Darosh wrote: ↑Fri Apr 20, 2018 5:18 pm
Martok wrote: ↑Fri Apr 20, 2018 3:37 pm
This sounds like the perpetual North American complaint,
where the SC pool from which players Que tends to be so small the participants become repetitive. Additionally this renders the PUG SC more vulnerable to six-man pre-made groups duo-queing their way in. It is just the nature of the beast.
THIS is what baffles me the most. The player pool is so tiny that you are bound to get to know each other yet people don't group.
It's a sad act that continues indefinetly.
Abbd: Even if just 24 players were online, you'd see at most one duo per realm ~ 6mans tend to login together... /5 is either a desert or a trainwreck.
I play during both EU prime time and NA prime time (depending on the day) and I can tell you that the vast majority of NA Order players I repeatedly run into in SCs are just bad players. Mean of me to say it, perhaps, but it's true. They're just not good at the game; they don't assist train, they don't pre-HoT, they don't cleanse, they don't use their morales outside of DPS using sever nerve, they don't usually go for objectives, and they especially do not target the right people.
Additionally, Order almost NEVER has a good group composition for scenarios. Destro nearly always has at least 3 healers, at least 3 actually defensively specced tanks, and uses the strong DPS classes such as Sorcerer or Magus. Order typically has 2 or 3 2hander tanks who don't guard, maybe a single lowbie healer if we're lucky, usually no healers at all, and a ton of Shadow Warriors who, let's be honest here, are not as good as BW/Sorc at range and require guards and heals that we usually don't have to function in melee as Assault.
All that on top of the fact that the playerbase during NA time is small enough to consistently run into the same players on both sides leads to a perpetual stomping of Order over, and over, and over again.
Is there a solution? I honestly don't know. There is a clear gap in gear, skill, and wealth between Order and Destro NA (I rarely see Order scenario players have potion buffs, while I rarely see Destro players without them). For a long time I believed that the most expedient solution was to allow each team only two healers per side, and not even start unless those two spots are filled, as Order's lack of healers is by far the biggest contributor, but doing so with NA's limited playerbase would probably result in zero scenarios at all. Not that it matters, when Order gets stomped so hard that they can't score a single kill because the Destro team has 3 invincible zealots, Order gets zero XP/Renown/Medallions for the entire SC.
Anecdotal evidence? Sure. But this has been my experience on Order during NA times. It's absolute hell. For every won scenario there are a dozen lost ones, and not just 'oh we just didn't get the objective in time' lost, but 500-0, we never had even the slightest hint of a chance lost. And this is in the PUG scenario as well as in the regular ones.
Lastly, something needs to be done to stop players from duo-queing to get their goddamn premades into the PUG scenario. I don't care what, but it's incredibly obvious and really shitty. These players just want to farm renown off of PUGs rather than face other premades, and it's a scumbag tactic to subvert mechanics that are supposed to prevent it.
/rant