Illuminati wrote: ↑Mon Apr 20, 2020 5:55 pm
"A Chosen Champion of Tzeentch is a sight to behold
(we continue to pay for how badass we look)- warped by the blessings of the dark gods, these hulking behemoths have the power and size to match even the mightiest of mortal creatures
(circa 2012 Crippling Strikes). Their thick Chaos armor can ward off the most punishing of blows
(except WL, SW, Slayer, Engi, BW, and AM), while the fell weapons they wield can cleave the heaviest of defenses
(for a very small amount) However, these "blessings" come at a price..."
(-20% heals)
I do think Bane Shield should only buff groupmates, however, can we can at least buff the damage a bit considering the attackers are most likely not under the affect of debuffs? or something cool like "targets affected by Baneshield also have their Spirit Resistance debuffed by 220"
Tactics stack, so that means Order would not only not have a ranged debuff for their primary Ranged AOE classes' main damage type (elemental), they'd also have to face -580 resistance from range from Sorc's main damage type, as well as see a double damage debuff from Magus.
ReturnOfTheMac wrote: ↑Tue Apr 21, 2020 9:28 am
It's a bit unusual to see bane shield get such high priority for a nerf while BW and engi AoE spam is tolerated.
You think BW and Engi are bad? Sorc + Magus is literally that except they do 20-50% more damage depending on the spec, thanks to the fact that only Destro has a 360 spirit debuff while Order only has Knight aura for Elemental, who have to be within 30 feet of the meat grinder to get it going. In a Fort standoff a Sorc will hit 15-25% resistances while a BW will hit 40%. 80% EDPS vs 60%, that's a 33% damage increase on POS from Magus debuff alone.
adamthelc wrote: ↑Wed Apr 22, 2020 12:20 am
How much damage did you do in those 3 seconds? I'm sure a BW could do 3.5k single target damage in 3 seconds if they wanted to, but why would you when you can get far more value from AoE?
You are right magus, sorc and engineer can all also do good AoE damage. And destro can even debuff the magic type of PoS. They don't get increased radii, wild fire and funnel power though. The fact that you have the increased size on RoF makes it more likely that you will hit the target cap and be effected the most by the damage shield.
You can't stack POS so that's not relevant in Forts, unless every single one of the 20 Sorcs is tossing the POS in the same spot. And Dire Shielding damage isn't only done to HIM, it hits literally every single person doing damage. Any Shadow Warrior auto attacking, a SM using a 100 damage AOE, a level 1 snare pot, etc. That ability can literally hit 24*50 (or however many AOEers you have) *100 = 120,000 damage *every GCD* (or more) if people are packed in enough - per Chosen. An ability that's one button press and lasts 17 seconds doing as much passive damage as seen in the SS is absurd.
At this point anyone defending Dire Shielding should probably just be permanently banned from balance feedback.