at reikland, north keep was order's.
one of hardest keep to take.
destro guild claimed keep and running supplies. pretty clear they aimed rank5 lock.
aao didn't rise more than 60%. It's 200vs200.
players showed great coordination to throw zone.
4~5 wb sitting at WC-postern farming contributions.
I attempted to start battle, shoot keep door with a cannon.
after first try, it's blocked by allies spawning cannons nonstop, drying cannon pool.
I get that they wanted fort.
also get that defending poison fort has high chance of success.
back to mid zone and chance to go farther. can't stay all day etc.
but 200 ppl coordinate to not fight? in war game?
alternative should been attacking other zone, fake retreat, for destro to attack reik keep.
to do that rank5 lock should go away.
rank5 lock was implemented when city was still developing, when end goal was locking zones.
infinite zone's denied end rewards, so rank5 lock was necessary.
now that we have city, it should be more reason to attack. sadly more reason to throw too.
because keep attack is too hard sometimes.
here's suggestion.
faster and easier keep attack.
1. siege weapons - faster respawn and more numbers. specially ram.
double the current rate.
2. after 3rd destruction of keep door, it's completely broken, permanently open and can't be repaired.
3. remove rank5 lock
and wish list
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