Oh yes tell it when 2 wb vs 1will ki ya because you cannot manage to soak all dmg on 8 tanks....alredy saw it everyone will explode bad also server performance? Lol...DirkDaring wrote: ↑Sun Jun 30, 2019 10:32 pm Now they need to remove the AOE caps , and remind the zerglings that they are no longer safe, riding the Zerg.
Work all gold till 1wb premade face pug only. There is no counterplay im 2wb vs one then. It also remove any positioning advantage as such any pull on backline will mean any part in the engagement gona be in aoe range of each other.
Increase ttk especially on tanks in orvr and remove dumb ista drop morales is the way..that way organizes wb can move free and go where they want when they want. Soak dmgs on tanks by play well and focus where they see fit and repeat till one side gain a clear advantage over the other and finish it without care much about numbers...of tank cant die under heal no matter what then the numbers matter a lot less...there was a reason if it was nerfed in live, the higher the ttk is the shitier play without target cap is.
Especially they even nerfed bw/sorc aoe after that to add more to the table because it was still plain dumb.
Higher ttk = more fun for every one involved
Tank cannot die under heals =1 organized wb can kill all opp zerg