there is no reason to not mirror Runefang for Chosen. Embrace the Winds is anyway bad tactic.
  • While mirroring Solar Flare is absolutly no go, due to Chosen self morale pump - M4 should be good enough to go for it.
Bright Wizard / Sorcerer
Spoiler:
Sugested changes:
  • Ruin and Destruction and Shatter are M3 now, instead of M2.
  • Wind-Woven Shell is removed from Sorcerer and moved to Magus.

    Reasoning:
    • Both Bright Wizard and Sorcerer are the most viable rDPS, there is no reason to keep them as the most viable bombers. What is more, both classes got self morale pump, so reaching M3 shouldn't be a problem if they decide to still go morale bomb route.
    • Moving Wind-Woven Shell to Magus is supposed to help him a bit, check Engineer / Magus section for further explaination on change.
Archmage / Shaman
Spoiler:
Sugested changes:
  • Isha's Encouragement is merged with Apotheosis and Green Cleanin' with Scrub Ya Good! and place heal over time effect on every cleansed group member.
  • Energy of Vault has coldown reduced to 5 seconds, from 8 seconds.
Reasoning:
  • Isha's Encouragement and Green Cleanin' are not good enough tactics on their own. AM and Shammy usualy do less healing than their other healing friends, this change should make them more wanted.
  • Reducing cooldown of Energy of Vault is supposed to help DPS AM with healing, as Fury of Da Green does for Shaman.
Engineer / Magus
Spoiler:
Sugested changes:
  • Wind-Woven Shell moved from Sorcerer to Magus.
  • Wind-Woven Shell and Armored Plating duration reduced to 10 seconds from 20 seconds, but reduces damage taken by group by 50% instead of 20%.
  • Chaotic Arrunement and Well-Oiled Machine are removed. Summoning Turret/Daemon cost now 0 AP and is done instantly.
  • Added new Loner tactic for both Magus and Engineer. Tactic doesn't allow to summon Turret/Daemon but increases damage done by 40%.
  • Phosphorous Shells can be cast during movement now.
  • Electromagnet isn't delayed anymore by 1 second after cast.
Reasoning:
  • Reworked Wind-Woven Shell and Armored Plating are supposed to help find Engineer and Magus special place in more defensive WB setting. Can be rotated with Distracting Bellows.
  • Pets die too easily in group fights and are core mechanic and shouldn't be seen just as huge hinderance. Recasting them should be easier to make class more viable in group play.
  • New Loner tactic is supposed to allow mobile play, keep in mind pets do their useful things and Self-Destruct / Instability are one of greatest tools in group play, so 40% damage is more than fine.
  • Change to Phosphorous Shells is supposed to make AoE spec a bit more viable compared to Bright Wizards.
  • Change to Electromagnet is supposed to make it as viable as Rift is.
    Both classes could get more depth reworks, but those would be the easiest fixes imho.
Yes. Especially reverting the AoE cap and weakening morale nonsense.

User avatar
Nekkma
Posts: 722

Re: My Dream Patch Notes

Post#6 » Tue May 26, 2020 6:26 am

Dream patchnotes for me would be a kind of reboot. Alot of balance changes have happend in a setting no longer relevant. And those changes have in turn generated even more changes, and so on. Would be nice with a reset and start balance from there.

More realistic: give back THC to snb.

Less realisitc: remove all added pounces and teleports (or at least increase cd substantially). Keep that unique for WL and SM.
Nekkma / Hjortron
Zatakk
Smultron

User avatar
Fey
Posts: 768

Re: My Dream Patch Notes

Post#7 » Tue May 26, 2020 6:47 am

Nekkma said it best. Changes need to be reverted not expanded. The devs should look at the old ass prima guide for ideas. That's not going to happen, ever; so the fewer changes the better.

Pounce needs a 10 second CD. Knight triple shatter should be 5ft not 65ft. These are the only changes necessary. Crit meta vs proc meta with decent 30 second devensive Morales. Unfortunately there is no going back.

Game is still fun and free, so can't really robble too much. I don't envy our overlords.
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
Black Toof Clan

User avatar
Kyouaku
Posts: 32

Re: My Dream Patch Notes

Post#8 » Tue May 26, 2020 7:40 am

Exactly as Fey said, we need to revert their bad changes, not make more.

They have over buffed WL to the point its just a better WH and replaces the class(Why take the downtime to stealth up to an enemy, and risk being knocked out, when you can just teleport there and HAVE NO DPS DOWNTIME. It's absurd. And Medoium armor, because why not. And have a pull for a chance at isnta kills in oRvR. The class shouldn't have high burst damage....), and they need to make Sovereign Melee DPS as it was in live for DoKs, and not have it support their terrible home-brew. Make PvE for that garbage or something. Or better yet, be smart and have them get all the block they should have from tactics/shield and let them use the standard melee gear... so we stop getting dead sets of gear..

The game is still fun and free as he said, so w/e, but if they want to make the game better, they need to realize that balancing classes is something they are worse at then Mythic was at the end, and just revert it all back IMO

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Sinisterror
Posts: 838

Re: My Dream Patch Notes

Post#9 » Tue May 26, 2020 7:52 am

Nekkma wrote: Tue May 26, 2020 6:26 am Dream patchnotes for me would be a kind of reboot. Alot of balance changes have happend in a setting no longer relevant. And those changes have in turn generated even more changes, and so on. Would be nice with a reset and start balance from there.

More realistic: give back THC to snb.

Less realisitc: remove all added pounces and teleports (or at least increase cd substantially). Keep that unique for WL and SM.
Amen. My dreams of reboot and start there, small changes at time. Big part of black orc was thc snb.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

User avatar
Vayra
Posts: 577

Re: My Dream Patch Notes

Post#10 » Tue May 26, 2020 8:13 am

Nekkma wrote: Tue May 26, 2020 6:26 am Dream patchnotes for me would be a kind of reboot. Alot of balance changes have happend in a setting no longer relevant. And those changes have in turn generated even more changes, and so on. Would be nice with a reset and start balance from there.

More realistic: give back THC to snb.

Less realisitc: remove all added pounces and teleports (or at least increase cd substantially). Keep that unique for WL and SM.
Yep, balance changes should start by undoing the balance changes made for lower tiers and early tier 4 (pre-forts) and assessing from there.
Vayra - Sorc
Forkrul - DoK
Kalyth - BG

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