You are welcome. Now you can hide around BO wherever you want, without temptation to get that renown tick .
Improve the radius of action on BO
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Before posting on this forum, be sure to read the Terms of Use
Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Re: Improve the radius of action on BO
You are welcome. Now you can hide around BO wherever you want, without temptation to get that renown tick .
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Re: Improve the radius of action on BO
This was a long overdue and extremely welcome change, very happy about this.
Rip Phalanx
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- Posts: 700
Re: Improve the radius of action on BO
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Hargrim
- No microticks on BOs if there are more than 12 people on a BO
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Really??
I wasn't specting that...that not improve the BO's for sure.
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You are welcome. Now you can hide around BO wherever you want, without temptation to get that renown tick .
[/quote]
Very good change, reasonable and hoping. Ty for great work!
Hargrim
- No microticks on BOs if there are more than 12 people on a BO
[/quote]
Really??
I wasn't specting that...that not improve the BO's for sure.
[/quote]
You are welcome. Now you can hide around BO wherever you want, without temptation to get that renown tick .
[/quote]
Very good change, reasonable and hoping. Ty for great work!
Re: Improve the radius of action on BO
You are trying to make the players play the game the way you want, and that doens't work on that way.
That's isn't freedom of action, it's the oppossite.
You as a Dev, ask me(the player) to make extensive arguments or explanations, so if i have to talk about any class i have try every single class, so i have to level up one of each, then "i know what i'm talking about before post", for now i have more than 8 40's and some toons coming up. I don't need anything, just for make that clear.
My proposal was for bringing more options to the players who doesn't have the renown but still want to play the game on other ways than the zerg. You missunderstood completly my proposal and you've done the oppossite.
The player goes where the renown is until they reach lvl 80 as simple as that. Again all is about numbers on the screen, no more no less.
If the game was properly finished maybe the changes could be great, but the game is far from being finished and is becoming a Korean grinding game, well again the time has something to say, so i'll wait to see how the player base reacts and what's the "new type of game".
8x -> Zealot
7x -> Magus, rSH, Sorcerer, Shammy Heal, mSH
6x -> Shammy dps
5x -> DoK , Wich Elf, Choppa, Chosen, BWizard
4x -> Mara
3x -> BG, Zealot dps
2x -> BO, 3rd Shammy
7x -> Magus, rSH, Sorcerer, Shammy Heal, mSH
6x -> Shammy dps
5x -> DoK , Wich Elf, Choppa, Chosen, BWizard
4x -> Mara
3x -> BG, Zealot dps
2x -> BO, 3rd Shammy
Re: Improve the radius of action on BO
numbers on the screen sure is a motivator for people but why would we want to encourage the blobbing on BOs? Thats not engaging gameplay (tbh its hard to call it gameplay at all).
Now there should be some incentive to keep the BOs controlled by your realm yes but the major incentive should not be to stay there but to take the opponents BOs and fight the opponent to gain control of the zone.
Now there should be some incentive to keep the BOs controlled by your realm yes but the major incentive should not be to stay there but to take the opponents BOs and fight the opponent to gain control of the zone.
Re: Improve the radius of action on BO
LoLNatherul wrote: ↑Sat Aug 25, 2018 11:47 am numbers on the screen sure is a motivator for people but why would we want to encourage the blobbing on BOs? Thats not engaging gameplay (tbh its hard to call it gameplay at all).
Now there should be some incentive to keep the BOs controlled by your realm yes but the major incentive should not be to stay there but to take the opponents BOs and fight the opponent to gain control of the zone.
Read again my proposal because it's against the blob.
I'm talking about ambushing the enemy and finding other ways to protect(and getting my rewad) the BO's without being a "sitting duck" on a flag.
8x -> Zealot
7x -> Magus, rSH, Sorcerer, Shammy Heal, mSH
6x -> Shammy dps
5x -> DoK , Wich Elf, Choppa, Chosen, BWizard
4x -> Mara
3x -> BG, Zealot dps
2x -> BO, 3rd Shammy
7x -> Magus, rSH, Sorcerer, Shammy Heal, mSH
6x -> Shammy dps
5x -> DoK , Wich Elf, Choppa, Chosen, BWizard
4x -> Mara
3x -> BG, Zealot dps
2x -> BO, 3rd Shammy
Re: Improve the radius of action on BO
no, your OP suggest only increasing the area making the blob of semi inactive players slightly less dense but it would not do anything to dissuade them to stop being semi afk
Re: Improve the radius of action on BO
I don't want to enter a "i say that or you say that", but:
I just say:
"I'm talking about ambushing the enemy and finding other ways to protect(and getting my rewad) the BO's without being a "sitting duck" on a flag."
And that's what the OP says:
"Making the radius bigger (a lot lot bigger) brings:
- You can get defensive positions <--- Formations
- You can ambush your enemy <----!
- Spread the fight instead of fighting on a 40ft radius (wich turns in "kill or die")
- All that above and you still get the BO inf/rep ticks, wich is what the player moslty is looking for (numbers on the screen)"
If that is a "no" for you, ok i can respect that.
8x -> Zealot
7x -> Magus, rSH, Sorcerer, Shammy Heal, mSH
6x -> Shammy dps
5x -> DoK , Wich Elf, Choppa, Chosen, BWizard
4x -> Mara
3x -> BG, Zealot dps
2x -> BO, 3rd Shammy
7x -> Magus, rSH, Sorcerer, Shammy Heal, mSH
6x -> Shammy dps
5x -> DoK , Wich Elf, Choppa, Chosen, BWizard
4x -> Mara
3x -> BG, Zealot dps
2x -> BO, 3rd Shammy
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Re: Improve the radius of action on BO
@notre
Probably have misunderstood your feedback, but, according now you can have an infinite radius for 2 mins i don't see the point . Each defense/ attack ticks afaik are quadran based (which explain why sometime a group can have a defense tick from a BO he has never seen...).
Probably have misunderstood your feedback, but, according now you can have an infinite radius for 2 mins i don't see the point . Each defense/ attack ticks afaik are quadran based (which explain why sometime a group can have a defense tick from a BO he has never seen...).
Re: Improve the radius of action on BO
Hi Yaliskah,Yaliskah wrote: ↑Sat Aug 25, 2018 12:05 pm @notre
Probably have misunderstood your feedback, but, according now you can have an infinite radius for 2 mins i don't see the point . Each defense/ attack ticks afaik are quadran based (which explain why sometime a group can have a defense tick from a BO he has never seen...).
Before the patch you see all the players looking the flag...literally.
With that you'll get a wb running from BO to BO and the enemy wb behind taking the same BO's without figthing. I've seen that before.
Greenskin maps are awesome for ambushes, Elfs maps are great for defensive positions due too the bridges and rivers, but that doesn't matter at all if the players doesn't see the tick.
Most of the players have done already all the content on Live, so they only seek getting lvl 80 as fast they cant, so they can play the game "properly" and others only want the "easy win" version, that's what's making the players go for "blob" or the semi-afk.
8x -> Zealot
7x -> Magus, rSH, Sorcerer, Shammy Heal, mSH
6x -> Shammy dps
5x -> DoK , Wich Elf, Choppa, Chosen, BWizard
4x -> Mara
3x -> BG, Zealot dps
2x -> BO, 3rd Shammy
7x -> Magus, rSH, Sorcerer, Shammy Heal, mSH
6x -> Shammy dps
5x -> DoK , Wich Elf, Choppa, Chosen, BWizard
4x -> Mara
3x -> BG, Zealot dps
2x -> BO, 3rd Shammy
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