I like that you guys recently added test dummies for testing ability damage in the cities, but the current implementation is kind of useless for drawing any kind of real conclusions about your damage output.
Could there be different test dummies implemented with different resist and defensive stats for testing? For example a heavy test dummy with high armor, resists and toughness, medium dummy with medium def stats, and a light dummy low def stats. This would help greatly in testing your damage output on varying defense values.
Test dummies
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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Before posting on this forum, be sure to read the Terms of Use
Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
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Re: Test dummies
This would help a lot. Was thinking the exact same thing!
Kopanaou, Elfas, Kalomoira
Re: Test dummies
can you add target dummy with positioning requirement and without 100% crit chance? crit is random while i want to see changes in base damage
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