The amount of people afking is a minority now, who can be booted when a warband leader notices. In the past system you could have entire warbands afking at flags.Alfa1986 wrote: ↑Tue Jul 23, 2019 7:04 amand how is carrying supplies eliminate afk? one carries supplies and half the warband is in afk.BeautfulToad wrote: ↑Tue Jul 23, 2019 12:26 amThe supplies were added because people would afk at the flags for sometimes hours contributing nothing. It was actually very infuriating. It is a shame but that's why supplies were added.Raggaz wrote: ↑ Also I think another huge problem is people going to keep and waiting.
What happened to getting BOs and them repairing the door/lord?
If this is separate from the realm war, I am not sure there is much of a problem. Or any changes to flags have to take into account the realm war.
Well, even if you look at the current system. the goal of one side is to take supplies, the goal of the other is to prevent the first side from taking suppies. But then why can't I see the enemy who is currently doing it? it would be better if I could see who and where at the moment carries supplies, so that I could intercept him, kill and take away supplies.
it is also not clear why various resources were made for destro and order.
There is an issue now for the outnumbered side. There is no RR, XP or loot to be had being outnumbered, which was not the case in single zone blobbing. The really good warband leaders on destro side, people like Gufrip, know this and won't stay in an RvR lake long if order have high AAO. It's better to move zone and push elsewhere. It's efficient in terms of progression.
That needs to be fixed as soon as possible, but I don't think it needs to result in massive changes to oRvR. In terms of efficiency, if the other side has several more players than your side, the most efficient tactic is to decide early which fort you will try to defend and let the side with more numbers get there (building enough contribution to get reservations only). This will mean all your defenders are in a single fort and you will have a chance of winning to get medallions. That is a problem with the current system, and the whole "dont reward defenders" was designed to make those kind of strategies less appealing, it also rewards you for going on the side that's able to push multiple zones.
The proposal that an outnumbered side will have its location given to the enemy would make the hard task of running supplies with AAO impossible.