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[Shadow Warrior] - Ranged Proposal

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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
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NSKaneda
Posts: 968

Re: [Shadow Warrior] - Ranged Proposal

Post#41 » Fri Apr 17, 2020 3:29 pm

normanis wrote: Fri Apr 17, 2020 2:04 pm 1. most players walk around in very huge armor resistence , so extra weaponskill is welcome
3. enginers got armor piercing rounds
6. adding armor bypass in skirmish tree is good idea byt than sw have 2 armor bypass , if splitarrows bypass armor or make tham spiritual maby its make better damage. u anyway need 1sec cast for it
ps.s mara has pierce defences ( some abilities in mutation bypass 50% armor)
SW has Acid Arrow. SH has What Blocka? Use them on those huge armour resist players some time. Try and combine it in one rotation with initiative debuff, heal debuff and disarm. You'll notice ooomph then.
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *

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Darks63
Posts: 651

Re: [Shadow Warrior] - Ranged Proposal

Post#42 » Fri Apr 17, 2020 8:06 pm

NSKaneda wrote: Fri Apr 17, 2020 3:29 pm
normanis wrote: Fri Apr 17, 2020 2:04 pm 1. most players walk around in very huge armor resistence , so extra weaponskill is welcome
3. enginers got armor piercing rounds
6. adding armor bypass in skirmish tree is good idea byt than sw have 2 armor bypass , if splitarrows bypass armor or make tham spiritual maby its make better damage. u anyway need 1sec cast for it
ps.s mara has pierce defences ( some abilities in mutation bypass 50% armor)
SW has Acid Arrow. SH has What Blocka? Use them on those huge armour resist players some time. Try and combine it in one rotation with initiative debuff, heal debuff and disarm. You'll notice ooomph then.
The issue with acid arrow and what blocka is they drop armor by only 614 while most other debuffs take 1000 or more. Like mana said earlier in the thread the debuff is a tad on the low side. The SW specific is issue is having to dance to the worst stance in order to use it which can lock you out of skrim for 2 more gcds.
Tourist SW 40/50+<Zaxxed> Discotec 40/40+<IRONIC>

Former Pragg/Badlands Destro Iron Rock/Badlands Order player.

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Manatikik
Posts: 1249

Re: [Shadow Warrior] - Ranged Proposal

Post#43 » Fri Apr 17, 2020 8:26 pm

Darks63 wrote: Fri Apr 17, 2020 8:06 pm
NSKaneda wrote: Fri Apr 17, 2020 3:29 pm
normanis wrote: Fri Apr 17, 2020 2:04 pm 1. most players walk around in very huge armor resistence , so extra weaponskill is welcome
3. enginers got armor piercing rounds
6. adding armor bypass in skirmish tree is good idea byt than sw have 2 armor bypass , if splitarrows bypass armor or make tham spiritual maby its make better damage. u anyway need 1sec cast for it
ps.s mara has pierce defences ( some abilities in mutation bypass 50% armor)
SW has Acid Arrow. SH has What Blocka? Use them on those huge armour resist players some time. Try and combine it in one rotation with initiative debuff, heal debuff and disarm. You'll notice ooomph then.
The issue with acid arrow and what blocka is they drop armor by only 614 while most other debuffs take 1000 or more. Like mana said earlier in the thread the debuff is a tad on the low side. The SW specific is issue is having to dance to the worst stance in order to use it which can lock you out of skrim for 2 more gcds.
Swapping to Scout only locks you out of Skirmish for 1 GCD which you can use to (re)apply BHA/SS/Takedown or add on with a Flame Arrow; most people are just bad with managing their stance dancing and thats why they think the mechanic is worse than it actually is.
<Montague><Capulet>

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teiloh
Posts: 691

Re: [Shadow Warrior] - Ranged Proposal

Post#44 » Sat Apr 18, 2020 3:34 am

AA/WB are scaled about the same as any standard armor debuff, it's just that the Mara/WL ones are much stronger.

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saupreusse
Developer
Posts: 2386

Re: [Shadow Warrior] - Ranged Proposal

Post#45 » Sat Apr 18, 2020 10:06 am

The problem with acid arrow is mainly that the tooltip debuff value could be a lot higher. Stance dancing is ok i just never got why the armor debuff which is a range attack is available in melee spec instead of skirm. The inconsistency is annoying
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NSKaneda
Posts: 968

Re: [Shadow Warrior] - Ranged Proposal

Post#46 » Sat Apr 18, 2020 12:15 pm

saupreusse wrote: Sat Apr 18, 2020 10:06 am The problem with acid arrow is mainly that the tooltip debuff value could be a lot higher. Stance dancing is ok i just never got why the armor debuff which is a range attack is available in melee spec instead of skirm. The inconsistency is annoying
For Close Quarters+No Respite build up time and... Doesn't it require Scout OR Assault? ;)

618 armour debuff in mid tier can hit like a truck, especially when used with epic quests dissolve bows. In T4 you need to combine it with armour reduction from warlord to get the same oomph effect. Maybe both Acid Arrow and What Blocka? should have that armour debuff scale with either lvl, BS or WS?
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *

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normanis
Posts: 1304
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Re: [Shadow Warrior] - Ranged Proposal

Post#47 » Sat Apr 18, 2020 7:22 pm

NSKaneda wrote: Fri Apr 17, 2020 3:29 pm
normanis wrote: Fri Apr 17, 2020 2:04 pm 1. most players walk around in very huge armor resistence , so extra weaponskill is welcome
3. enginers got armor piercing rounds
6. adding armor bypass in skirmish tree is good idea byt than sw have 2 armor bypass , if splitarrows bypass armor or make tham spiritual maby its make better damage. u anyway need 1sec cast for it
ps.s mara has pierce defences ( some abilities in mutation bypass 50% armor)
SW has Acid Arrow. SH has What Blocka? Use them on those huge armour resist players some time. Try and combine it in one rotation with initiative debuff, heal debuff and disarm. You'll notice ooomph then.
acid arrow is way too low armor bypass vs mara or wl/engineer. 600-800 vs 1500 and turret + 25% armor piercing. not talking about mara get amrmor bypass tactic what is 50%. ( sw and mara have stance dance byt maras armor bypass works on all stances. so adding skirmish tree abilities 50% tactic bypass armor is good stuff similar as mara has.
p.s and game is dynamic noone let u stay and cast 1/2/3 sec long casts. so basicly class who spam most abilities in lowest period of time = killmachine.
"Iron Within, Iron Without!"

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Darks63
Posts: 651

Re: [Shadow Warrior] - Ranged Proposal

Post#48 » Sat Apr 18, 2020 7:52 pm

Manatikik wrote: Fri Apr 17, 2020 8:26 pm
Darks63 wrote: Fri Apr 17, 2020 8:06 pm
NSKaneda wrote: Fri Apr 17, 2020 3:29 pm

SW has Acid Arrow. SH has What Blocka? Use them on those huge armour resist players some time. Try and combine it in one rotation with initiative debuff, heal debuff and disarm. You'll notice ooomph then.
The issue with acid arrow and what blocka is they drop armor by only 614 while most other debuffs take 1000 or more. Like mana said earlier in the thread the debuff is a tad on the low side. The SW specific is issue is having to dance to the worst stance in order to use it which can lock you out of skrim for 2 more gcds.
Swapping to Scout only locks you out of Skirmish for 1 GCD which you can use to (re)apply BHA/SS/Takedown or add on with a Flame Arrow; most people are just bad with managing their stance dancing and thats why they think the mechanic is worse than it actually is.
The whole issue with SW stance dancing is that it doesn't really synergize well like mara stance dancing. For maras every stance has a use for a given situation. With SW i cant think of much of a use for scout since all the most useful/situational tools are mostly in skrim and assault.
Tourist SW 40/50+<Zaxxed> Discotec 40/40+<IRONIC>

Former Pragg/Badlands Destro Iron Rock/Badlands Order player.

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saupreusse
Developer
Posts: 2386

Re: [Shadow Warrior] - Ranged Proposal

Post#49 » Sat Apr 18, 2020 9:59 pm

Darks63 wrote: Sat Apr 18, 2020 7:52 pm
Manatikik wrote: Fri Apr 17, 2020 8:26 pm
Darks63 wrote: Fri Apr 17, 2020 8:06 pm

The issue with acid arrow and what blocka is they drop armor by only 614 while most other debuffs take 1000 or more. Like mana said earlier in the thread the debuff is a tad on the low side. The SW specific is issue is having to dance to the worst stance in order to use it which can lock you out of skrim for 2 more gcds.
Swapping to Scout only locks you out of Skirmish for 1 GCD which you can use to (re)apply BHA/SS/Takedown or add on with a Flame Arrow; most people are just bad with managing their stance dancing and thats why they think the mechanic is worse than it actually is.
The whole issue with SW stance dancing is that it doesn't really synergize well like mara stance dancing. For maras every stance has a use for a given situation. With SW i cant think of much of a use for scout since all the most useful/situational tools are mostly in skrim and assault.
Its true as sw you usually just stance dance because you have to. Not because you want to. Didnt get to updating my post yet. I hope ill have time tomorrow
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Arthem
Posts: 253

Re: [Shadow Warrior] - Ranged Proposal

Post#50 » Sun Apr 19, 2020 12:53 am

Darks63 wrote: Sat Apr 18, 2020 7:52 pm
Manatikik wrote: Fri Apr 17, 2020 8:26 pm
Darks63 wrote: Fri Apr 17, 2020 8:06 pm

The issue with acid arrow and what blocka is they drop armor by only 614 while most other debuffs take 1000 or more. Like mana said earlier in the thread the debuff is a tad on the low side. The SW specific is issue is having to dance to the worst stance in order to use it which can lock you out of skrim for 2 more gcds.
Swapping to Scout only locks you out of Skirmish for 1 GCD which you can use to (re)apply BHA/SS/Takedown or add on with a Flame Arrow; most people are just bad with managing their stance dancing and thats why they think the mechanic is worse than it actually is.
The whole issue with SW stance dancing is that it doesn't really synergize well like mara stance dancing. For maras every stance has a use for a given situation. With SW i cant think of much of a use for scout since all the most useful/situational tools are mostly in skrim and assault.
Scout is for range bursting, assault is for surviving against melee or range squig, skirmish is for kiting.

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