Here is a list of classes that get incoming heal-debuff as abilities at 5 point of a mastery tree
Here is a list of classes that get incoming heal-debuff as an 11 point tactic of a mastery tree
Honorable mentions include:
White Lions 13point Outgoing Heal-debuff
Knights 15% heal increase aura
Chosens 25% heal decrease aura
Ironbreaker/BG 7point tactic outgoing heal-debuff
Choppas 13point Outgoing Heal-debuff execute (2nd heal-debuff of class)
Now to remain without bias and to try and put up a strong argument we have 2 dps classes with an 11 point tactic heal-debuff. Disciple of Khaine and Marauder (You could say zealot and runepriest are there too but since they're direct mirrors and their heal-debuffs are 10seconds long I won't bring these guys up anymore.) Now Marauders mirror is White lion/Shadow warrior. Mechanically its shadow warrior, they share the stances. Ability wise and class archetype its White Lion.
Now Marauder is kinda unique because it has an ability you learn early on called Tainted claw which is a 25% incoming heal debuff for 5-10 seconds. The 11 point tactic increases this to 50% and that's where marauder gets it's Inc Heal debuff. Since the Dok is not really what im proposing about nor do I play dps dok as much as I play marauder I'd like to exodus them from the argument here. But if anyone else feels to propose a 5second on crit 11point tactic vs a 5point 10 seconds ability, maybe there is something there.
Strictly talking heal-debuffs and nothing else about the class I'd like to talk about mara vs its two cousins, whitelion and Shadow warrior. And Since mirroring abilities and tactics 100% would make for stale gameplay I have a proposal that isn't that to kind of give options but regardless let me hop in and make my arguments.
Mara Vs Whitelion
So in this match-up mara wins. He has his 11point tactic and its incoming vs a 13point ability that is out-going. For those of you that do not know an out-going heal debuff can pretty much only see use being applied to a healer. Since WL has pounce maybe you can make the argument that WL's can jump around heal-debuffing all the healers but I think this is grasping at straws at best. So why don't we call it good and leave it as is? Well Marauder is a tactic heavy class. You need Growing Instability and Piercing Bite to get similar damage to other M-dps classes. Right now on destro a meme is going around that mara only has 20% more dmg potential than BO 2hand spec. So using those two tactics on mara you can then spec into your 11point heal debuff but you lose out on a lot of mara's dmg oriented tactics: Brute force, Flanking, Deeply Impaled, Feeding on Fear, Jagged Edge, Riposte, and whatever ones you would argue after that. So using a tactic slot for a heal debuff on marauder is kinda rough as already being classified as a "tanky dps" even in his single target Melee DPS spec. Not to mention besides White lion hes the only dps class that doesn't have a heal debuff. Alright enough has been said lets jump over to Shadow Warrior
Mara Vs Shadow Warrior
Shadow Warrior has the standard 9point ability heal debuff, No stance requirement. 65 foot range. Pretty awesome stuff. Mara has his 11point tactic but whats interesting here is Shadow warrior has (in path of assault) 2 abilities @ 13 and 15 points. Nomrally you'd get a morale at 15 which is fine im not saying shadow warrior should lose its 15 point ability, just pointing it out. So a lot was already said in the White lion arguement explaining marauders predicament and I won't reiterate here. Lets jump down to the proposals.
So Marauder, in summary is the Tanky MDPS Class of destro! He's got his 11point tactic spec heal debuff where the majority of every other heal debuff comes into the hands of the other classes as a 9 point ability. His mirror White Lion is just as neglected but his shadowarrior cousin is livin large-healdebuff wise, so I give these 3 proposals.
Draining swipe isn't good enough to move to 13point which is why I suggest core, but Thunderous blow could be moved to core for it being on par with coordinated strike. Personally there is a lot of diversity and I see that as good as it keeps the game interesting so the balance/changes I propose aren't 1 for 1 give and take. They take into account more going on, like how much is invested and what the class needs/wants. It's my firm believe that all dps classes should get some sort of inc heal debuff its just unfair that mara has to spend more and gets it in the form of a tactic. It would be unfair to only change Mara so that's why I touch on shadow warrior and White lion. With changes to Wave of mutation as well if you forsake that you lose a lot of dmg potential because that ability hits very hard and Having a morale drain utility is nice for a class that isn't favored as much on destro side. Now you could argue that wave of mutation is utility so mara should choose between his heal debuff and WoV I see that argument but I have a few points to argue as well.
EDIT: So far from being discussed it has been pointed out that tainted claw would need to have a 10 second CD instead of 5 and some people are advocating for the life-steal part of it being removed as well. so view the above so proposals with these changes in mind as well. There has also been one proposal very similar to my 3 where we take tainted claw, move it to 13pt ability, give it 50% heal debuff and 10second CD and move thunderous blow to 5 point ability and make draining swipe core. I'm in favor of this proposal as well the only issue is that mara will be the only class having to invest 13 points to get his HD which is a little problematic but I can compromise.
Before you come in here saying, "more destro buffs" "order loses more cities better buff destro" or anything of the sort, why not isolate what you see wrong and or make a proposition for it to shed light on the fact. I know the main argument going around is that destro has more pug friendly comps for city so why not suggest changes to classes where they don't get much use or love, I.E. Mara's 3 point tactics are just silly. We are in alpha so It doesn't hurt to try and write up a proposition and be fair with 0 bias. It might not be exact changes you propose but they might influence changes to happen. Anyway I just ask you come in here with a good mindset rather than a victimized mindset. If you think anything I said is wrong or unjust maybe explain why? I'm not the oracle who knows everything I just play mara in 6v6 organized group, 12man warbands and pug warbands and thought it was kinda weird why I don't have certain things that the majority of everyone else has. I even pointed out the classes that are similar or have issues and proposed changes for them.
Anyway that's all thanks for the read. If you are confused with what "move to core" means it just means that the class learns the ability leveling up rather than specing and spending points. For marauder the movement to core would probably replace Tainted Claw as most of my suggestions move it to a 5-9point ability that can be speced into.
TLDR: White Lions and Maras should get some inc 9point heal debuffs or something of the sort. Explanation above.
*You don't have to rework Full Grown but I don't know many people that actually go 11 points into axeman to grab it. So if it is changed into something desirable in the future would be cool, like on demand KD or a Knockback so white lions can single out people and pounce to em and kill em or something diverse and fun, just throwing **** out there.