Why would the wierdo abortion of Warlord even need 20% block? Thats something for Main Sov.Aurandilaz wrote: ↑Thu Feb 27, 2020 3:14 pmI was trying to consider the "weaknesses" and "relatively lack of this or that utility" with some ideas - KOTB + RP + WP + IB + Engi can feed AP to their allies - guess which Order support class has limited options when it comes to providing group with AP? I was considering if this potential new AP feed is too OP or not, but still not sure, values might need to be adjusted. Considering not every group might have a RP with perfect APrune placement, or WP running AP feed, nor IB feeding their oath friend, nor an Engi turret within 30ft + utility tactic - the idea of SM gaining a new way to provide group with extra AP might offer for interesting utility setups and furthermore cement their position as one of the best utility stacked warband tanks on Order.Chinesehero wrote: ↑Thu Feb 27, 2020 2:15 pm suggestion of SM is super weak.
7proc +AP? what a rubbish compare to invader
and the warlord 7proc +20% block???????who will use a shield with warlord? no eyes see
only the off sov is ok which reduce target 240 spirit resistance
and I think make some related proc to the property of a class
This time the sov set if 100 is full i give 60
The Warlord block is the one thing I considered also some time, the set starts as another DPS set, yet the final bonus is there to provide the option of going for some serious extra tankyness if you choose to abandong 2h+WODS potential and instead gain a massive +20 block, in case you need to suddenly switch to a more defensive spec or access the limited tools limited to SM block-requirement abilities. Considering the amount of renown + jewel + gear stacking some tanks need to get to gain something as massive as 20block, it's maybe one of the more OP bonuses in my ideas. And opens options for a very tanky SnB dps-pressure spec. (or you can skip 7th piece if you love your 2hander so much and do usual bonus mixing with different sets)
The offensive set is certainly maybe too OP, assuming they allow the spirit resis debuff to stack with WoH, 240 is opening value, even 200 or 180 might be "good" values.
If any my suggested initial values overperform, they can be adjusted always bit downwards in case something becomes way too strong.
Rather make Warlord the Tanky 2hand (HAHA) that it is supposed to be.