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new siege mechanic under 1 open zone system

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anarchypark
Posts: 2075

new siege mechanic under 1 open zone system

Post#1 » Sun Jun 23, 2019 7:25 am

ram spawning at 2 star was introduced to slow down empty zone locks.
with 1 open zone system, stalemate timer seems increased.

we have door hp reduced after repair.
multiple ramming could be new trend of siege.
factions will exchange multiple door breaks.
fast tempo of attack - regroup - defence, back and forth could be fun.

i suggest
1. reduce siege weapons respawn timer.
2. ram spawning at rank 1.
3. or review resource requirement for ranking up. rank 5 lock could be viable option.

goal : reducing stalemate.
SM8, SW8, AM8, WL7, KoBS5, BW5, WP8, WH7, IB7, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

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Natherul
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Re: new siege mechanic under 1 open zone system

Post#2 » Sun Jun 23, 2019 7:33 am

This is probably not a liked statement but there is nothing wrong with a stalemate if its due to fair conditions.

And as stated in previous posts the 1 open zone system is temporary.

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anarchypark
Posts: 2075

Re: new siege mechanic under 1 open zone system

Post#3 » Sun Jun 23, 2019 8:48 am

Natherul wrote: Sun Jun 23, 2019 7:33 am This is probably not a liked statement but there is nothing wrong with a stalemate if its due to fair conditions.

And as stated in previous posts the 1 open zone system is temporary.

on the field, equal forces exchanging punches to reduce enemy number, that's fine stalemate.
there is action.
in the keep, defenders wait to farm enemy, attackers wait to door repaired, that's bad stalemate.
there's no action.

faster ram would give attackers more chance to try. win or lose it'll progress action.
resulting in reduced door or defender become attacker.

if it's too much work for temporary system, maybe players adjust themselves in time.
SM8, SW8, AM8, WL7, KoBS5, BW5, WP8, WH7, IB7, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

dansari
Posts: 2524

Re: new siege mechanic under 1 open zone system

Post#4 » Sun Jun 23, 2019 10:28 am

Natherul wrote: Sun Jun 23, 2019 7:33 am This is probably not a liked statement but there is nothing wrong with a stalemate if its due to fair conditions.
The problem is that it is normally not due to fair conditions. This might specifically be an NA problem, but one side can be completely crushing a zone and it still takes an hour and a half to finally rank up enough to start a keep siege, which is what everyone wants anyway. It's no fun for the "attackers" since they don't have anything meaningful to fight, constantly roaming from BO to BO, and it's no fun for the "defenders" because it takes so long to get to the point where you can concentrate pugs in an area and use funnels to equalize a fight.
<Salt Factory>

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Alfa1986
Posts: 542

Re: new siege mechanic under 1 open zone system

Post#5 » Sun Jun 23, 2019 10:29 am

making so that the damaged doors are not restored is the only way to take the keep in the war with the zerg warrant. in the situation that yesterday was in Prag, if the doors were not restored, then one would have to wait until order went beyond the fortifications, and to quickly take up these fortifications without already letting order inside the keep. break the second gate, and kill the lord. this would give more space for maneuvering and coordinating the warband, since it would be necessary to take care not only at the time of attacking enemy keep but also defending one’s own.
15th orks on a dead elf's chest
yo ho ho and a bottle of rum

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madmalky2014
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Posts: 158

Re: new siege mechanic under 1 open zone system

Post#6 » Sun Jun 23, 2019 4:39 pm

I get the fact that this is something needed by the dev team to work future development which i guess is probably City Siege related. Therefore less moaning about it and put up with it meantime as we will have new content and much more rewarding game in the long run.

Im not a coder by any means but can undestand the reason for one zone is a necessary step towards getting future prepared properly.

Keep up the good work people need to realise this is not a finished product but work in progress and is moving along very nicely.

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