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quick feedback from new change "real campaign" open pairings

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flintboth
Posts: 440

quick feedback from new change "real campaign" open pairings

Post#1 » Sun Jun 30, 2019 8:20 am

Hi, I log in this morning, Destruction players was on TM order keep, SoR show me on inner door 80 %; Order players was on Praag Destro keep, SoR show me inner 50 %.

I go to Praag for defend and gank, 120 AAO, a tank ask for invit , we up a WB, with 6 players invited on the way we bring some supplies to our warcamp flag and move to our keep "Southern Garisson" >>> West postern >>> outer wall >>> inner postern.
Our Lord down (one bug : SoR show me both keep in blue but on the map our keep was red).
Inside there was no Order at bottom floor and only 10 Orda players to defend flag room (our ruin keep), some AFK, some out of party so with others Destro coming (solo or from other WB coming from TM) we wiped them and taken back our flag.

TM Destro attack failed at Orda keep as we heard on /T4 and more Destruction players was coming for help Praag def.

One or Two Order's WB moving back to our keep and takin back the flag.

Destruction players Taking back the flag after some good fight.

But for the end Order who was holding our keep for the third time was able to throw one WB to try to take three BO (to lock the zone) but their WB was wiped at "Manor of Ortel Von Zaris" BO so our WB pushed to our "Ruin" keep by West postern and inner postern.
Only 10 Order at bottom floor BUT one Order WB who was hidding around push in our back and wipe us (as open WB and in regard of the emergency to move the most fast as possible we was only half players of the WB for this attack).

Order WB who was wiped at Manor BO have surely release at their warcamp and push to "Martyr Square" BO and finaly take three BO and lock the zone.

Really amazing to play a large campaign with many good actions and differents battles scales in regards of Objectives.
You are free to chose where you want to go, you can invit realm mate around and have a real impact on the RvR events because game is less about zerg now.
monkey 079 (test failure - escaped)

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Alfa1986
Posts: 542

Re: quick feedback from new change "real campaign" open pairings

Post#2 » Sun Jun 30, 2019 9:07 am

flintboth wrote: Sun Jun 30, 2019 8:20 am
You are free to chose where you want to go, you can invit realm mate around and have a real impact on the RvR events because game is less about zerg now.
I don’t think so, yesterday Destro won elf fort only thanks to the Zerg, (there was simply a huge amount of Destro in the game ). and since the main forces of order were at the fort in reik, the fort in elf was practically unprotected and Destro won it quite easily. so the zerg still has a huge advantage for the faction. although of course the new system gives so much choice of strategies, it’s true.
15th orks on a dead elf's chest
yo ho ho and a bottle of rum

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flintboth
Posts: 440

Re: quick feedback from new change "real campaign" open pairings

Post#3 » Sun Jun 30, 2019 9:11 am

Player issue, if there are no players to play in others zones, there are only zerg possible.
With the new change, zerg is not the only way but this is to the players to chose now not a mecanic fail.
monkey 079 (test failure - escaped)

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Alfa1986
Posts: 542

Re: quick feedback from new change "real campaign" open pairings

Post#4 » Sun Jun 30, 2019 9:35 am

flintboth wrote: Sun Jun 30, 2019 9:11 am Player issue, if there are no players to play in others zones, there are only zerg possible.
With the new change, zerg is not the only way but this is to the players to chose now not a mecanic fail.

very effective strategy in my opinion for the big guilds and premiedes will be:
- take two directions and make active battles in front of the fort zones.
- capture one zone, and send pugs to the main forces of the defenders
- quickly leave to second zone, and do second parallel fort
- Attacking second fort with weak defenders
15th orks on a dead elf's chest
yo ho ho and a bottle of rum

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Tesq
Posts: 5704

Re: quick feedback from new change "real campaign" open pairings

Post#5 » Sun Jun 30, 2019 4:25 pm

Because there is not a spread meccanic over maps in oRvR currently as repeated multiple times.

Like a big global timer for all flags in game with malus for aao side in reaources ( need more to be on par) and lock requirement (need more flags) so that ppl must split 100% of time on all flag for ranking and lock zone pre and post keep siege.... At that point underdog can decide where fight equally and it will not be zerg anymore

Dosent matter the pairing system...till something with same criteria is implemented we will have the same problem over and over and over but lack in acknowledge this has been finely proved even considering is such a small thing to do compared to massive rework.

Instead we had a system once which forced you to split during keep siege....lol
Then the idea was abbandoned lolx2...
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flintboth
Posts: 440

Re: quick feedback from new change "real campaign" open pairings

Post#6 » Sun Jun 30, 2019 8:05 pm

Zerg is the final step for seige.

In real life (history) or In game you have to outnumbered your enemy (kill the most of them on the battlefield) to be able to seige their keep or is not possible or a big fail.

Here with open zone there is less zerg on battlefield because you can work (if you want) to rank your keeps on the others zones and you have to do it if you want to pressure the other realm players and leaders.
With pressure from multiple zones attackable you can split the enemy force, that can give you more good occasion to attack one of their keep.

Here the chalenge is to manage three pairings nothing more, battles have to follow.

If one realm is just full of followers with only one real leader as we can see some times, they are punisheg for that "in open pairings".
Because more leaders (more WB) you have in one realm more possibilities you have for the players and for the attacks.
monkey 079 (test failure - escaped)

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Alfa1986
Posts: 542

Re: quick feedback from new change "real campaign" open pairings

Post#7 » Sun Jun 30, 2019 8:16 pm

Today, order play just at the height of its capabilities. Destro all day jumped from zone to zone, and only did what failed all its sieges. I am tired of counting how many times the destro tried today to attack the Keep in Prag) I think 10-15 times. Pugs cursing each other in the chat, it was fun. Congratulations to order that they did not let Destro organize two forts at prime time as yesterday)
15th orks on a dead elf's chest
yo ho ho and a bottle of rum

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flintboth
Posts: 440

Re: quick feedback from new change "real campaign" open pairings

Post#8 » Sun Jun 30, 2019 8:51 pm

It is hard to take a zone at this time of the day, "Southern Garison" (Praag keep) is a pain and KV is a nightmare for most of us.

Here you have to work on the players moral and to rank your zones and don't strive too hard for the "zone lock", get out your head and look around (open zones, others pairings).
This is a battles game for sure but too many players avoid the pairings strategy part (I m not speaking about battlefield strategies, flank, sandwich...) to see only one way, the one they chose.
Nice to persist but if you persist too much without any succes you just broke your moral and the players moral.

Order was just defending and blobing most of the time, when I was looking SoR they was holding only one BO for all the pairings.
We take Shadowland at 9:00 pm and it is one step to go to Dragonwake and tak the Elf pairing.
monkey 079 (test failure - escaped)

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DirkDaring
Posts: 425

Re: quick feedback from new change "real campaign" open pairings

Post#9 » Sun Jun 30, 2019 10:32 pm

Now they need to remove the AOE caps , and remind the zerglings that they are no longer safe, riding the Zerg.

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Tesq
Posts: 5704

Re: quick feedback from new change "real campaign" open pairings

Post#10 » Sun Jun 30, 2019 11:41 pm

DirkDaring wrote: Sun Jun 30, 2019 10:32 pm Now they need to remove the AOE caps , and remind the zerglings that they are no longer safe, riding the Zerg.
Oh yes tell it when 2 wb vs 1will ki ya because you cannot manage to soak all dmg on 8 tanks....

Work all gold till 1wb premade face pug only.

Increase ttk in orvr and remove dumb ista drop morales is the way..
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