Oh please, its not rare for Order to outnumber destro in the lakes for a period of time, like yesterday when you got smashed in BC and Cale or this morning in CW.
But you guys keep insta logging after the first wipe.
Oh please, its not rare for Order to outnumber destro in the lakes for a period of time, like yesterday when you got smashed in BC and Cale or this morning in CW.
This made my day
What if you choose when City Sieges didn't even exist?Acidic wrote: ↑Mon May 18, 2020 12:31 pmThis is a player issue not balance. If ppl chose classes to gank and 1v1 and join order as they have better 1v1 classes they should not expect to be given candy for showing up.M0rw47h wrote: ↑Mon May 18, 2020 12:20 pmThose ain't warband pugs, but people who went as soloQ and got mashed together. Majority of them are 2h tanks, engineers, SWs, dps AMs as nobody want them in their warband. While I agree partialy it's player issue, we can see here two other issues: 1) scarcity of tanks on order side and healers to lesser degree, 2) lack of class balance on order side, destro has much more viable classes.
Due to both of those, you can much easier build PUGs on destro side, as you get much less "rejects".
M0rw47h wrote: ↑Mon May 18, 2020 12:45 pm
I can understand your point on view, but you need remember, that Order overall has much lower playerbase, and if Destro won't be throwing, then Order will be nearly ALWAYS defending. Now, if you reduce rewards for defence two things will happen : 1) Order will be even more undergeared, 2) less people on Order will play cities and you will get even less instances for your overpopulated side.
I think we need different approach to rewarding for Campaign as a whole. Probably rewards reduced for City Sieges a lot, but with weekly rewards added like for solo Ranked, where you get amount of Conq/Vanq/Invaders/Royals (type based on your ToK unlocks) based on your total contribution to RvR campaign, so throwing, City logging and ignoring RvR won't be promoted or rewarded.
Also - about reducing gap between wining and losing : I don't think it's needed.
That's true! For that one instance of the city...
SM isn't less desirable for couple of reasons:
Yes, they can. You still don't want more than one in WB, 2nd can be seen already as hinderance.
Same as with AM, you mostly likely don't want more than one and it has to be already good geared to have any impact. You can't stack aSW like destro stacks mSH and profit. Sadly, once again many players are left alone and not wanted by 'us' (organized warbands).
People not willing to respec cause my blood to oil, but what can I do?Omegus wrote: ↑Mon May 18, 2020 12:50 pm I understand the frustration for people who play classes where nobody wants them regardless of what spec they went, but if people aren't willing to respec for an hour to a different role to get mad loot then **** them. Otherwise, I want to be able to go in on my 1050 intel Zealot (which does terrible damage btw, even with Divine Fury and Bloodlord for an extra 30%) and get easy loot.
Thats great, but we don't want to bring mix of WPs and AMs. We want WPs combined with RPs and usualy one AM - our healer population doesn't help us building healthy warbands. While this may not be issue for organized guilds, as we often switch between characters to get better warband composition, it's awful for PUGs you're facing.
Yet, you don't want to overstack aSW, WHs and pugs have too many of those due to bad class balance as they ain't usualy wanted for organized WBs with higher quantities than one per WB. The only mDPS order can stack is SL and WL, when destro can stack Choppy boys, mSH and Maras - it makes HUGE difference. WH and WE share same problems.Omegus wrote: ↑Mon May 18, 2020 12:50 pm The main difference is destro dps in general are doing easy AOE which can put out a lot of pressure but can struggle to secure kills quickly. Order MDPS like the WL, ASW and WH need to be running an assist train (the Slayers can join in too) and when it's done properly it tears a massive hole in the destro backlines which can be very difficult to recover from. Order have to try harder but when they do they can get far more kills in cities.
Order outnumbers Destro only at odd hours or when destro wants to get pushed. It sad, but thats how it lately is.
I agree, if we will ever get something like weekly contribution rewards, winning a City should matter.Nekkma wrote: ↑Mon May 18, 2020 1:34 pm I like your idea. I too think that current reward structure need a substantial rework. One thing I would like to add is that winning a city should also be factored in the reward system. Back when we had stage 3 king instance, it was a realm wide goal to to win city. The best wb guilds actively sought to face other premade wbs to ensure victory.
People try to get as much rewards as possible, due to how hard is to get City Siege lately in reasonable hours. Its known Destruction has to instantly que to get into City Siege, so Order can try to 'choose' their opponents. However, you need to keep in mind, it's not as easy to build multiple balanced premade warbands on side, which is lacking players - it takes time, often we que 10 minutes before end of signups, because we we're looking for people or waiting for people who really can't be replaced.
What you're actually seeing is destro mains pushing IC with their alts.Nekkma wrote: ↑Mon May 18, 2020 1:54 pm The percentages difference stays the same regardless of how many or few cities you count.
I wrote typically, as the cities i participated in seem to avarage at 3 stars. And do not come crying about how unfair everything is to order as I proposed to give attackers invreased rewards as first option. I see 9 IC defs for each Altdorf so this would actually reward order more than destro (atm).
that why i suggest that the amount of City's stars should affect the amount of Royal Crests whether you win or lose.
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