Choppa Pull
Posted: Wed Jun 12, 2019 10:27 pm
Please can you do something about Choppa pull as it has 3 gamebreaking issues right now when there is a choppa or multiple choppas around. Last night I was repeatedly pulled through the floor of the keep in Eataine as were others. Also it seems to ignore the Y axis unlike other pulls so I have been pulled off walls onto the ground below a number of times to certain death. Finally, it also does not seem to have a cool down so if multiple choppas are using it you get bounced around like a yo-yo ball and there really is no escape unlike with other forms of cc. It is frustrating, annoying and clearly broken.
This is an awesome game and I thoroughly appreciate the work the devs do for us, however most of us Order would appreciate it if you could please get it to (a) conform to line of sight by perhaps doing a LOS check at the point of pulling to allow us to LOS the pull like we (sometimes depending on lag) can with mara or WL pulls (b) apply the Y axis as the other pulls (as far as I can tell) do so it can only pull if you are on or slightly off the same elevation and (c) be subject to unstoppable.
Thanks. This would make the game considerably less frustrating that it is at the moment.
This is an awesome game and I thoroughly appreciate the work the devs do for us, however most of us Order would appreciate it if you could please get it to (a) conform to line of sight by perhaps doing a LOS check at the point of pulling to allow us to LOS the pull like we (sometimes depending on lag) can with mara or WL pulls (b) apply the Y axis as the other pulls (as far as I can tell) do so it can only pull if you are on or slightly off the same elevation and (c) be subject to unstoppable.
Thanks. This would make the game considerably less frustrating that it is at the moment.