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BB/BE changes - more grind for less fun

Posted: Sun May 10, 2020 9:04 pm
by Bosli
I don't know why we needed all those "fixes" for BB and BE, instead of getting actual fixes of these dungeons mechanics.

The new fun:
- [BB] It seems every single maggot trash mob pull now stuns the tank for 2 seconds
- [BE] Need to kill every skeleton in miniboss room to not get oneshot. Why exactly are there multiple mages that are exact copies of the boss with less HP, doing massive AoE?
- [BE] Blood doggo stuns every 10 seconds or so, and (sometimes/always?) now spawns his add every 3 to 5% HP when getting low
- [BE] 2 more minibosses to kill, with lots of "extra" trash mobs on the third means 15 to 30 minutes more "fun" per run
- probably more stuff that I already forgot

Combined with some old stuff (Bilerot Sickness) that still isn't fixed or rebalanced, this is now the most annoying chore in the game. We already have to do the dungeons more than a dozen times to get a BiS ring - AND once every week, why does it need to take longer per run and be more annoying? You seem to be in misunderstanding that players farm these because it's "fun". Spoiler - they do not. It's fun the first two or three times, with your first toon, and that's it.

Also, to make it clear: the most NOT-FUN thing for players is being forced to do nothing, that is the reason why short cooldown and no immunity disables as well as huge AP drains are probably the worst you could choose as a boss or even full dungeon mechanic.

Don't get me wrong. Farming BB/BE to get the ring was already annoying, but I'm seriously considering to just not do it anymore at all. Not because I don't have the time for it, not because they are "too hard", but because you just made it take at least 30% longer than it already did to get full influence (we could speedrun both in about 50 minutes, with the right classes and gear). The time sink is barely worth it anymore.

Re: BB/BE changes - more grind for less fun

Posted: Sun May 10, 2020 9:15 pm
by Vayra
I completely agree. With the "fixes" being made it just makes it more annoying to do than anything else. Also making some of the mechanics stronger than on live is also a bad idea IMO. Pretty sure the boss didn't get completely immune on live at 30%, just got a damage reduction. I know we never went for the mini-bosses on live.

If you're gonna force us to do the mini-bosses, at least make them give influence.

Re: BB/BE changes - more grind for less fun

Posted: Sun May 10, 2020 10:18 pm
by Dalsie
Bosli wrote: Sun May 10, 2020 9:04 pm but I'm seriously considering to just not do it anymore at all. Not because I don't have the time for it, not because they are "too hard", but because you just made it take at least 30% longer than it already did to get full influence (we could speedrun both in about 50 minutes, with the right classes and gear). The time sink is barely worth it anymore.
If you don't wanna do it, don't do it. No one is forcing you. Why do you feel so ENTITLED to doing a full clear in 50m? If you want the gear, do the content. Stop wanting everything handed to you on a silver platter.

Re: BB/BE changes - more grind for less fun

Posted: Sun May 10, 2020 10:29 pm
by adamthelc
Doesn't really seem like that big of a deal. Its still easy and shorter than the rest of the PvE.

Re: BB/BE changes - more grind for less fun

Posted: Sun May 10, 2020 10:31 pm
by Schett
I agree that the change felt a bit unnecessary
Don't get me wrong. Farming BB/BE to get the ring was already annoying, but I'm seriously considering to just not do it anymore at all. Not because I don't have the time for it, not because they are "too hard", but because you just made it take at least 30% longer than it already did to get full influence (we could speedrun both in about 50 minutes, with the right classes and gear). The time sink is barely worth it anymore.
After the changes I've done this in 50min and we could do it quite a lot faster. Before the change we did it in 30min ish and could still push the time.
Just more reason for people to start speedrunning ;)

Re: BB/BE changes - more grind for less fun

Posted: Sun May 10, 2020 10:35 pm
by Stophy22
The changes were just making it so you couldn't skip certain parts of the dungeon lol, A normal bb/be run will take 30 more minutes most if you're doing everything correctly.

Re: BB/BE changes - more grind for less fun

Posted: Sun May 10, 2020 10:37 pm
by AngryVaran
Dalsie wrote: Sun May 10, 2020 10:18 pm
Bosli wrote: Sun May 10, 2020 9:04 pm but I'm seriously considering to just not do it anymore at all. Not because I don't have the time for it, not because they are "too hard", but because you just made it take at least 30% longer than it already did to get full influence (we could speedrun both in about 50 minutes, with the right classes and gear). The time sink is barely worth it anymore.
If you don't wanna do it, don't do it. No one is forcing you. Why do you feel so ENTITLED to doing a full clear in 50m? If you want the gear, do the content. Stop wanting everything handed to you on a silver platter.
If devs wanna peoples do content - make the content. Yesterday we didnt get claw form blood dogo. But the worst trouble is aggro. Does it honest with players, that some subbosses is
more difficult than a last? Like Chorek with juggernaut with aggro reset, adds timing, armor debuff with tankswitch mechanics is just a third boss in right wing of BS. Is that normal? They are totaly broken. This is not WoW with main content concentrate in PvE. Many new players just skip this pveretardness cause pve indefensible hard.


Fully support Bosli.

Re: BB/BE changes - more grind for less fun

Posted: Sun May 10, 2020 10:43 pm
by Vayra
AngryVaran wrote: Sun May 10, 2020 10:37 pm
Dalsie wrote: Sun May 10, 2020 10:18 pm
Bosli wrote: Sun May 10, 2020 9:04 pm but I'm seriously considering to just not do it anymore at all. Not because I don't have the time for it, not because they are "too hard", but because you just made it take at least 30% longer than it already did to get full influence (we could speedrun both in about 50 minutes, with the right classes and gear). The time sink is barely worth it anymore.
If you don't wanna do it, don't do it. No one is forcing you. Why do you feel so ENTITLED to doing a full clear in 50m? If you want the gear, do the content. Stop wanting everything handed to you on a silver platter.
If devs wanna peoples do content - make the content. Yesterday we didnt get claw form blood dogo. But the worst trouble is aggro. Does it honest with players, that some subbosses is
more difficult than a last? Like Chorek with juggernaut with aggro reset, adds timing, armor debuff with tankswitch mechanics is just a third boss in right wing of BS. Is that normal? They are totaly broken. This is not WoW with main content concentrate in PvE. Many new players just skip this pveretardness cause pve indefensible hard.


Fully support Bosli.
PvE content in this game has always been mechanically challenging in certain ways. It's not supposed to be easy. The problem here is they're not making it harder, they're just making it tedious.

Re: BB/BE changes - more grind for less fun

Posted: Sun May 10, 2020 10:54 pm
by Omegus
AngryVaran wrote: Sun May 10, 2020 10:37 pmThis is not WoW with main content concentrate in PvE. Many new players just skip this pveretardness cause pve indefensible hard.
Except, one of the design goals was to compete with WOW which is why there is so much PVE in the game. Hell, this is the game that invented the concet of PVE public quests.

I fully support anything to make BB/BE less tedious, but PVE where you just turn your brain off? Please no. If players can't be bothered to do something as simple (and it is quite simple) as an aggro swap on one mid-wing boss then that's fine, but they don't get the loot.

Next up, make Chapter 22 hard PQs even easier so everyone can get easy +24 talis.

Re: BB/BE changes - more grind for less fun

Posted: Sun May 10, 2020 11:01 pm
by Vayra
Omegus wrote: Sun May 10, 2020 10:54 pm
AngryVaran wrote: Sun May 10, 2020 10:37 pmThis is not WoW with main content concentrate in PvE. Many new players just skip this pveretardness cause pve indefensible hard.
Except, one of the design goals was to compete with WOW which is why there is so much PVE in the game. Hell, this is the game that invented the concet of PVE public quests.

I fully support anything to make BB/BE less tedious, but PVE where you just turn your brain off? Please no. If players can't be bothered to do something as simple (and it is quite simple) as an aggro swap on one mid-wing boss then that's fine, but they don't get the loot.

Next up, make Chapter 22 hard PQs even easier so everyone can get easy +24 talis.
Yep, remove tedium, not difficulty. Though with the aggro swap mechanics those are broken here since Taunt is broken in PvE. Taunt is supposed to force mobs to attack you 3 times and generate a lot more threat than it does now. I've had issues getting aggro off people doing nothing but detaunting through Taunt, Challenge and spamming double threat attacks. A good example is left wing last boss in BS. If MT gets punted and the OT doesn't have 2nd threat, it's almost impossible to pull him off whichever dps got it.