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no fort limit + xrealming + 24 aoe cap = disaster

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Arbich
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Posts: 788

Re: no fort limit + xrealming + 24 aoe cap = disaster

Post#81 » Thu Dec 05, 2019 11:36 am

Direbloodykiller wrote: Thu Dec 05, 2019 9:58 am
Don't compare apples to pears - pug WB's is NOT equal to a zerging blob. A blob is more then one WB.
So conclusion; organised guild WB's never won against the huge mass zerging blob (that is 50+ players mindless zergning) before this new AOE was implimated.
Dalsie already trying to help you, but you continue writing bullshit. Your claim is simply not true.
One example

https://m.youtube.com/watch?v=1n7JnKyj5AA
Arbich-BW/Xanthippe-WP/Schnipsel-AM

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Jabba
Posts: 344

Re: no fort limit + xrealming + 24 aoe cap = disaster

Post#82 » Thu Dec 05, 2019 11:38 am

Anyone that suggests one side should get a combat related benefit as a result of aao is borderline retarded and shouldn't be allowed to make suggestions, on the off chance that the devs are equally retarded and listen to said suggestion.
Tushi Splats Tush Emoalbino Podge

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roadkillrobin
Posts: 2773

Re: no fort limit + xrealming + 24 aoe cap = disaster

Post#83 » Thu Dec 05, 2019 11:46 am

When people gonna realize that ORVR have all to do with leadership, networking, realm communication, terrain managenent, selfless achivement and NOT to do with the skills of keyboard performance of individual players. ORVR outcome is determined by macro achivements, not micro achivements. It requires a different skill set.
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randomeclipse
Posts: 79

Re: no fort limit + xrealming + 24 aoe cap = disaster

Post#84 » Thu Dec 05, 2019 1:28 pm

CountTalabecland wrote: Wed Dec 04, 2019 11:09 pm
randomeclipse wrote: Wed Dec 04, 2019 10:51 pm Is there any other way to get Invader if you don't want to do Forts?
You get 1 medal for winning a defense of the zone prior.
Otherwise forts are the only way.

:(

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zgolec
Posts: 753

Re: no fort limit + xrealming + 24 aoe cap = disaster

Post#85 » Thu Dec 05, 2019 2:06 pm

roadkillrobin wrote: Thu Dec 05, 2019 11:46 am When people gonna realize that ORVR have all to do with leadership, networking, realm communication, terrain managenent, selfless achivement and NOT to do with the skills of keyboard performance of individual players. ORVR outcome is determined by macro achivements, not micro achivements. It requires a different skill set.
Nah. It only require mindless zerging which was proven maaaaany times already.
SM 82 / IB 82 / KOTBS 82 / WL 82 / WP 72 / SW 75
CH 77 / BG 6X / BO 6X / WE 6X / MAG 6X ...and others.

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Akilinus
Posts: 430

Re: no fort limit + xrealming + 24 aoe cap = disaster

Post#86 » Thu Dec 05, 2019 2:49 pm

Its not an advantage playing in a premade. Its a disadvantage not doing it
Kkomrade 80 Zealot Akilinuz 80 Chosen Zaiyer 80 Marauder
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman

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wachlarz
Posts: 798

Re: no fort limit + xrealming + 24 aoe cap = disaster

Post#87 » Thu Dec 05, 2019 3:45 pm

Akilinus wrote: Thu Dec 05, 2019 2:49 pm Its not an advantage playing in a premade. Its a disadvantage not doing it
What fun in premade farming pug ppl ? Pug ppl stop play sc. 2 sc per 1h in the end. Make 6 man premade can fight only with other 6man

Direbloodykiller
Posts: 80

Re: no fort limit + xrealming + 24 aoe cap = disaster

Post#88 » Thu Dec 05, 2019 4:10 pm

Arbich wrote: Thu Dec 05, 2019 11:36 am
Direbloodykiller wrote: Thu Dec 05, 2019 9:58 am
Don't compare apples to pears - pug WB's is NOT equal to a zerging blob. A blob is more then one WB.
So conclusion; organised guild WB's never won against the huge mass zerging blob (that is 50+ players mindless zergning) before this new AOE was implimated.
Dalsie already trying to help you, but you continue writing bullshit. Your claim is simply not true.
One example

https://m.youtube.com/watch?v=1n7JnKyj5AA
Please tell what's not true about my claim.

* pug WB's is NOT equal to a zerging blob
* an organised guild WB can now win against a massive zerg

Tell me where "the bullshit" in this lays.

Added to this, the statement that Mythic during live revoke the higher AOE cap is true, though this didn't happend after a month or a year, it happend after over 50% of the population dropped way after "the beginning".

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zgolec
Posts: 753

Re: no fort limit + xrealming + 24 aoe cap = disaster

Post#89 » Thu Dec 05, 2019 5:09 pm

Direbloodykiller wrote: Thu Dec 05, 2019 4:10 pm * an organised guild WB can now win against a massive zerg
This is not true. Proven both sides.

FMJ/PNP organised WBs owned hard by order zerg.
VII/TC/Beavers organised WBs owned hard by destro zerg.

Nothing fancy here. Zerg can just faceroll anything in their way - except bigger zerg.
SM 82 / IB 82 / KOTBS 82 / WL 82 / WP 72 / SW 75
CH 77 / BG 6X / BO 6X / WE 6X / MAG 6X ...and others.

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Akilinus
Posts: 430

Re: no fort limit + xrealming + 24 aoe cap = disaster

Post#90 » Thu Dec 05, 2019 6:38 pm

wachlarz wrote: Thu Dec 05, 2019 3:45 pm
Akilinus wrote: Thu Dec 05, 2019 2:49 pm Its not an advantage playing in a premade. Its a disadvantage not doing it
What fun in premade farming pug ppl ? Pug ppl stop play sc. 2 sc per 1h in the end. Make 6 man premade can fight only with other 6man
Its fun the first few times. Usually quit if there is nothing to fight
And how fun is it for the 2 only 6mans that is left on the server?
Kkomrade 80 Zealot Akilinuz 80 Chosen Zaiyer 80 Marauder
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman

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