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Fort disconnect/leave exploit

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anarchypark
Posts: 2073

Re: Fort disconnect/leave exploit

Post#51 » Sat Jul 13, 2019 1:01 am

mubbl wrote: Fri Jul 12, 2019 7:24 am
Spoiler:
anarchypark wrote: Fri Jul 12, 2019 2:46 am 2 fort push simultaneously.
in game point of view, it's battle avoiding.
defenders have to stay in 1 fort for 45min.
attackers don't.
so if they face strong resistance or foresee that will face strong resist,
they can avoid battle and open empty fort.

i thought about attacker lock ( can't leave and join another )
but it will be attacker empty fort + defender empty fort.
attackers will always choose empty fort.

but in strategic or lore point of view,
it's divide and conquer.
Chaos attack Empire, HE send helping troops to Empire, DE attack weaken HE.
it's storyline.
sending enemy force somewhere else to hit weak spot.
it's actually used a lot in 1 orvr zone.
happening with 2 forts is problem.

maybe lockout for 1 hour at the end of fort?
or reduced pop cap for 2nd fort, also weaker lord in this case.
mega blobb love confirmed :D
why limited campaign tactical options? i mean we can also just delete other racial paraings play one week in one pair and make a survey which one will be up for next week like we do with scs...
would be way better to give defenders the option to leave one fort and reinforce other fort.

strong attackers avoid strong defenders.
strong defenders avoid strong attackers.
don't u see the problem?
when city released they'll have to fight at last fort
but there will be ppl who want to open city... so
let's lose, let's not fight, in the war game.

anyway devs fixed issue.
enjoy the battle win or lose.
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deathy
Posts: 25

Re: Fort disconnect/leave exploit

Post#52 » Sat Jul 13, 2019 2:03 am

destro exploiting forts again. went from 50+ destro to 2 with force logs

Maximillian
Posts: 8

Re: Fort disconnect/leave exploit

Post#53 » Sat Jul 13, 2019 2:06 am

And its happening again right now - every single Destro have left Stonewatch to go to Eataine while Order cannot leave as we know our portal won't let us back in. They will cap out the fort in 15 mins when undefended Shining Way is pvdoored. Please patch this broken **** ASAP devs - rush it out as you have to. This is completely broken and Destro are continuing to exploit this on a daily basis now.

Maximillian
Posts: 8

Re: Fort disconnect/leave exploit

Post#54 » Sat Jul 13, 2019 2:12 am

Right now:

Shining Way Population: Destro: 78 Order: 11 Anon: 9
Stonewatch Population: Destro: 0 Order: 40 Anon: 4

This isn't strategy - its exploiting broken mechanics to get free bags/tokens without a fight which need to be fixed ASAP.

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Tesq
Posts: 5704

Re: Fort disconnect/leave exploit

Post#55 » Sat Jul 13, 2019 2:14 am

Now that nath have his link with theirself patch note, could we also discuss stuff like portal positioning since nath said fortress are not over...

1- why attacker have to have portal DIAGONALY to defender last zone wc?
It's dumb ppl just die rel and return to let you stay in combat.

2-You said fortress are closed istance then why the hell the access is in rvr when open world can interfere with your closed istance? please as in live we had portal for city istance in wc at some point, move these into wc thx.

P.s we left stonewatch because some dumb party decided (as described above) to mess up our entrance and wb fixing and **** our step 1 by exploit the respown kv point at wc, throw his body at us over and over.
You exploited first yet again as per usuall like push and zerg chaos/emp.pairing know we have a big malus def there so shut up you are ridiculus the more the time it pass. And be damned if its not every morning there is an attempt at maw the fact that game give you an exploit by default dosent make it less profitable.....images are clear, maw door is a joke; if you loose as atk maw is all your fault for be **** in step 1 as the only option to defend maw is over buff lrod from step 1 and def 3rd floor.

#respawn-and-be-meat-shield-equal-strategy-destru-bias-u.u

P.P.s also do you really thought we gona push that shitty is dwarf fort entrace fairly after you messed up our step 1? Whats your prob? Can you play only if oppo faction have an handcap? bye bye

P.P.P.s: and before anyone start getting some funny idea i wanna remember that destru for farm was punished for wipe once in t2 while order was graced 2 times with pure exscuses for similar cases like this one in past. Since i have better memory it seems, take my word that this kind fo "grace"it has happened not once but twice for orders....so how should i say ; regarding this case....deal with it orders?
Last edited by Tesq on Sat Jul 13, 2019 3:31 am, edited 2 times in total.
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wonshot
Posts: 1101

Re: Fort disconnect/leave exploit

Post#56 » Sat Jul 13, 2019 2:58 am

Lets clear up some random accusations being thrown around here:

Destro using book of binding, out of Stonewatch is not "force closing down the game" to get out and start the Eatain siege.
Also Detro being portal blocked by a group of CNTK members in KV and loose their reservations is just as creative as destro doing double fort pushes. Atleast this is fighting, where as the double push is leaning more towards abandoning the fighting.

With that being said, why are NA order not actually being proactive and doing something about this situation? When you see destro are in KV initially doing the siege of the keep, why not go siege down Eatain keep and push out of the double-fort-danger-zone? If they split their forces you might stand a better chance anyways. I truely understand how this is not fun, and the portal-bug being super frustrating. But there is active moves you can do, to get out of this situation instead of just throwing yourself on the ground claiming the victum-role.

Dont let destro have the zones "for free" or stall the 2nd zone long enough for the first Fort to expire.
but lets see on patchday
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jasonX
Suspended
Posts: 178

Re: Fort disconnect/leave exploit

Post#57 » Sat Jul 13, 2019 3:53 am

wonshot wrote: Sat Jul 13, 2019 2:58 am Lets clear up some random accusations being thrown around here:

Destro using book of binding, out of Stonewatch is not "force closing down the game" to get out and start the Eatain siege.
Also Detro being portal blocked by a group of CNTK members in KV and loose their reservations is just as creative as destro doing double fort pushes. Atleast this is fighting, where as the double push is leaning more towards abandoning the fighting.

With that being said, why are NA order not actually being proactive and doing something about this situation? When you see destro are in KV initially doing the siege of the keep, why not go siege down Eatain keep and push out of the double-fort-danger-zone? If they split their forces you might stand a better chance anyways. I truely understand how this is not fun, and the portal-bug being super frustrating. But there is active moves you can do, to get out of this situation instead of just throwing yourself on the ground claiming the victum-role.

Dont let destro have the zones "for free" or stall the 2nd zone long enough for the first Fort to expire.
but lets see on patchday
Finally a man with brains!!! :). Expecting serious resistance and smart counter-strategies from VII! Like the one you did 2 days ago in KV and Eataine! Good job folks! Keep raising the competition level! Its healthy for both factions!
Last edited by jasonX on Sat Jul 13, 2019 3:59 am, edited 2 times in total.
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jasonX
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Posts: 178

Re: Fort disconnect/leave exploit

Post#58 » Sat Jul 13, 2019 3:57 am

Maximillian wrote: Sat Jul 13, 2019 2:12 am Right now:

Shining Way Population: Destro: 78 Order: 11 Anon: 9
Stonewatch Population: Destro: 0 Order: 40 Anon: 4

This isn't strategy - its exploiting broken mechanics to get free bags/tokens without a fight which need to be fixed ASAP.
Hahaha omg your statistics are so biased. At a point the order population in Stonewatch was 60 vs 59 destro but for some reason you did not mention that. Moreover when we left Stonewatch Order were 60+ and when we returned they were 35.
Why did the leave? To get double loots from loosing Shining way. The final number of order in shining way was 29.... I was checking the pop all the time. Plus they never even try to steal a flag in S2 shining way to loose faster.

Better start blaming your own faction for quitting and running behind loots.

We did not roll for bags in Stonewatch. We just took the looser's rewards (4 medals amd 30k rp). We just came back to crush you just to lock the 2 pairings.

Since now you know our strategy just stay in the first fort and get the win. Dont run like crazed lootwh@%#e to the second one to get both looser rewards.

Salt
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Zaxxond
Posts: 431

Re: Fort disconnect/leave exploit

Post#59 » Sat Jul 13, 2019 5:35 am

jasonX wrote: Sat Jul 13, 2019 3:57 am
Maximillian wrote: Sat Jul 13, 2019 2:12 am Right now:

Shining Way Population: Destro: 78 Order: 11 Anon: 9
Stonewatch Population: Destro: 0 Order: 40 Anon: 4

This isn't strategy - its exploiting broken mechanics to get free bags/tokens without a fight which need to be fixed ASAP.

Since now you know our strategy just stay in the first fort and get the win. Dont run like crazed lootwh@%#e to the second one to get both looser rewards.

Salt
The key thing you said which is don't follow us so Order and Destro alike can win empty instances. Seems reasonable.
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DanielWinner
Posts: 727
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Re: Fort disconnect/leave exploit

Post#60 » Sat Jul 13, 2019 5:54 am

The topic was answered.
Wait for the patch guys.
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