jokerspsycho wrote: ↑Mon May 11, 2020 9:20 pm
Stophy22 wrote: ↑Mon May 11, 2020 8:09 pm
Please don’t put words in my mouth I don’t believe all classes should have same utility or skills but some things should be standard on a dps. A heal debuff is one of those, in the form of a 9-5pt ability.
Paraphrasing I also said maras debuffs can be covered by a tank (at least the ones that make him valuable).
Remember diversity is good ....things will be stagnant if they all become the same.
I feel like this is contradictory. you want things to be different but also want one skill, which u already have in the form of a trait and a 50% leech off that trait to be more sustained, to be shared over all the dps classes. What would you lose to get this considering mara is a well rounded class with good debuffs and iirc it is the only class with a core mechanic that can ignore 100% armpen. Definitely not a class lacking atm. Should dok get it as well?
A tank can cover debuffs for a party just like another dps can cover a HD.
I 1000% agree with this last statement and feel classes should have less overlapping skills and utility to give them more unique feels giving a reason to bring other classes to the fray. No one class should be able to do everything depending on their build at the time.
Though I'm not a dev or close to one so maybe they will agree.
If Mara was over preforming in anyway I’d maybe agree it should lose something to get it’s heal debuff, but Mara is about as bottom barrel of Destro a dps as it gets. Idk if you only play a WH or if you’ve played both sides or have played for many years on the server but Mara doesn’t need to lose anything to get something other classes have except him.
I’ll expand on this a little more since some people seem to be confused the same way.
Yes things should be diverse otherwise they are boring. I agree. It’s not contradictory to say a dps should have a heal debuff. That is about as contradictory as saying all tanks should have a KD. And they do, shocker it’s like tanks should have a way to cc people, like it’s apart of their role or something. If you’re a dps player trying to kill someone and they are getting healed for 500+ endgame and you’re just trying to kill them through fully stacked heals, you’re doing it wrong. Grab a healdebuff and save yourself so many questions.
Now you can do this on Mara, but only with a tactic. Every. Single. Class. Gets heal debuff in the form of an ability except Mara and WL.
Now white lions case is different. I don’t have a lvl 40 white lion nor do I play one so obviously I’m not to suggest changes on the class OUTSIDE of what I know.
What I do know: WL over preforms in killing potential and tools. Lacks heal debuff just like Mara.
So the proposal isn’t about, “oh we give marauder this and he loses this in return” how does that help a class who is not doing so well compared to his class mates.
A true proposal is looking at both sides without favoring one side; marauder lacks a heal debuff. White lion does too. These classes should get what they deserve. Mara should get it like this. White lions should get it like this.
Now in my proposal if you even read it I talk about how marauder is a tactic heavy class. Imagine if you had to lose a tactic on WH just to KD someone. You spec into an ability to get your KD. KD is pretty vital to your class to kill someone and extend that, “oh **** I’m getting jumped” moment.
For the final time I will explain this as well.
1.)
Marauders don’t ignore 100% armorpen without monstro spec. They have to get the proc to go off, and even then they can’t leave the stance. The buff does not stay when you switch stances even if it has 5 seconds left. monstro spec is not viable for single target burst.
2.) savagery/brutality spec is what I’m talking about. If you’re an aoe morale draining wrecking ball you couldnt give less of a **** if someone is healdebuffed.
3.) arguments about maras, “aoe KD” and whatever nonsense he gets from monstro spec does not hold up as a valid argument because when you go into savagery you spec into brutality second, it would be awfully silly to spec savage/monstro to get aoe KD and init debuff if you’re trying to kill a singular person as a designated dmg dealing class.
I have no issue with maras monstro spec (in this thread) and when you use that as an argument it just makes me think that you have no idea what I’m talking about, or you haven’t read the proposal. If you really want a give and take, maras lose 5-9pts into a mastery tree to get their heal debuff (after proposal). Just like every other dps loses to get a heal debuff. Seems pretty fair.
Even giving the suggestion to give it to WL which a lot of people are opposed to so far but you don’t make a change without correct give and take and what a lot of uneducated people think about war hammer is the give and take can only come from one source. Extremely close minded thought process and is a recipe for stagnation.
IF Mara was the **** bill gates of dps classes I could understand the arguments being thrown at me but he’s **** not. He’s closer to that of a small business owner who could rise to great success if given good advice and direction.