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WE/WH Balance Proposals (looking for feedback before submission)

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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Tsuna92
Posts: 31

Re: WE/WH Balance Proposals (looking for feedback before submission)

Post#21 » Fri Apr 10, 2020 11:07 am

SaintRon wrote: Fri Apr 10, 2020 10:42 am
Arcrival wrote: Thu Apr 09, 2020 6:05 pm
jokerspsycho wrote: Thu Apr 09, 2020 3:56 am

I find the forums ironic with this. People always claim, "this isnt a 1v1 game so they won't balance around it."

Then people ask for buffs so we/wh can be useful in wb settings and get, "lol what do you expect, it's a solo 1v1 class, why would it do well in aoe?"

One or the other. Class should be good at one of the two.
Heh right as many posts that I have read about balancing classes it amazes me at how many people have actually discouraged people from playing the WE/WH. If you have a game with all these unique classes and you get posts that says "Don't waste a year of your life playing this class" That is a HUGE red flag that says hey maybe we need to spend some more time looking at this. I am not saying that DEV's aren't looking at it or if they have time but with alot of changes being posted in and patched in These 2 classes need to be put at the top of the list.

So keep coming up with ideas and making suggestions post it in the proposal section maybe the squeeky wheel gets the oil. I'd like to see some of the top WH/WE players to get a compilation of the total fails and consensus of the bare minimum changes that need to happen as of yesterday. When people post though it gets so convoluted from people chiming in or throwing in trash it gets hard to follow.

Why not make it so any class killed by a WH/WE can't be rezzed for 30 sec to a minute? (not the last hit, but within a few seconds of their execute going off)

You'd give them a definite purpose in WB vs WB fights with how much rezzing there is. This purpose would also be thematic from a gameplay and lore standpoint.

Overall - anyone who claims that WE/WH don't need buffs needs to get out of T1 or just quit BSing.
+1
Tsuburn RR81 BW

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sighy
Posts: 259

Re: WE/WH Balance Proposals (looking for feedback before submission)

Post#22 » Fri Apr 10, 2020 11:11 am

teiloh wrote: Fri Apr 10, 2020 10:07 am Thanks, I wanted to see what everyone thought of them and then revise before officially making it a proposal
One more thing, after re-reading. Removing the morale drain/pump from OYK would be an even farther death sentence for WE's chance to get into a city wb. Keep in mind they have to compete with Mara for the "not choppa" meele slot, who can do proper aoe damage, aoe KD+morale drain+morale stop+x other things.

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teiloh
Posts: 691

Re: WE/WH Balance Proposals (looking for feedback before submission)

Post#23 » Fri Apr 10, 2020 11:23 am

sighy wrote: Fri Apr 10, 2020 11:11 am
teiloh wrote: Fri Apr 10, 2020 10:07 am Thanks, I wanted to see what everyone thought of them and then revise before officially making it a proposal
One more thing, after re-reading. Removing the morale drain/pump from OYK would be an even farther death sentence for WE's chance to get into a city wb. Keep in mind they have to compete with Mara for the "not choppa" meele slot, who can do proper aoe damage, aoe KD+morale drain+morale stop+x other things.
This is definitely true so I'm trying to figure out what could be done. Destro just has so many morale drains/pumps.

Tsuna92
Posts: 31

Re: WE/WH Balance Proposals (looking for feedback before submission)

Post#24 » Fri Apr 10, 2020 11:43 am

teiloh wrote: Fri Apr 10, 2020 11:23 am
sighy wrote: Fri Apr 10, 2020 11:11 am
teiloh wrote: Fri Apr 10, 2020 10:07 am Thanks, I wanted to see what everyone thought of them and then revise before officially making it a proposal
One more thing, after re-reading. Removing the morale drain/pump from OYK would be an even farther death sentence for WE's chance to get into a city wb. Keep in mind they have to compete with Mara for the "not choppa" meele slot, who can do proper aoe damage, aoe KD+morale drain+morale stop+x other things.
This is definitely true so I'm trying to figure out what could be done. Destro just has so many morale drains/pumps.
The issue is that Destro got so many class with morale bump and play only around this.
In the opposite, Order dont have relevant morales bump/drain classes and cant play around morales.

Imo WH role is not to be that class who morale bump/drain. Not the playstyle of WH/WE.
Tsuburn RR81 BW

sighy
Posts: 259

Re: WE/WH Balance Proposals (looking for feedback before submission)

Post#25 » Fri Apr 10, 2020 11:53 am

Tsuna92 wrote: Fri Apr 10, 2020 11:43 am The issue is that Destro got so many class with morale bump and play only around this.
In the opposite, Order dont have relevant morales bump/drain classes and cant play around morales.

Imo WH role is not to be that class who morale bump/drain. Not the playstyle of WH/WE.
The reliance on morales kind of plays into the current state of the game, where there really isn't enough damage destro side to take out a solid SoV decked out order WB outside of a well executed morale bomb. Even if it was nerfed Destro would still do it, because there aren't really any other viable options.

dirnsterer
Posts: 178

Re: WE/WH Balance Proposals (looking for feedback before submission)

Post#26 » Fri Apr 10, 2020 12:18 pm

Kisses should be returned to non icd state if any touching to already rather underwhelming finisher arsenal is to be made.

jokerspsycho
Posts: 244

Re: WE/WH Balance Proposals (looking for feedback before submission)

Post#27 » Fri Apr 10, 2020 12:36 pm

dirnsterer wrote: Fri Apr 10, 2020 12:18 pm Kisses should be returned to non icd state if any touching to already rather underwhelming finisher arsenal is to be made.
I read it was 2s icd not 100% on that, but man if that's true that's way to long. 1s or .5 would be fine. No cd would make Sac stab + aa trait blow people away. Which I'm fine with, but people would yell op.

One thing I really want to see is a slow added to a skill or maybe the AP draining kiss/bullet swap to a 30% slow or something. Really hate watching a class slow me and strafe away whole I hobble toward them hoping my throwing knife slows.

dirnsterer
Posts: 178

Re: WE/WH Balance Proposals (looking for feedback before submission)

Post#28 » Fri Apr 10, 2020 12:43 pm

At least make it so that 2x hitting finisher or even oyk can have chance to proc it more than once. Maybe lowered icd otherwise.

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Sulorie
Posts: 7222

Re: WE/WH Balance Proposals (looking for feedback before submission)

Post#29 » Fri Apr 10, 2020 12:56 pm

Xergon wrote: Fri Apr 10, 2020 10:37 am
Sulorie wrote: Fri Apr 10, 2020 9:24 am It might be surprising to you but WE/WH can get sov just fine outside of meta warbands.
by solo queueing for about 143 times just to get 3 royal crests every instance, yeah good one man good one...

i'm so happy that i had chance to grind sov out on WH while it was 'playable' in warband meta...
Not really, I see them doing top kills and dmg and getting multiple gold bags in a won instance, which gives a lot crests on a high star city.
PS: After nerf patch.
Dying is no option.

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teiloh
Posts: 691

Re: WE/WH Balance Proposals (looking for feedback before submission)

Post#30 » Fri Apr 10, 2020 2:44 pm

dirnsterer wrote: Fri Apr 10, 2020 12:18 pm Kisses should be returned to non icd state if any touching to already rather underwhelming finisher arsenal is to be made.
What's the ICD on kisses these days?

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