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Fort disconnect/leave exploit

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zulnam
Posts: 200

Fort disconnect/leave exploit

Post#1 » Fri Jul 12, 2019 12:37 am

Problem: During off-peak hours (00-03 AM CET) players take advantage of low population to push two T4 zones, take one, reach one fort, book out and then take the other zone and go fort, thus exploiting the 4 invader medallions for players who get disconnected during forts.

Official company solution: redo the fix so that medallions are only given on genuine disconnect and not on fort leave.

Limited time volunteer solution: give them nothing.

I am ashamed to see and take part in this sort exploiting of behaviour on destro side, complete with people patting themselves on the back for a job "well done" in the "discord required" warbands.

You, sirs, forget why you WAAAGH.

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deathy
Posts: 11

Re: Fort disconnect/leave exploit

Post#2 » Fri Jul 12, 2019 12:58 am

game needs fixed fast before we loose the rest of order.

jasonX
Suspended
Posts: 178

Re: Fort disconnect/leave exploit

Post#3 » Fri Jul 12, 2019 1:00 am

Well those same "exploiters" returned to the initial fort and won it. Even though they wernt going to roll on the drops or get more than 4 medals. Just to see the enemy faction loosing. Moreover those same "expoiters" pushed all those zones since t2 and take like 2RRs per day with the kills they make... quite productive right?

Its a pitty you carry so much toxicity for your own faction. GG

P.S.: Order is fine. We got our assess kicked by VII quite a few times today.
GJ Erihon! See you on the battlefield mate!
Gitbane 81RR Choppa, proud guild master of Wispers of Mutiny
Gitbaner 77RR Chosen, tankier version of Gitbane
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Gitbaneus 81rr BW
Gitbone 77rr Slayer

zarcis08
Posts: 1

Re: Fort disconnect/leave exploit

Post#4 » Fri Jul 12, 2019 1:14 am

The way I see it Order have the same option to do the same and they've used their fair share of exploits just the same in the past. The only problem that makes it "unfair" is the fact that they don't have the leadership at night to counter this. If they did it would be on an equal playing field.
Grockar - 67rr BO

User avatar
bctakhy
Posts: 110

Re: Fort disconnect/leave exploit

Post#5 » Fri Jul 12, 2019 2:41 am

I dont get it. Where is the exploit in leave a fortess to go to open second fort?
We take both fortess. Where order who leave 1 fortess undefended, just to AFK in the other one.

anarchypark
Posts: 1602

Re: Fort disconnect/leave exploit

Post#6 » Fri Jul 12, 2019 2:46 am

2 fort push simultaneously.
in game point of view, it's battle avoiding.
defenders have to stay in 1 fort for 45min.
attackers don't.
so if they face strong resistance or foresee that will face strong resist,
they can avoid battle and open empty fort.

i thought about attacker lock ( can't leave and join another )
but it will be attacker empty fort + defender empty fort.
attackers will always choose empty fort.

but in strategic or lore point of view,
it's divide and conquer.
Chaos attack Empire, HE send helping troops to Empire, DE attack weaken HE.
it's storyline.
sending enemy force somewhere else to hit weak spot.
it's actually used a lot in 1 orvr zone.
happening with 2 forts is problem.

maybe lockout for 1 hour at the end of fort?
or reduced pop cap for 2nd fort, also weaker lord in this case.
Last edited by anarchypark on Fri Jul 12, 2019 4:17 am, edited 2 times in total.
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DokB
Legacy RR80
Posts: 516

Re: Fort disconnect/leave exploit

Post#7 » Fri Jul 12, 2019 2:52 am

I don’t see the issue and frankly I don’t blame anyone for wanting or finding ways to lessen the grind for Invader.
Zoggof - Black Orc
Doinks - Ironbreaker
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User avatar
zulnam
Posts: 200

Re: Fort disconnect/leave exploit

Post#8 » Fri Jul 12, 2019 2:58 am

You have some nerve, Gitbane.

Make sure you keep that discord server running. You’ll need it for all those empty keeps and forts.

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Manatikik
Posts: 1124

Re: Fort disconnect/leave exploit

Post#9 » Fri Jul 12, 2019 3:01 am

I think people need to re-evaluate what an ‘exploit’ is...
<Montague><Capulet>

User avatar
bctakhy
Posts: 110

Re: Fort disconnect/leave exploit

Post#10 » Fri Jul 12, 2019 4:10 am

anarchypark wrote:
Fri Jul 12, 2019 2:46 am
2 fort push simultaneously.
in game point of view, it's battle avoiding.
defenders have to stay in 1 fort for 45min.
attackers don't.
so if they face strong resistance or foresee that will face strong resist,
they can avoid battle and open empty fort.

i thought about attacker lock ( can't leave and join another )
but it will be attacker empty fort + defender empty fort.
attackers will always choose empty fort.

but in strategic or lore point of view,
it's divide and conquer.
Chaos attack Empire, HE send helping troops to Empire, DE attack weaken HE.
it's storyline.
sending enemy force somewhere else to hit weak spot.
it's actually used a lot in 1 orvr zone.
happening with 2 forts is problem.

maybe lockout fort for 1 hour?
or reduced pop cap for 2nd fort, also weaker lord in this case.

Sorry, some weeks i dont play, maybe i missed anything. Why defenders cant leave fort? I check pop all time and there where room in both fortess all time, for both sides. Or u mean by cant leave, u dont wanted risk u spot in fort like attackers did?

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