Hello, I want to talk a bit about the fort reservation mechanics. It's not very convenient to have 5 minutes spot. In the large zones, where you are for ex. siegeing the keep which is on the one side of the map and fort is on another, and after lord down and insta zone lock, 5 minutes in some cases are not enough to even reach a fort and many players are afking near the entrance instead of fighting, taking BOs etc, because they are afraid to lose their reservation. Could you bring something like war report teleport or something like "Army Recall" ability on cities to reach a fort fast?
However, in that case you should implement a cd on that ability (like 1h or so) after getting to fort with OR without using this teleport ability, so if you are on the fort already, and you are getting reservation for another one (if 2 t4 zones are locked almost in the same time for ex.) you wold not be able to use these fast travel, otherwise many ppl would abuse this mechanic to get more medals and drop, teleporting between forts instead of fighting.
Fort Reservation mechanic changes
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
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Re: Fort Reservation mechanic changes
You can port to capital and head south to reach forts very safe way.
ORDER
Sandinio - mDPS follower KotBS - 40/80
Acutor - Bombing BW - 40/68
Derrak - retired Slayer - 40/4x
Gurat - sWP - 40/4x
and few others
DESTRO
Sandiago - new mDPS follower BG 40
Guraoth - sDoK to see the difference to sWP 40
Sandinio - mDPS follower KotBS - 40/80
Acutor - Bombing BW - 40/68
Derrak - retired Slayer - 40/4x
Gurat - sWP - 40/4x
and few others
DESTRO
Sandiago - new mDPS follower BG 40
Guraoth - sDoK to see the difference to sWP 40
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