I like that you guys recently added test dummies for testing ability damage in the cities, but the current implementation is kind of useless for drawing any kind of real conclusions about your damage output.
Could there be different test dummies implemented with different resist and defensive stats for testing? For example a heavy test dummy with high armor, resists and toughness, medium dummy with medium def stats, and a light dummy low def stats. This would help greatly in testing your damage output on varying defense values.
Test dummies
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
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Re: Test dummies
This would help a lot. Was thinking the exact same thing!
Kopanaou, Elfas, Kalomoira
Re: Test dummies
can you add target dummy with positioning requirement and without 100% crit chance? crit is random while i want to see changes in base damage
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