Recent Topics

Ads

Rampage rebalancing.

We want to hear your thoughts and ideas.
Forum rules
Before posting on this forum, be sure to read the Terms of Use

Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
User avatar
Jinxypie
Posts: 328

Re: Rampage rebalancing.

Post#51 » Thu Apr 09, 2020 8:44 pm

ravezaar wrote: Thu Apr 09, 2020 4:59 pm You nerf Rampage u basicly kill the Slayer as a Class.
Strange every other class can live w/o it but slayers. Its not like their base dmg is so low so they cant afford being parried. Everything undefendable with almost perma uptime for 5pts skill, s**tting even on parry, block morales and guard is just too much. Also in combo with ID it eats tank challenges in no time.
Last edited by Jinxypie on Thu Apr 09, 2020 8:47 pm, edited 1 time in total.
DoK RR80+, Chosen RR80+, Choppa RR70+, SH RR75+ WP RR65+

Ads
User avatar
kmark101
Posts: 482

Re: Rampage rebalancing.

Post#52 » Thu Apr 09, 2020 8:51 pm

Foofmonger wrote: Thu Apr 09, 2020 8:37 pm
What you don't give a damn about is balancing the game. All you give a damn about is retaining what power you have and not getting nerfed.

The person nobody is taking seriously is you. Your narrow and biased worldview where you only care about the classes that you play and that you are personally effected if they get changed is not worth reading.

The point I tried to explain to you is that we are attempting to have a discussion. Instead of contributing to the discussion, you are doing the same thing that lazy Choppa players are doing in the GTDC thread "NO DONT NURF MAH STUFF CUZ I LIKE IT AND U NO KNO ABOUT IT"

Cool story bro. Nobody cares. We're having a balance discussion here. Most of us know how Rampage works, but thank you for assuming that you know what we don't, "Mr.Expert". Do you honestly think people don't know how the rage mechanic works buddy? That you are the only person who has ever played the Slayer class? Go kick rocks.


You are not "attempting a discussion", you are trying to disguise your nerf whine under "serious discussion about balance". All you are trying to accomplish is to get a skill nerfed and you try to throw in other unpopular skills to seem like you are "balancing". This is what you are doing.

If you would actually try to balance, first you would look at the synergies, not single classes or abilities. How the faction works together. What combined, built-on-top-of-each-other stuffs they can do. Once that is fairly balanced (hint: it isn't right now), THEN you could single out abilities that might be overperforming, considering their downsides as well. You are not doing anything like this, so your babbling is as far from a competent balance discussion as the mSH melee tree.


Do you honestly think people don't know how the rage mechanic works buddy? That you are the only person who has ever played the Slayer class?


That is exactly how your posts look like, so maybe you should improve.
Gryyw - Ironbreaker

User avatar
Jinxypie
Posts: 328

Re: Rampage rebalancing.

Post#53 » Thu Apr 09, 2020 9:41 pm

Illuminati wrote: Thu Apr 09, 2020 7:02 pm

Actually, a Morale 1 would be a good damn idea. In its place, give Slayers the AP Exhaust, increasing it to +200 (instead of +100) for both classes. Problem solved. Both classes are AP starved.

Turn GTTC into a morale 1. Make it 10 seconds, undefendable, Choppa immune to all CC, snares while its up. Give Choppas ID in its place.

Adamthelc for president.
Brilliant, both sides will retain its uniqueness and wont spam those hated skills on CD.
DoK RR80+, Chosen RR80+, Choppa RR70+, SH RR75+ WP RR65+

Who is online

Users browsing this forum: No registered users and 23 guests