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Bane Shield (less-so Discordant Fluctuation)

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teiloh
Posts: 691

Re: Bane Shield (less-so Discordant Fluctuation)

Post#101 » Wed Apr 22, 2020 1:59 am

Nefarian78 wrote: Mon Apr 20, 2020 3:08 am What debuffs did you have on you? What are your resistances? What is your toughness? Posting a screenshot with random numbers while clearly unguarded and 0 context isn't proof enough that something is overperforming. I could do the same and post a random screenshot with me getting hit for 2400 by Shattering Blow and omitting the fact that it happened on my meme shaman wearing Dominator gear while armor debuffed by a WL wearing Sov

To put things in perspective a little, a an average geared Runepriest Rune of Adamant is now critting for over 1250 every 3s with their own Healbuff up (Which is procced by the spell itself). Add Focused Mending to the mix (which Destro has no way of countering) and that is another 15% increased healing. A fully geared Runepriest is easily going to crit in the range of 1500 to 1600 with their Rune and have a non-crit tic in the range of 900 to 1k.

MRoA/RoL tick for nowhere near 1250. What roids was that Runie on? nefarian, if you want to know what his resistances are, open your calculator and do 53/77+53 = 40%. So he wasn't even Magus spirit debuffed, even.

I think this thread just goes to show that Destro players will never think anything on their side is OP no matter what it is.

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teiloh
Posts: 691

Re: Bane Shield (less-so Discordant Fluctuation)

Post#102 » Wed Apr 22, 2020 2:04 am

Illuminati wrote: Mon Apr 20, 2020 5:55 pm "A Chosen Champion of Tzeentch is a sight to behold (we continue to pay for how badass we look)- warped by the blessings of the dark gods, these hulking behemoths have the power and size to match even the mightiest of mortal creatures (circa 2012 Crippling Strikes). Their thick Chaos armor can ward off the most punishing of blows (except WL, SW, Slayer, Engi, BW, and AM), while the fell weapons they wield can cleave the heaviest of defenses (for a very small amount) However, these "blessings" come at a price..." (-20% heals)

I do think Bane Shield should only buff groupmates, however, can we can at least buff the damage a bit considering the attackers are most likely not under the affect of debuffs? or something cool like "targets affected by Baneshield also have their Spirit Resistance debuffed by 220"
Tactics stack, so that means Order would not only not have a ranged debuff for their primary Ranged AOE classes' main damage type (elemental), they'd also have to face -580 resistance from range from Sorc's main damage type, as well as see a double damage debuff from Magus.
ReturnOfTheMac wrote: Tue Apr 21, 2020 9:28 am It's a bit unusual to see bane shield get such high priority for a nerf while BW and engi AoE spam is tolerated.
You think BW and Engi are bad? Sorc + Magus is literally that except they do 20-50% more damage depending on the spec, thanks to the fact that only Destro has a 360 spirit debuff while Order only has Knight aura for Elemental, who have to be within 30 feet of the meat grinder to get it going. In a Fort standoff a Sorc will hit 15-25% resistances while a BW will hit 40%. 80% EDPS vs 60%, that's a 33% damage increase on POS from Magus debuff alone.

adamthelc wrote: Wed Apr 22, 2020 12:20 am
How much damage did you do in those 3 seconds? I'm sure a BW could do 3.5k single target damage in 3 seconds if they wanted to, but why would you when you can get far more value from AoE?

You are right magus, sorc and engineer can all also do good AoE damage. And destro can even debuff the magic type of PoS. They don't get increased radii, wild fire and funnel power though. The fact that you have the increased size on RoF makes it more likely that you will hit the target cap and be effected the most by the damage shield.


You can't stack POS so that's not relevant in Forts, unless every single one of the 20 Sorcs is tossing the POS in the same spot. And Dire Shielding damage isn't only done to HIM, it hits literally every single person doing damage. Any Shadow Warrior auto attacking, a SM using a 100 damage AOE, a level 1 snare pot, etc. That ability can literally hit 24*50 (or however many AOEers you have) *100 = 120,000 damage *every GCD* (or more) if people are packed in enough - per Chosen. An ability that's one button press and lasts 17 seconds doing as much passive damage as seen in the SS is absurd.


At this point anyone defending Dire Shielding should probably just be permanently banned from balance feedback.
Last edited by teiloh on Wed Apr 22, 2020 3:51 am, edited 2 times in total.

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CeeJay89
Posts: 250

Re: Bane Shield (less-so Discordant Fluctuation)

Post#103 » Wed Apr 22, 2020 2:31 am

Detangler wrote: Wed Apr 22, 2020 1:51 am channel abilities aren't fire and forget. i'm not a BW/sorc expert, but napalm/dissolving mist are the fire and forget abilities i was referring to. they do waaaaaay more damage than a zerg popping dire shielding damage reflect.

Your second screenie, yeah, perfect example of the ability overperforming in its current state. its silly to argue anything else.

properly positioned or not, funnel fights get old fast due to the aoe damage when the defenders reach a critical mass that no one can survive. there should be something to counter that on both sides, and it seems like this ability, when tuned properly, is a step in the right direction.
I don't disagree that funnels suck. But how else is a realm with the lesser players supposed to defend?

Also, the issue in this case isn't even BWs or Engineers. You can't stack say Rain of Fire or Napalm (unsure of phosphorus shells). Only the highest damaging one works. Melee AoE on the other hand can.
Last edited by CeeJay89 on Wed Apr 22, 2020 4:28 am, edited 1 time in total.

Dteekay
Posts: 22

Re: Bane Shield (less-so Discordant Fluctuation)

Post#104 » Wed Apr 22, 2020 2:43 am

At the same time Discordant Fluctuation is an aura that does backlash against casters and the aura is applied to ALL ALLIES within 100 feet. Not just your party. EVERYONE. So bane shield + DF does INSANE damage back to any caster. What was the reason for this buff? And why does the KOBS never get any love?

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teiloh
Posts: 691

Re: Bane Shield (less-so Discordant Fluctuation)

Post#105 » Wed Apr 22, 2020 2:46 am

Dteekay wrote: Wed Apr 22, 2020 2:43 am At the same time Discordant Fluctuation is an aura that does backlash against casters and the aura is applied to ALL ALLIES within 100 feet. Not just your party. EVERYONE. So bane shield + DF does INSANE damage back to any caster. What was the reason for this buff? And why does the KOBS never get any love?
afaik, DF can only hit one person one time per Chosen every 2s max.

geezereur
Posts: 626

Re: Bane Shield (less-so Discordant Fluctuation)

Post#106 » Wed Apr 22, 2020 5:59 am

anyone know the icd on Bane Shield and Shield of the Sun? Do they got the same icd for the proc damage?

emiliorv
Suspended
Posts: 1295

Re: Bane Shield (less-so Discordant Fluctuation)

Post#107 » Wed Apr 22, 2020 7:52 am

Dteekay wrote: Wed Apr 22, 2020 2:43 am At the same time Discordant Fluctuation is an aura that does backlash against casters and the aura is applied to ALL ALLIES within 100 feet. Not just your party. EVERYONE. So bane shield + DF does INSANE damage back to any caster. What was the reason for this buff? And why does the KOBS never get any love?
Only goupmates:https://builder.returnofreckoning.com/career/chosen

satanlol
Posts: 32

Re: Bane Shield (less-so Discordant Fluctuation)

Post#108 » Wed Apr 22, 2020 7:57 am

teiloh wrote: Wed Apr 22, 2020 2:04 am
Illuminati wrote: Mon Apr 20, 2020 5:55 pm "A Chosen Champion of Tzeentch is a sight to behold (we continue to pay for how badass we look)- warped by the blessings of the dark gods, these hulking behemoths have the power and size to match even the mightiest of mortal creatures (circa 2012 Crippling Strikes). Their thick Chaos armor can ward off the most punishing of blows (except WL, SW, Slayer, Engi, BW, and AM), while the fell weapons they wield can cleave the heaviest of defenses (for a very small amount) However, these "blessings" come at a price..." (-20% heals)

I do think Bane Shield should only buff groupmates, however, can we can at least buff the damage a bit considering the attackers are most likely not under the affect of debuffs? or something cool like "targets affected by Baneshield also have their Spirit Resistance debuffed by 220"
Tactics stack, so that means Order would not only not have a ranged debuff for their primary Ranged AOE classes' main damage type (elemental), they'd also have to face -580 resistance from range from Sorc's main damage type, as well as see a double damage debuff from Magus.
ReturnOfTheMac wrote: Tue Apr 21, 2020 9:28 am It's a bit unusual to see bane shield get such high priority for a nerf while BW and engi AoE spam is tolerated.
You think BW and Engi are bad? Sorc + Magus is literally that except they do 20-50% more damage depending on the spec, thanks to the fact that only Destro has a 360 spirit debuff while Order only has Knight aura for Elemental, who have to be within 30 feet of the meat grinder to get it going. In a Fort standoff a Sorc will hit 15-25% resistances while a BW will hit 40%. 80% EDPS vs 60%, that's a 33% damage increase on POS from Magus debuff alone.

adamthelc wrote: Wed Apr 22, 2020 12:20 am
How much damage did you do in those 3 seconds? I'm sure a BW could do 3.5k single target damage in 3 seconds if they wanted to, but why would you when you can get far more value from AoE?

You are right magus, sorc and engineer can all also do good AoE damage. And destro can even debuff the magic type of PoS. They don't get increased radii, wild fire and funnel power though. The fact that you have the increased size on RoF makes it more likely that you will hit the target cap and be effected the most by the damage shield.


You can't stack POS so that's not relevant in Forts, unless every single one of the 20 Sorcs is tossing the POS in the same spot. And Dire Shielding damage isn't only done to HIM, it hits literally every single person doing damage. Any Shadow Warrior auto attacking, a SM using a 100 damage AOE, a level 1 snare pot, etc. That ability can literally hit 24*50 (or however many AOEers you have) *100 = 120,000 damage *every GCD* (or more) if people are packed in enough - per Chosen. An ability that's one button press and lasts 17 seconds doing as much passive damage as seen in the SS is absurd.


At this point anyone defending Dire Shielding should probably just be permanently banned from balance feedback.

One Chosen can hit one player per second with Bane Shield. If two players attack the Chosen at the same time (in the same one seconds interval), only one of them will receive damage, until next internal global cooldown occures, then the randomness who takes the damage will reset.

With Dire Shield on the other hand the Chosen can at the moment buff 24 players and that means if one players does AoE over the 24 players, he will get damage reflected back to himself every second. If 12 players hits this blob of 24 players with AoE only 1 player per second will take the reflect damage, due to the internal global cooldown. This means the Chosen can "only" hit 115 damage x 24 per second to ONE player, next second another player might get the reflect procc and the third second a third player gets is.

This means that the damage is limited to the damage of Bane Shield x 24 (or players hit) per second. If you are unlucky you will get multiple ticks from this if you AoE for to long over the blob.

As I stated in my former post. Party wide Dire Sheild will help this issue but you will still take the same amount of damage AoE-ing over an organised warband who runs four Chosens with Dire Shield up. The only difference is that you will see four Chosens hitting you in the combat log.

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Nekkma
Posts: 723

Re: Bane Shield (less-so Discordant Fluctuation)

Post#109 » Wed Apr 22, 2020 8:10 am

4k dmg in 3 seconds is easily negated by having heals and getting that kind of damage back typically involves a keep fight (funnel). Rdps should not be able to run around solo and spam aoe from keep walls. Get a group and this is a non-issue.

Better to reduce uptime then make the skill useless again.
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Fey
Posts: 781

Re: Bane Shield (less-so Discordant Fluctuation)

Post#110 » Wed Apr 22, 2020 8:14 am

This thread is officially at (grab popcorn) stage.
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