Handle increased population
Forum rules
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Handle increased population
With the increased population, which is a great thing, , keep and fort dynamics have changed a lot. It is almost impossible to take a keep or fort with 120 plus defenders if they are already inside. I've noticed a lot of players either give up, do SCs, or log when there are so many online. The problem comes from the door sizes and the increased damage from oil. I do recall the discussion about the difficulty of widening the doors and posterns. If there are only 2 zones open during the day they rarely flip. The easiest and least practical solution would be more servers. But sort of that, lowering the damage from oil and changing the the re-spawn timers to 7-8 minutes would be something to try.
Brightliight - BW, Brightshot - SW, Brightheals - RP
Working-AM
Despicableme -Slayer
Working-AM
Despicableme -Slayer
Ads
Who is online
Users browsing this forum: Astropunk, cacumen, Navratil1986 and 126 guests