Hello fellow ROR players, I wish to keep this simple and short, after playing both WE and WH for some time and I feel that their stealth mechanic is a bit underwhelming. While I do not think a perm stealth is appropriate, I do think that the existing one should be improved to allow a more fluid gameplay that reflects its class identity;
Proposal
Stealth ability ( WH/WE lv 10 ability) reworked:
- 2second cast time remains is interrupted upon receiving damage
- Duration extended to 1min max
- Cooldown = Half the time spent in stealth with a minimum cooldown of 5 seconds
- +10% movement speed while stealthed
Thoughts and feedback are appreciated