Siege weapon damage.

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Jabba
Posts: 344

Siege weapon damage.

Post#1 » Tue Aug 20, 2019 9:24 pm

Siege weapons should do flat damage, like morales. At the moment they are easily exploitable by certain classes for massive damage (choppa/slayer in particular, especially if they have full invader) You can see the difference between hits from 2 different players, I'll let you have 1 guess which one was the full invader geared slayer....

Image

You can see that the hellblaster is not only benefiting from the rage mechanic of slayer, but also the absurd amount of armour pen a full invader slayer has too.
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Klozje
Posts: 16

Re: Siege weapon damage.

Post#2 » Tue Aug 20, 2019 9:35 pm

Yeah but what about all the PQ's they've fixed?

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Luuca
Posts: 1204

Re: Siege weapon damage.

Post#3 » Tue Aug 20, 2019 11:29 pm

and have you seen the portal animations lately. Absolutely spiffy.

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Yaliskah
Former Staff
Posts: 1974

Re: Siege weapon damage.

Post#4 » Tue Aug 20, 2019 11:37 pm

and these useful answers from these very involved community members.

----->Bugtracker.

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Detangler
Posts: 988

Re: Siege weapon damage.

Post#5 » Wed Aug 21, 2019 12:18 am

what is the 7 piece proc that is doing this? wiki hasn't been updated in ages so i can't look it up....
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K13R
Posts: 117

Re: Siege weapon damage.

Post#6 » Wed Aug 21, 2019 12:27 am

Detangler wrote: Wed Aug 21, 2019 12:18 am what is the 7 piece proc that is doing this? wiki hasn't been updated in ages so i can't look it up....
7th pc for slayer/Choppa are at furious 20% armor PEN on top of a class that can stack the hell out of Weapon skill already

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Goryak
Posts: 191

Re: Siege weapon damage.

Post#7 » Wed Aug 21, 2019 1:38 am

Detangler wrote: Wed Aug 21, 2019 12:18 am what is the 7 piece proc that is doing this? wiki hasn't been updated in ages so i can't look it up....

Try this out. The tool is regularly updated so atm it might be a good idea to use it instead of wiki.

viewtopic.php?f=8&t=29557&hilit=Rockalypse
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