Yaliskah wrote: ↑Wed May 20, 2020 4:34 pm
VERY PERSONNAL 2 CTS (and no troll or taunt):
i think, if all you see in this game is "progression", meaning, "because i have nothing to win on ORvR (for exemple) i see no reason to involve, and i wait for city to make my character "progressing"; there is a problem.
Ask yourself in first place why you are looking for "progression". If answer is just "to progress" without any other goal like "shining in ORvR where i have nothing to win" maybe lot of time would be saved doing something else, like playing Pokemon Go (no offense, Pokemon Go is a great collecting game).
All this game is about fighting each other, and not about gathering best **** for no reason. Gear is a means not an end. Cause in the end of the day, no one will give a **** how your character is if you don't play it, but you. And thats not a solo game.
Then the gear should stop at Conq/annihilator or vanq/oblit. They have introduced much more powerful gear into the game as the end game vs just the fight its self being end game. The devs designed a situation where you lose fights simply because they are in better gear, not that you were out played. So players want to be able to work on closing that gear gap so in future fights they dont lose to better gear but win or lose on how they played. I play for the fights, but I get wrecked sometimes simply because of gear, so I am always working to close that gap. Once I dont have to worry about a gear gap, then i can play for the simple fun of the fights.
most games dont have a gear or character progression, maybe in the particular battle but not long term. People play simply for the fight. The biggest pvp games going have no progression, so people will play a character once they are topped out simply because they are topped out. Why do you think so many people play in tier 1 endlessly. Because they can top out there easily and then have that advantage or at worst be on even footing.
If you are going to have a progression system in a pvp game, then you need to allow for that progression in pvp at the appropriate levels. Not setup a system where people only login for certain events. Give the people who want to work on their progression a reason to play all the time, not only for cities.