I'm not sure where this mechanic started, but can we not have enemy keeps start off next to opposing war camps?
On some maps is not so horrible, but there are several where the opposing keeps starts off right outside your war camp. This makes zero sense, and often makes it extremely easy for attackers to keep reinforcing while defenders have to run all the way across the map.
A simple request that hopefully most can agree on.
Can we not put enemy keeps near opposing warcamps?
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
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Re: Can we not put enemy keeps near opposing warcamps?
The keep ownership changes so as not to be the same all the time. Repetition in this game is a concern and most players from early days will appreciate that this ownership is as it was originally.
Re: Can we not put enemy keeps near opposing warcamps?
Nope. We can't agree on that. Instead of fix keeps the keeps are now random assigned. Making the tactical situation more interesting if you attack the zone for 625th time.
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Re: Can we not put enemy keeps near opposing warcamps?
I think a lot of people like the RNG aspect of it, to ensure that meta strategies aren't developed and abused until the end of time.
I like the challenge, and I also appreciate the ease at times too.
I like the challenge, and I also appreciate the ease at times too.
Re: Can we not put enemy keeps near opposing warcamps?
There were tunnels added near each sides warcamp to teleport basically to the other side of the map closer to the keep.Jazlizard wrote: ↑Sat Apr 04, 2020 11:55 pm I'm not sure where this mechanic started, but can we not have enemy keeps start off next to opposing war camps?
On some maps is not so horrible, but there are several where the opposing keeps starts off right outside your war camp. This makes zero sense, and often makes it extremely easy for attackers to keep reinforcing while defenders have to run all the way across the map.
A simple request that hopefully most can agree on.
Those tunnels can be found in t2 elf zones or kadrin valley.
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