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Third faction idea

Posted: Mon May 25, 2020 12:38 am
by adapter
Oi Oi, Kabuchop again 'ere.

Since there's already 2 post about three and six factions, and some people like the idea, i propose the next:

-A potion that allows you to be Neutral (Renegade/Traitor) for an X amount of hours/minutes, so you can fight anyone. Only for oRvR.

Also if you can add to that potion the Skaven Skin/Undead/Or whatever, that would be extra fun!.

Re: Third faction idea

Posted: Tue May 26, 2020 10:37 pm
by Trismegistus
It's likely that such a consumable would be heavily abused in RvR.

The teamgriefing potential is very high, while the substance of new content added is very low.

Re: Third faction idea

Posted: Tue May 26, 2020 10:48 pm
by Zxul
Reminds me of the old Rage AoC server- you can attack everyone everywhere, including if I remember right even your guild members, there is no lvl boost, and when you die you drop part of your gold/part of items in your inv. And stealth is a skill available for all classes.

Made for some interesting moments.

Re: Third faction idea

Posted: Tue May 26, 2020 11:08 pm
by MMXX43
OH yes ! Greenskins vs ALL ! thats a WAAAAAGHHHH right there ! and all focus the Druchii , the Druchii need to die FIRST

Re: Third faction idea

Posted: Tue May 26, 2020 11:43 pm
by Feomatar1
Trismegistus wrote: Tue May 26, 2020 10:37 pm It's likely that such a consumable would be heavily abused in RvR.

The teamgriefing potential is very high, while the substance of new content added is very low.
Yes, and a lot of drama))

Re: Third faction idea

Posted: Tue May 26, 2020 11:48 pm
by Yaliskah
Yaliskah wrote: Sun May 24, 2020 10:34 pm We thought many time about how we could introduce a third faction. We had 3 in mind.

The easiest but the more wobbly, would have been to give the possibility to some players to turn their character for a period of time as renegade, creating a band of betrayers, sowing panic in the rvr, but with no other real purpose. Fun but not really interesting.

The second was almost the same using skaven as models. On live they were used as faction adds. Idea would have been to use them as for option 1. Again, same result, fun, just fun but not really interesting.

Third idea would have been to introduce the undead faction. LOTD exists, characters models (monsters) exists and are animated. Undercities (keeps) "could" exist in all map (tunnel), but creating classes, quests, trees and abilities, missing 3d asset, and the whole gear would take ages.
viewtopic.php?f=15&t=38656

Too slow Kabu, too slow :p.

Re: Third faction idea

Posted: Wed May 27, 2020 12:38 am
by Trismegistus
Yaliskah wrote: Tue May 26, 2020 11:48 pm
Yaliskah wrote: Sun May 24, 2020 10:34 pm We thought many time about how we could introduce a third faction. We had 3 in mind.

The easiest but the more wobbly, would have been to give the possibility to some players to turn their character for a period of time as renegade, creating a band of betrayers, sowing panic in the rvr, but with no other real purpose. Fun but not really interesting.

The second was almost the same using skaven as models. On live they were used as faction adds. Idea would have been to use them as for option 1. Again, same result, fun, just fun but not really interesting.

Third idea would have been to introduce the undead faction. LOTD exists, characters models (monsters) exists and are animated. Undercities (keeps) "could" exist in all map (tunnel), but creating classes, quests, trees and abilities, missing 3d asset, and the whole gear would take ages.
viewtopic.php?f=15&t=38656

Too slow Kabu, too slow :p.
Pre-existing assets, animations, and textures cobbled together for the sake of new content is completely acceptable, seeing as the game itself is practically cut off from the rest of the gaming scene.

The true problem I see is the integration of said faction into RvR, as Order vs. Destro was structured with loreful rivalries in mind and paralleled by the maps.

Re: Third faction idea

Posted: Thu May 28, 2020 11:16 am
by GamesBond
As some already have said, it can be abused easily and as long as you cannot control players throwing/AFKing keeps/forts/cities you will only make it worse to have an even harder task for Game Masters