Bosli wrote: ↑Thu Mar 19, 2020 3:00 pm Zealot Fatewalker (Sovereign main/heal set) feedback:
- 4 piece bonus: 6% reduced Armor Penetration
This bonus seems fine, I can make good use of it, but only because I'm maxed on armor talismans combined with the Warping the Spirit tactic and reduced armor pen PvE talisman. I can understand other Zealots being a bit disappointed with this one, it probably doesn't make much of a difference if you don't stack both armor and reduced penetration. I like it though, much more than reduced crit damage taken (DoK).
I don't even like this bonus, -armour penetration on a cloth class is pretty meh, it forces you to stack armour talis (which you often don't want to have to do) to get any discernible benefit.
[*]7 piece bonus: On Heal: 10% chance to recover 60 Action Points over 3 seconds
After some testing, this one seems to be by far the worst 7 piece bonus of all classes:
First, it only procs on direct heals, which means the 10% chance is way too low for players like me that don't play with group heal. It would have to at least be happening on applying the regular HoT (not every tick) to make any noticable difference for my playstyle. Also, the chance should be higher (maybe 20 or 25%) but not stacked on groupheal, so both is viable.
Second, for playing on group heal spec, it is extremely unnecessary, since AP tactic + AP ritual is more than enough to never run out of AP. I guess you could skip the AP tactic with it, but then again, Fatewalker is for left spec, group heal (for Zealot) is right spec. I would be very disappointed if you expect full Sovereign Zealots to play the boring groupheal spec.
This bonus cannot be compared to any other 7 piece set. It simply cannot compete with any other class, just read them up at the vendor and compare to this one.
My suggestion would be to either make an equivalent to the SH/Magus one but for heal (increase crit heal rate and crit heal multiplier), the Sorc one (chance for target's incoming Healing to be increased) or the Mara one (chance for increased target's chance to be critically healed). Hell, even the chance for 10% parry/disrupt/dodge would be way better than this, just change it to anything else please.
So this is what I was worrying about. The whole point of getting sov for shaman, is to get to this ap proc, provided it stayed as it was on live and procced off hots. If this is how it works on this server, it's really not all that great, as it won't be reliable enough to drop resto burst, this coupled with the kinda meh -armour pen, the 8 pc which is pretty much pointless and the terrible individual stat allocation on most pieces, makes sov for shaman extremely underwhelming.
[*]8 piece bonus: Favor of Tzeentch - 10% crit heal for 10 seconds, 2 minutes cooldown
This ability could be somewhat nice to use in a pinch, but it's useless because it is affected by global cooldown. As a Zealot, if someone takes heavy damage and could die any second, there is no reason to waste a GCD on this passive if I could use it on another Flash of Chaos. It needs to be off GCD to be useful. That, or maybe choose a completely different ability.
Pointless ability, and for shammy/am, its even worse. These sets are now pretty terrible.