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WE/WH Balance Proposals (looking for feedback before submission)

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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Sulorie
Posts: 7223

Re: WE/WH Balance Proposals (looking for feedback before submission)

Post#41 » Tue Apr 14, 2020 11:37 am

Why you want a terror debuff, which invalidates insta res tactic of sham/am as side effect, when revive is no problem in city fights at all. Warbands already wipe just fine, there are no stalemates.
Somehow I have the impression, that ppl can't even identify the gameplay problems and yet make suggestions based on guess work.
Dying is no option.

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teiloh
Posts: 691

Re: WE/WH Balance Proposals (looking for feedback before submission)

Post#42 » Tue Apr 14, 2020 11:39 am

It's a "cool factor" "stand out" kind of thing, but my feeling is that such an ability would be oppressive.

Miszczu5647
Posts: 447

Re: WE/WH Balance Proposals (looking for feedback before submission)

Post#43 » Tue Apr 14, 2020 12:31 pm

I think all here want to find something absolutely "unique" for WE/WH. Something that give a reasons to take those classes to wb. Terror debuff meets above condision.

My experience told me that it would be much better in small scale fight (like ranked SC) than in wb. If chars starts dropping down in wb fight it is usually finish. Release and regroup. Without a terror. But in environment where inability to res took 20% of power from your team... I would like to see that tied to any tactics. Looks powerful...

Back to wb play... Maybe some form of disoriented tied to Broad severing/Sweeping razor if increasing number of targets is not desired solution?
Srul - Shaman
Sruula - Witch Elf
Jurwulf Srulson - Chosen

jokerspsycho
Posts: 244

Re: WE/WH Balance Proposals (looking for feedback before submission)

Post#44 » Tue Apr 14, 2020 1:33 pm

Miszczu5647 wrote: Tue Apr 14, 2020 12:31 pm I think all here want to find something absolutely "unique" for WE/WH. Something that give a reasons to take those classes to wb. Terror debuff meets above condision.

My experience told me that it would be much better in small scale fight (like ranked SC) than in wb. If chars starts dropping down in wb fight it is usually finish. Release and regroup. Without a terror. But in environment where inability to res took 20% of power from your team... I would like to see that tied to any tactics. Looks powerful...

Back to wb play... Maybe some form of disoriented tied to Broad severing/Sweeping razor if increasing number of targets is not desired solution?
I didnt even think about it for SCs. Would love it. To often we get a healer bursted down only to swap to another and the previous is revived. Even if it was just 15 or 20s, could use that to turn the tide.

sighy
Posts: 259

Re: WE/WH Balance Proposals (looking for feedback before submission)

Post#45 » Tue Apr 14, 2020 1:35 pm

Sulorie wrote: Tue Apr 14, 2020 11:37 am Why you want a terror debuff, which invalidates insta res tactic of sham/am as side effect, when revive is no problem in city fights at all. Warbands already wipe just fine, there are no stalemates.
Somehow I have the impression, that ppl can't even identify the gameplay problems and yet make suggestions based on guess work.
It would solve one of the major issues dps chained to ST have to deal with. All it takes to fully negate their impact is 2 shamans/ams running the insta rez, while having kinda ok positioning. Hell even if enemy didn't have insta rez that affords you like what 6 gcds to find and kill another target?

Personally i'd rather have a viable wb spec than 1 effect pony, after all most other games offer the "assassin" nishe, at least one viable outright combat specialistaion. And Sov/Inv are locked behind wb play anyway. But i digress

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Arcrival
Posts: 74

Re: WE/WH Balance Proposals (looking for feedback before submission)

Post#46 » Tue Apr 14, 2020 1:55 pm

Delaying the res still doesn't add to WE/WH being utilized more in organised WB end game content which is really the issue here. Also as one poster pointed out are we supposed to be back line killers pop in kill 1 target get out or die OR do you look at us like utility to improve the WB? Right now we are neither.
Giving some AOE ability to one of the WE/WH attack, 3 targets for the core slot tactic for it to hit up to 9, in conjunction with a spec-able finisher like DG has, kind of weak but its there, is an option that should be a viable build. I think you'd get more mileage out of group buffs and aoe ailments myself for WB utility though.
If we are back line sneaky assassin's then we need to have the ability to make it to the back line or up to the oil to disrupt the conflict. That includes if a we/wh gets the drop on you chances are you will die if you don't get help run through some pots, or if your a healer concentrate your heals on saving your own ass.
Morale drains and pumps definitely need to be mirrored between factions IMO and scaled back .
It's OK to heal a Slayer! :mrgreen:

jokerspsycho
Posts: 244

Re: WE/WH Balance Proposals (looking for feedback before submission)

Post#47 » Tue Apr 14, 2020 2:26 pm

sighy wrote: Tue Apr 14, 2020 1:35 pm after all most other games offer the "assassin" nishe
I think a big issue is most people dont see that we/wh is an assassin. They do their job about as well as a WL with more effort. Cant make them to strong but currently they are more glass than cannon.

jokerspsycho
Posts: 244

Re: WE/WH Balance Proposals (looking for feedback before submission)

Post#48 » Tue Apr 14, 2020 2:32 pm

Arcrival wrote: Tue Apr 14, 2020 1:55 pm That includes if a we/wh gets the drop on you chances are you will die if you don't get help run through some pots, or if your a healer concentrate your heals on saving your own ass.
Having something similiar to the BG detaunt dispell would have been awesome. Would make them more apt to killing healers instead of "lol detaunt" and u do no damage now.

Also thought it was odd we/wh didnt have an execute, being an assassin n all.

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Tsuna92
Posts: 31

Re: WE/WH Balance Proposals (looking for feedback before submission)

Post#49 » Tue Apr 14, 2020 2:36 pm

jokerspsycho wrote: Tue Apr 14, 2020 2:32 pm
Arcrival wrote: Tue Apr 14, 2020 1:55 pm That includes if a we/wh gets the drop on you chances are you will die if you don't get help run through some pots, or if your a healer concentrate your heals on saving your own ass.
Having something similiar to the BG detaunt dispell would have been awesome. Would make them more apt to killing healers instead of "lol detaunt" and u do no damage now.

Also thought it was odd we/wh didnt have an execute, being an assassin n all.
Agree. WH/WE need an execute imo and get the assassin style back ! Maybe a passive bonus %dmg after opening or immune CC for x sec. Dunno.
Tsuburn RR81 BW

Sulorie
Posts: 7223

Re: WE/WH Balance Proposals (looking for feedback before submission)

Post#50 » Tue Apr 14, 2020 2:42 pm

jokerspsycho wrote: Tue Apr 14, 2020 2:32 pm
Having something similiar to the BG detaunt dispell would have been awesome. Would make them more apt to killing healers instead of "lol detaunt" and u do no damage now.
This would be really great in combination with 75% heal debuff stacking.
Oh wait, that would be totally overpowered.
It would influence not only warband play but small scale as well and overall not for the better.
Dying is no option.

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