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DPS Zealot BUFF

Posted: Sat Feb 01, 2020 7:01 pm
by retekelek
Hey!

Im playing on this server since its started and for a pretty long time my main character is dps zealot.
i have best in slot gear whit it, rr80+ and i feel this class should get some buff to be more viable.

The problem whit it is, that u have to spend all resources(gearmixing,talismans even rr) to reach near ur main stat soft cap which is intellect. Meaning u will be extra squshy. And the problem whit that is around a half year ago single traget damage got corrected since it dealt more than it should (around 15-20%) so since that time single traget not viable, dont have enugh punch in a propper 6vs6 to secure a kill.
Only option to be viable in a 6man is aoe spec - which is close - mid range, meaning u need to be in front line. i compered my deffensive stats whit a rr80+ BIS geared sorc and beside armor which was around same, all my other def stats was lower(thoughness, wounds, chch), and lets be honest sorc isnt a typical front line dps. So atm whit zeal we got shitter deff stats whit the best gear u can ever have in game while needs to run front whit ur mele train.

what i suggest is that give divine furry tactic also intellect buff around 100-160 so dps zealot can use different gear mix / rr points and - or some wounds / armor talis too

im using 5 bloodlord 2 sentinel 2 invader 2 genesis atm all talis are 24-23 intellect or willpower since it aint matter for zealots because of classmechaninic Harbrinnger of doom and 10 rr on intelect to have 1042 intel whit pot. previus gear which i used for long time was 3 invader 2 sentinel 3 vanq 3 genesis and 20 rr on intellect

Re: DPS Zealot BUFF

Posted: Sat Feb 01, 2020 11:23 pm
by chakzo
No need to cap int, try to stack reduce disrupt

Zealot has plenty to ofer 6v6 wise in healspec
DPS zealot has a lot to ofer in WB meta
Use that or roll actual rdps

I feel with recent gear we already are in DPS healer meta 6v6 wise.

Re: DPS Zealot BUFF

Posted: Sat Feb 01, 2020 11:44 pm
by Ototo
Not every class has to be viable in every aspect of the game. You picked a minoritary spec, and I respect that as is something that I do often, but you can't demand that your minoritary spec works for anything else that for the niche that is was created for. Adapt and move on.

Re: DPS Zealot BUFF

Posted: Sun Feb 02, 2020 12:13 am
by retekelek
chakzo wrote: Sat Feb 01, 2020 11:23 pm No need to cap int, try to stack reduce disrupt

Zealot has plenty to ofer 6v6 wise in healspec
DPS zealot has a lot to ofer in WB meta
Use that or roll actual rdps

I feel with recent gear we already are in DPS healer meta 6v6 wise.
u cant really stack too much disrupt striketru, thats why u want to get int soft cap, since a disrupt is 100% damage mitigation.

its out of topic that healspec what can offer on not, since its a reason that u have damage abilites and tatics which we talking about ;)

what im trying to enlight is that compared to a pure dps whit same gear and rr is atm dps zeal underperforming, even in WB scale u will be front line most time, to be usefull.
And the only plus u can offer from dps healer class compered to a pure dps is cleanse, which usefull in smallscale, but u not gone do any healing in ninety nine % of situations since ur HoD have 20 sec cooldown, and whit out it, whit the -20% less healing from tatic and around 200 willpower its not even worth the GCD or the AP cost not mentioning ur job is to put pressure even in kiting situations.

in 6vs6 against a highly geared good party u dont have much chance, they will nuke u even whit demonic fortidue / embrace the warp on and triple pot can save u some seconds but if they keep on u, u will pop, like any too squshy dps would. its not even near 6v6 meta

Re: DPS Zealot BUFF

Posted: Sun Feb 02, 2020 12:26 am
by retekelek
Ototo wrote: Sat Feb 01, 2020 11:44 pm Not every class has to be viable in every aspect of the game. You picked a minoritary spec, and I respect that as is something that I do often, but you can't demand that your minoritary spec works for anything else that for the niche that is was created for. Adapt and move on.
well, why cant it be? i know its not affecting too much player but variety adds some to the fun factor to anything, aint it? from that perspective, we could just remove all charaters not meta mastery trees, and than every class can be played only 1 way. Not suggesting, just saying :D

otherwise the damage buff on Tzeenchy Cry and Scourge back around 15-20% like was a half year ago would be a make a good change to make single target viable again in 6v6, and thats would not affect aoe spec for WB-s

Re: DPS Zealot BUFF

Posted: Sun Feb 02, 2020 12:42 am
by TenTonHammer
Ototo wrote: Sat Feb 01, 2020 11:44 pm Not every class has to be viable in every aspect of the game. You picked a minoritary spec, and I respect that as is something that I do often, but you can't demand that your minoritary spec works for anything else that for the niche that is was created for. Adapt and move on.
It utterly boggles my mind that an actual player has said this

I was flabbergasted when the devs said it but I’ve given up trying to make sense of some of their decisions

But a player? On what grounds can you honestly say this? That not every class has to be viable for every level of play when you got classes like marauder that’s great for every type of content at every level of play vs another class that you invest just as long in to grind out renown and gear only to be told “no your class want special enough for arbitrary reasons so you suck and are undesirable for this type of play too bad”

Some type of warning should be put on character creation then

Re: DPS Zealot BUFF

Posted: Sun Feb 02, 2020 12:56 am
by Samejima
The real issue with ST DPS Zealot is a lack of a proper dps kit and low overall damage numbers (as you've identified).

Zealot/RP are the closest to a pure healer the game has. You have to spend mastery points to unlock offensive abilities AM/Shaman get as part of their core, and even then you can only access a few of them (and Zealot can't spec into a lifetap DoT like RP can, and their version of the lifetap nuke has a cooldown...) OFC, DPS healers shouldn't be putting out comparable damage to true RDPS, but even when compared to Shaman/AM, Zealot/RP damage potential feels very low--though I have to admit that is based on observation, as I don't have a Shaman/AM.

It could be argued that Zealot/RP are compensated for this by having other tools--flash heal, the Mark buffs and Rituals, a 6 second stagger, etc. And the ability to swap out of Harbinger/Rune of Breaking to heal, but with Divine Fury and no heal tactics/renown points, the heals are still surprisingly poor in spite of the huge amount of willpower.

Anyway, I would love to play a Dwarven caster (or a Chaos caster that isn't glued to a disc) and would gladly slot a tactic that locked out healing abilities in exchange for competitive damage. But I'm 99% certain that the viability of ST ZPS isn't remotely close to making the list of balance considerations.

Re: DPS Zealot BUFF

Posted: Sun Feb 02, 2020 2:50 am
by Ototo
TenTonHammer wrote: Sun Feb 02, 2020 12:42 am
Spoiler:
Ototo wrote: Sat Feb 01, 2020 11:44 pm Not every class has to be viable in every aspect of the game. You picked a minoritary spec, and I respect that as is something that I do often, but you can't demand that your minoritary spec works for anything else that for the niche that is was created for. Adapt and move on.
It utterly boggles my mind that an actual player has said this

I was flabbergasted when the devs said it but I’ve given up trying to make sense of some of their decisions

But a player? On what grounds can you honestly say this? That not every class has to be viable for every level of play when you got classes like marauder that’s great for every type of content at every level of play vs another class that you invest just as long in to grind out renown and gear only to be told “no your class want special enough for arbitrary reasons so you suck and are undesirable for this type of play too bad”

Some type of warning should be put on character creation then
Maybe I agree with the choices of the devs to restore the idea of the game that Mythic had? Idk, like crazy idea. Same that I don't expect that a heal spec SM turns into an actual healer. You specced it and that is fine, but don't expect my support to give the class actual active healing skills.

The rest is some kind of twisted way to turn my words to sound like "I don't want new players here". I have such the opposite idea that I normally go to the starting zones and gift away a lot of items, talis, pots, etc... But no, I hate new players cause I think that healers are to heal, DPSs to dd and tanks to withstand it. Or to sound like I have no empathy for the situation. I must have a very corrupted mind to think such ideas... Probably better to quarantine me. How dare I say to a person that ranked a healer class that is not my idea of game play to make it good for all DPS situations. You are both right. Zealots should be rewarded with a pure DPS tree once they hit rr80. Healing on a healer class? That's for noobs....

Re: DPS Zealot BUFF

Posted: Sun Feb 02, 2020 3:05 am
by Zxul
Don't feel like a long post, so a few points:

1. Your int only works vs disrupt they gain from will, not from Doft Defender ets. So except vs healers, maxing int does pretty much nothing disrupt vise. On my magus, I'm doing fine with 950 sh int.
2. And zealot scaling with int sucks anyway, looks for other ways to increase dps.
3. You actually have a good synergy between crit tactic and heal debuff, use it.
4. 6 sec stagger with 100 f range worth more for kills then some more dps.

Re: DPS Zealot BUFF

Posted: Sun Feb 02, 2020 4:17 am
by TenTonHammer
Ototo wrote: Sun Feb 02, 2020 2:50 am
TenTonHammer wrote: Sun Feb 02, 2020 12:42 am
Spoiler:
Ototo wrote: Sat Feb 01, 2020 11:44 pm Not every class has to be viable in every aspect of the game. You picked a minoritary spec, and I respect that as is something that I do often, but you can't demand that your minoritary spec works for anything else that for the niche that is was created for. Adapt and move on.
It utterly boggles my mind that an actual player has said this

I was flabbergasted when the devs said it but I’ve given up trying to make sense of some of their decisions

But a player? On what grounds can you honestly say this? That not every class has to be viable for every level of play when you got classes like marauder that’s great for every type of content at every level of play vs another class that you invest just as long in to grind out renown and gear only to be told “no your class want special enough for arbitrary reasons so you suck and are undesirable for this type of play too bad”

Some type of warning should be put on character creation then
Maybe I agree with the choices of the devs to restore the idea of the game that Mythic had? Idk, like crazy idea. Same that I don't expect that a heal spec SM turns into an actual healer. You specced it and that is fine, but don't expect my support to give the class actual active healing skills.

The rest is some kind of twisted way to turn my words to sound like "I don't want new players here". I have such the opposite idea that I normally go to the starting zones and gift away a lot of items, talis, pots, etc... But no, I hate new players cause I think that healers are to heal, DPSs to dd and tanks to withstand it. Or to sound like I have no empathy for the situation. I must have a very corrupted mind to think such ideas... Probably better to quarantine me. How dare I say to a person that ranked a healer class that is not my idea of game play to make it good for all DPS situations. You are both right. Zealots should be rewarded with a pure DPS tree once they hit rr80. Healing on a healer class? That's for noobs....
Completely missed the point of what I was saying nor did I say you “hate new players”

My question to you was specifically why should some classes be non viable at all levels of play when there are classes in this game viable at every level of play

and no the devs are not “restoring the idea of the game mythic had”, RoR has long since deviated from it