When you say those 3 I suppose you mean offensive, defensive and utilitarian? If so no they wont be split (at least thats not the plan right now but we are only on tanks overhaul atm). And as for how often morales can be used it depends on level of morale ofc and if drains and pumps are in play, that said however I feel that m4 should be possible within 2-3 minute mark yes.Collateral wrote: ↑Wed Aug 07, 2019 8:07 amThanks for clarification. So if I understand, all archetypes can share those 3 types of morale and you won't be splitting them up, at least not completely? Some morales certainly are awesome while many others aren't, as we all know.Natherul wrote: ↑Wed Aug 07, 2019 7:21 amThe other archetypes are scheduled one after another, We just started with tanks. As for what morales should do is to be amazing abilities in either offensive, defensive or utilitarian in nature. With the tank morale overhaul we also attempt to make a baseline for what the morales should do in powerscale dependent on what level of morale they are (however this is not as easy as one might think) and other factors such as pumps in the realm. We also strive to make the speccable M4 actually worthwhile as they are a significant investment. Morales should be an ability that feels awesome to use but not something (at least higher levels) that you can weave into each minute of combat.
You don't want them to be used every minute (m4s at least), and that's understandable. So how often do you want them do be used? After 2 mins of combat, or 3? Or that's still up to debate? Because combat in this game (talking about rvr) is mostly very short, not considering keeps. And it's especially short if one side is very outnumbered. Now of course it's only natural that the bigger side of equal skill will overpower the weaker one, but what about organized groups? If you set the rate so that you reach the stronger morales in 2 or 3 mins (not considering pumps) those organized groups (warbands) almost certainly won't stand any chance unless every such group is a kiting group waiting to build morales, but in which time another force can come from somewhere else. You played in phalanx warbands so you should understand what I'm talking about. Literally each second counts, and I'm afraid that making morales take so long to build will not only make them virtually unusable (like most m4s already are), but will also make combat a lot more one sided when one realm is decently outnumbered. Of course, that all comes down to what morales will be like, and what certain levels of morale will do.
It's definitely a complicated issue. But personally, I don't have a problem with faster rates. It's about the design of morales, and especially about the unmitigatable damage aspect of offensive morales. I hope you will look into that as well.
The later part of the comment I dont understand the point of. If you mean that organized warbands should have it easier vs a larger force I disagree totally. Ofc they will fair better because they are organized but it should not be considered in balance if you have organized vs pug. If balance is supposed to happen it should be based on equal forces of either pug vs pug or organized vs organized.