BB/BE changes - more grind for less fun
Posted: Sun May 10, 2020 9:04 pm
I don't know why we needed all those "fixes" for BB and BE, instead of getting actual fixes of these dungeons mechanics.
The new fun:
- [BB] It seems every single maggot trash mob pull now stuns the tank for 2 seconds
- [BE] Need to kill every skeleton in miniboss room to not get oneshot. Why exactly are there multiple mages that are exact copies of the boss with less HP, doing massive AoE?
- [BE] Blood doggo stuns every 10 seconds or so, and (sometimes/always?) now spawns his add every 3 to 5% HP when getting low
- [BE] 2 more minibosses to kill, with lots of "extra" trash mobs on the third means 15 to 30 minutes more "fun" per run
- probably more stuff that I already forgot
Combined with some old stuff (Bilerot Sickness) that still isn't fixed or rebalanced, this is now the most annoying chore in the game. We already have to do the dungeons more than a dozen times to get a BiS ring - AND once every week, why does it need to take longer per run and be more annoying? You seem to be in misunderstanding that players farm these because it's "fun". Spoiler - they do not. It's fun the first two or three times, with your first toon, and that's it.
Also, to make it clear: the most NOT-FUN thing for players is being forced to do nothing, that is the reason why short cooldown and no immunity disables as well as huge AP drains are probably the worst you could choose as a boss or even full dungeon mechanic.
Don't get me wrong. Farming BB/BE to get the ring was already annoying, but I'm seriously considering to just not do it anymore at all. Not because I don't have the time for it, not because they are "too hard", but because you just made it take at least 30% longer than it already did to get full influence (we could speedrun both in about 50 minutes, with the right classes and gear). The time sink is barely worth it anymore.
The new fun:
- [BB] It seems every single maggot trash mob pull now stuns the tank for 2 seconds
- [BE] Need to kill every skeleton in miniboss room to not get oneshot. Why exactly are there multiple mages that are exact copies of the boss with less HP, doing massive AoE?
- [BE] Blood doggo stuns every 10 seconds or so, and (sometimes/always?) now spawns his add every 3 to 5% HP when getting low
- [BE] 2 more minibosses to kill, with lots of "extra" trash mobs on the third means 15 to 30 minutes more "fun" per run
- probably more stuff that I already forgot
Combined with some old stuff (Bilerot Sickness) that still isn't fixed or rebalanced, this is now the most annoying chore in the game. We already have to do the dungeons more than a dozen times to get a BiS ring - AND once every week, why does it need to take longer per run and be more annoying? You seem to be in misunderstanding that players farm these because it's "fun". Spoiler - they do not. It's fun the first two or three times, with your first toon, and that's it.
Also, to make it clear: the most NOT-FUN thing for players is being forced to do nothing, that is the reason why short cooldown and no immunity disables as well as huge AP drains are probably the worst you could choose as a boss or even full dungeon mechanic.
Don't get me wrong. Farming BB/BE to get the ring was already annoying, but I'm seriously considering to just not do it anymore at all. Not because I don't have the time for it, not because they are "too hard", but because you just made it take at least 30% longer than it already did to get full influence (we could speedrun both in about 50 minutes, with the right classes and gear). The time sink is barely worth it anymore.