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New Forts System

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Natherul
Former Staff
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Re: New Forts System

Post#31 » Wed Nov 20, 2019 10:15 am

To add that next week we will have some rewards if totally dominated.

And as rrrutsss said destro was focused in KV and went to Maw when it opened and then crushed order. There was no other expected outcome.

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heybaws
Posts: 124

Re: New Forts System

Post#32 » Wed Nov 20, 2019 12:30 pm

Natherul wrote: Wed Nov 20, 2019 10:15 am To add that next week we will have some rewards if totally dominated.
Instead of punish people for zerging, you want to encourage underdogs to afk in warcamp/lordroom?
How about blocking goldbags drop in situation like yesterday fort? Or setting wounds debuff for outnumbering faction? Or both? People that defending fort in 220 versus 70 dont deserve a single invader token, yet currently they just farm atleast 3 forts every day like that.

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normanis
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Re: New Forts System

Post#33 » Wed Nov 20, 2019 1:19 pm

previous if lock zone without defence u got very low rr and no bags , we call it ''pve'' zone.
also if forts will be personal (like normal keeps) rewarding system , its will be like u are rewarded about what u do. no mater phase 2 or 3. its make sense to defenders or attackers be in zone and do something , if u got 0 and 0 in all its mean u was afk, byt now u can tear apart your ass byt in the end if its faction wide = nah . than those wo do something get naked finger. ( it my point of view offc. and here i dont speak about destro or order because both can change roles attacker or defender nothing is writen in stars or rocks)
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Eweon
Posts: 16

Re: New Forts System

Post#34 » Wed Nov 20, 2019 2:03 pm

When does the test of this new system is ending?
I dont think it is in anyway good, without equipping Destroschars. I was ill the last days, so I could play in the morning.
Every time I have nice aao... triple, quadruple+ Destros in open RVR
Every moring there are 2 forts (or more) with 4+ warbands on the one hand and order has about 1, somtimes 2 warbands to defend. Destros kill us down quit fast and building a big red sneak aroud our keep. If your warband is trying anything you die in secounds. This strategy is really good and there are no good strategys to break this. Witchhuntes told, on every Bo there is one ore more groups waiting for them... Dont see any chance to play fort. One side can equip chras, other side cannot - becausce of no chance to build contribution. (It is really frustrating me and a lot of players --> A advice of some players... play destro... this will break it more...)
A order defence in the morning take 25 - 30 Minutes. 15 for waiting door open.
At the primetime in europe its better in open. Two, sometimes three days a week we can lock a zones. Somtimes we can reach a fort... and cannot go throgh the walls, because of the funnel. On every door. 1-2 WBs and 2 WBs moving sides. Great strategy with such nummbers. really great. We try diffrent tatics, trying new things, trying to play other setups... nothing works.
The idea with non 40/40 chars is a right direction. Better to have a level 16 shadowwarrior at your side, then nothing.

One strenuous appeal at every player. Sometime we have all bad moments in this game. But if you got x-times zerged down, pls stopp offendeing emots. Not really funny to some players. We are a smal community and I think, we should help each other.
And just to say it: I dont want this easy way for order - I just want a chance to win. Atm there is no chace in open rvr. Scenarios are better atm (the changes of 16 - 39 were a good idea) - but there is a lot of downtime until a sc in poping - and a lot of 500: >99 wins/lost.

So, pls end this test and bring back old sytem. there a a lot of ideas to help the system. I think we like to try other stuff.
If this will go to city sieging... it will be the same. If a fort is undefendable because of nummbers, only nummbers, this will be the same in city.

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Natherul
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Re: New Forts System

Post#35 » Wed Nov 20, 2019 2:15 pm

heybaws wrote: Wed Nov 20, 2019 12:30 pm
Natherul wrote: Wed Nov 20, 2019 10:15 am To add that next week we will have some rewards if totally dominated.
Instead of punish people for zerging, you want to encourage underdogs to afk in warcamp/lordroom?
How about blocking goldbags drop in situation like yesterday fort? Or setting wounds debuff for outnumbering faction? Or both? People that defending fort in 220 versus 70 dont deserve a single invader token, yet currently they just farm atleast 3 forts every day like that.
I can look at it from another angle as well. It was clear at the moment that particular fort happened that order would have no chance. Destro was occupied trying to push KV into stonewatch and order went and took CW into Maw. IF I punish anyone at all should it not be order then for doing this when it was clear what the outcome would be? And to answer that question if anyone wonders no, I do not intend to punish anyone. This is a fact thats going to happen as long as forts are open for all and dont have caps. If you push a fort because the other realm is trying to push elsewhere then expect to get stomped when they come for defense if they outnumber you.

EDIT: also note that we have a goal of wanting most fort defenses to be successful as the idea for when city sieges are eventually added that they will NOT be a daily occurrence.

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Vdalin
Posts: 43

Re: New Forts System

Post#36 » Wed Nov 20, 2019 4:04 pm

Some interesting suggestions. Numbers aside, I see the key issue is that 2 wbs can hold a fort gate against an infinite number of attackers, so with 5-6 wbs defending, there is no contest. It does seem to be a tough problem to solve. There is no team composition, strategy, or numbers that will allow a successful fort attack against 120 defenders. A couple of possible suggestions:

1 - When numbers are over 80 defenders, eliminate collision - should give attacks a chance to run in and fight and not get hung up on gates. Open ground fighting is more fun anyway
2 - Bring back the Scaven rat ogres that can throw people over the walls.

PS - I was in the last several forts when a lot order left and switched zones. I stayed but the general consensus was if the defenders have 2 WBs per gate, it is impossible to get in, so we will spend an hour banging keys and get zero rewards. Why not go to another zone and do something.
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kauyon1
Posts: 103

Re: New Forts System

Post#37 » Wed Nov 20, 2019 5:45 pm

Natherul wrote: Wed Nov 20, 2019 2:15 pm
heybaws wrote: Wed Nov 20, 2019 12:30 pm
Natherul wrote: Wed Nov 20, 2019 10:15 am To add that next week we will have some rewards if totally dominated.
Instead of punish people for zerging, you want to encourage underdogs to afk in warcamp/lordroom?
How about blocking goldbags drop in situation like yesterday fort? Or setting wounds debuff for outnumbering faction? Or both? People that defending fort in 220 versus 70 dont deserve a single invader token, yet currently they just farm atleast 3 forts every day like that.
I can look at it from another angle as well. It was clear at the moment that particular fort happened that order would have no chance. Destro was occupied trying to push KV into stonewatch and order went and took CW into Maw. IF I punish anyone at all should it not be order then for doing this when it was clear what the outcome would be? And to answer that question if anyone wonders no, I do not intend to punish anyone. This is a fact thats going to happen as long as forts are open for all and dont have caps. If you push a fort because the other realm is trying to push elsewhere then expect to get stomped when they come for defense if they outnumber you.

EDIT: also note that we have a goal of wanting most fort defenses to be successful as the idea for when city sieges are eventually added that they will NOT be a daily occurrence.
What happened to using contribution? That was at least something to stop the cross-realming.

If it was outnumbered from the start as you say, fine. But I don't think that's happening. The population go way out of wack as soon as that fort opens.

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Alfa1986
Posts: 542

Re: New Forts System

Post#38 » Wed Nov 20, 2019 6:26 pm

Eweon wrote: Wed Nov 20, 2019 2:03 pm When does the test of this new system is ending?
I dont think it is in anyway good, without equipping Destroschars. I was ill the last days, so I could play in the morning.
Every time I have nice aao... triple, quadruple+ Destros in open RVR
Every moring there are 2 forts (or more) with 4+ warbands on the one hand and order has about 1, somtimes 2 warbands to defend. Destros kill us down quit fast and building a big red sneak aroud our keep. If your warband is trying anything you die in secounds. This strategy is really good and there are no good strategys to break this. Witchhuntes told, on every Bo there is one ore more groups waiting for them... Dont see any chance to play fort. One side can equip chras, other side cannot - becausce of no chance to build contribution. (It is really frustrating me and a lot of players --> A advice of some players... play destro... this will break it more...)
A order defence in the morning take 25 - 30 Minutes. 15 for waiting door open.
At the primetime in europe its better in open. Two, sometimes three days a week we can lock a zones. Somtimes we can reach a fort... and cannot go throgh the walls, because of the funnel. On every door. 1-2 WBs and 2 WBs moving sides. Great strategy with such nummbers. really great. We try diffrent tatics, trying new things, trying to play other setups... nothing works.
The idea with non 40/40 chars is a right direction. Better to have a level 16 shadowwarrior at your side, then nothing.

One strenuous appeal at every player. Sometime we have all bad moments in this game. But if you got x-times zerged down, pls stopp offendeing emots. Not really funny to some players. We are a smal community and I think, we should help each other.
And just to say it: I dont want this easy way for order - I just want a chance to win. Atm there is no chace in open rvr. Scenarios are better atm (the changes of 16 - 39 were a good idea) - but there is a lot of downtime until a sc in poping - and a lot of 500: >99 wins/lost.

So, pls end this test and bring back old sytem. there a a lot of ideas to help the system. I think we like to try other stuff.
If this will go to city sieging... it will be the same. If a fort is undefendable because of nummbers, only nummbers, this will be the same in city.
it’s not very clear from your post, you complain more about the fact that you can’t defeat destro or that destro can farm an inv meds, but you can’t? the fact that the zerg on the Destro side is now a temporary phenomenon, in a month the zerg will be on the side of order, it has already been a thousand times. the problem of outnumbers of one side over another was always before, and will always be after, unfortunately.
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wpc56
Suspended
Posts: 118

Re: New Forts System

Post#39 » Wed Nov 20, 2019 7:54 pm

It literally takes 1-2 evening to level a dest character to 17 and join the fort? Just do that and switch over until dev finalized their implementation.

Again, you can spend an hour defending or attacking outnumbered with no medals/reward or you can switch over or you can play another game.

No one is forcing you to do anything you don't want to. I personally am an Order player with most of my toons on order and I just log off when it comes to fort. At this point I will only go to support my guild or if order actually has a fighting chance.

colintgallagher
Posts: 18

Re: New Forts System

Post#40 » Thu Nov 21, 2019 12:13 am

Is there a way to restrict new arrivals into the zone in realtime? For example, limiting defending pop to 1.5x attacking pop? Maybe from 1-50 pop there can be any disparity between sides, but once attackers hit 50 the defending pop gets restricted? Forcing attackers to siege a fort where they're suddenly outnumbered 3-to-1 is silly when it's not a strategic decision they'd ever make in the first place.
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