Can't have a single target class good in large scale because the class is a small scale or roamer but the game is balanced around large scale
Witch Hunter / Elf Proposal
Forum rules
Before posting on this forum, be sure to read the Terms of Use
Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Before posting on this forum, be sure to read the Terms of Use
Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Ads
- drmordread
- Suspended
- Posts: 916
Re: Witch Hunter / Elf Proposal
Spoiler:
The WE/WH class thrived off of the higher crit chance (I used to get as high as +65 crit chance on my WE on live with tactics), and less mitigation. The WE opening burst was somewhat balanced out by the WH finisher.
Now, you could say that WE/WH dps is lacking compared to other mdps classes, yes, but that is only in 6 man play. For WB's, most dps is AoE specced, something the WE/WH do not really excel at, so they are primarily a single target mdps class, but add an AoE heal to one ability, and the WE/WH will actually have a place in a WB again, or at least get a better chance of an invite to a WB that is competitive.
So, the WE/WH damage is basically not a problem, it is even with any other class. It is how that damage is now applied that is the problem.
---------
Bypass is not useless at all even with 400 people defending. First off the majority of these people do not even wake up to defend posterns till outer is almost down. And even then, it is just a few groups. Mdps can bypass and with AoE heals climb up to walls for additional healing from outside.
Also, MDPS can take the oil spawn point on outer wall before the main mob of zerglings show up. And with the WE/WH doing AoE heals, a grp of WE's Maras and chopps /WH's SL/WL's can hold it long enough for their wb's to arrive and for their respective healers to single target heal from down below/outside.
---------
So, will a WE/WH AOE heal make them OP? Does not look like it, at all. But it will make them a class that can dps (pretty high by current game mechanics though that could be better too, but is a different post), and heal. By making them duel purpose, you actually giver them a purpose, because currently they have none.
Morrdread Ladydread Kickyerbutt Tamorrah Whisperrss SutSut Amniell
Lolyou Tahw Fortuna Sarissa Yiorrrgos
(and eight more to keep you guessing)
Re: Witch Hunter / Elf Proposal
Spoiler:
-------
Issue with Bypass is that you're out there, with all your squish relying on enemies not noticing you. (That stuff depends on who is defending at what time of day i guess.), not walking into several engi barels and other such stuff, but that's a topic, for another thread.
-------
While i don't dispute that an aoe heal would be useful and have them offer something they couldn't previously. I don't believe it fixes the most staggering issue, which holds them back from being viable.
- drmordread
- Suspended
- Posts: 916
Re: Witch Hunter / Elf Proposal
OH I am not saying this will fix them and make them perfect. Not at all. The WH/WE still need a lot of help.Or maybe, the rest of the mdps classes need to be reined in a bit. And we don't need any more hybrids like the SW/SQ melee patch that made them into one more mdps class to compete with, (with some pretty OP abilities like the tankiness and cc abilities of the SQ.)
Morrdread Ladydread Kickyerbutt Tamorrah Whisperrss SutSut Amniell
Lolyou Tahw Fortuna Sarissa Yiorrrgos
(and eight more to keep you guessing)
-
- Posts: 244
Re: Witch Hunter / Elf Proposal
This is my issue. You say the damage is fine. Then u day they are lacking compared to other mdps in 6v6 (which is where people say the class belongs) then go on to say how their aoe spec sucks so they have to do single target damage, which is lacking. You see my point?drmordread wrote: ↑Wed May 13, 2020 10:16 pm
There is nothing wrong with WE/WH damage. ....Now, you could say that WE/WH dps is lacking compared to other mdps classes, yes, but that is only in 6 man play. For WB's, most dps is AoE specced, something the WE/WH do not really excel at, so they are primarily a single target mdps class
Also why does my dg hit for 50% of oyk? Because of my bullets? Thought those were a bit stronger than kisses to offset the fact kisses can proc up to 5 times in 10s since it's not on a ppm.
The class could use some damage added, not much, and both classes could use some QoL.
As it is, reflected by your statements, they are lacking against other melee dps who all have spots in city (save for ASW who is meta pick for 6v6). Even WL found a place in some WB where 0-1 wh is plenty and you are competing against a ASW for that spot.
I also dont think we should have a ranged spec in place of EW. If ew debuff applied before the damage and lasted for 15s I think it would help a lot. The other issue with EW is that u have to choose btwn getting 50% crit dmg and stun, or utility skills. So ew could work in small scale since you have guard and heals.
I think we should have one (1) ranged skill that builds accusation (and maybe procs a bullet) and bal should have 30ft range. Both sh and sw have a positional execute on a ranged skill so it can work.
Re: Witch Hunter / Elf Proposal
Seems weird to me, but that doesn't necessarily make it a bad idea. Anything can work if you balance it correctly.
An AoE seems pretty strong. I'm not saying it's a good or bad idea, but a group heal seems better or a target cap. RP and Zealots don't even have an AoE heal that can hit more than 6.
An AoE seems pretty strong. I'm not saying it's a good or bad idea, but a group heal seems better or a target cap. RP and Zealots don't even have an AoE heal that can hit more than 6.
- drmordread
- Suspended
- Posts: 916
Re: Witch Hunter / Elf Proposal
It would work with the same AoE restrictions as all other AoE, that only stands to reason.adamthelc wrote: ↑Thu May 14, 2020 12:07 am Seems weird to me, but that doesn't necessarily make it a bad idea. Anything can work if you balance it correctly.
An AoE seems pretty strong. I'm not saying it's a good or bad idea, but a group heal seems better or a target cap. RP and Zealots don't even have an AoE heal that can hit more than 6.
Morrdread Ladydread Kickyerbutt Tamorrah Whisperrss SutSut Amniell
Lolyou Tahw Fortuna Sarissa Yiorrrgos
(and eight more to keep you guessing)
Who is online
Users browsing this forum: No registered users and 120 guests