I've had to spend the last week power leveling a destro toon so that I could join my guild when we switch to running a destro warband for the evening. (I was an order only guy until then)
Its extraordinarily boring for us to play when there are 120 order and 40 destro on in the lake. We almost always start warband events on order, and decide to switch if we can't find sufficient action.
Xfaction timer ?
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Re: Xfaction timer ?
We already know the devs can sort out the "second accounts" bypass. See: ban evasion. And RoR is a small enough community that they can actually police that stuff.
I do agree that there is some onus on the players at large, especially the leaders if there is indeed mass guild switches to take advantage of joining the winning side, such players should be shunned by the community for something along the lines of poor sportsmanship. I get that one might be like "oh hey I could level my other guy easy right now instead of getting steamrolled" thought that many switchers probably have in such situations. I can't straight up call it cheating, but it's pretty close. We are not allowed to intentionally farm willing opponents for renown gains, why should we be allowed to intentionally farm unwilling participants in such a way?
But to reiterate, and agree with others posting, those who switch to play on the losing side should be allowed, encouraged even, to do so. I have little desire to not have a fight out there at all because changing realms gets completely locked down for everyone. I'd rather be steam rolled all night than have no fight at all because peeps just quit playing for the day/night.
Ideally, I think something like a log out option on the WAR menu to switch to the losing side that locks them into whatever opposing character in that tier. So like a T4 toon getting rolled could still play the opposing realm in T1 if they wanted, but couldn't switch to the winning side in T4 - or something like that. This would also give folks an option other than just logging out if they can't handle getting wrecked on the field. (Though I personally would argue that if one can't handle getting wrecked they might want to reevaluate their idea of what PvP is as a whole - we want the enemy to have fun too, after all. True Fact: 70% of my long term IRL gaming friends were originally my enemies. Blood ties.)
I do agree that there is some onus on the players at large, especially the leaders if there is indeed mass guild switches to take advantage of joining the winning side, such players should be shunned by the community for something along the lines of poor sportsmanship. I get that one might be like "oh hey I could level my other guy easy right now instead of getting steamrolled" thought that many switchers probably have in such situations. I can't straight up call it cheating, but it's pretty close. We are not allowed to intentionally farm willing opponents for renown gains, why should we be allowed to intentionally farm unwilling participants in such a way?
But to reiterate, and agree with others posting, those who switch to play on the losing side should be allowed, encouraged even, to do so. I have little desire to not have a fight out there at all because changing realms gets completely locked down for everyone. I'd rather be steam rolled all night than have no fight at all because peeps just quit playing for the day/night.
Ideally, I think something like a log out option on the WAR menu to switch to the losing side that locks them into whatever opposing character in that tier. So like a T4 toon getting rolled could still play the opposing realm in T1 if they wanted, but couldn't switch to the winning side in T4 - or something like that. This would also give folks an option other than just logging out if they can't handle getting wrecked on the field. (Though I personally would argue that if one can't handle getting wrecked they might want to reevaluate their idea of what PvP is as a whole - we want the enemy to have fun too, after all. True Fact: 70% of my long term IRL gaming friends were originally my enemies. Blood ties.)
Re: Xfaction timer ?
The xrealm bogeyman was nipped in the bud when they introduced no bag rewards when you swap realm toons. It’s already bad enough I don’t get bags when I’m not xrealming despite lots of contribution in zone. A lockout timer is dumb IMO and shouldn’t be entertained. You already sacrifice rewards to do so and “swapping to the winning side” (read: swapping to whichever side is blobbing harder) already forfeits you from farming that aao bonus and your rolls at the end of a zone get heavily influenced by realm population anyway so is it even that big of deal anymore?
If I wanna fight some group but I am locked out from swapping sides because I dipped my toe into the lake 20 minutes ago, then no one ends up having fun.
Maybe you could look at it once Forts/Cities are implemented but right now RvR has no real significance other than being a gigantic zone to DM people and for pugs to grind their face against the PvE Lord in the keep.
Inb4 muh realm pride
If I wanna fight some group but I am locked out from swapping sides because I dipped my toe into the lake 20 minutes ago, then no one ends up having fun.
Maybe you could look at it once Forts/Cities are implemented but right now RvR has no real significance other than being a gigantic zone to DM people and for pugs to grind their face against the PvE Lord in the keep.
Inb4 muh realm pride
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Re: Xfaction timer ?
Its a psychological issue, a player issue more than a real issue in my opinion
As King Ocara would say engage brain.
Underdog or snoozefest... if no option to underdog thats boring
What is the issue with it? if people want to purely zerg? they get less rewards? they get less fun? running sub par warband setups is more of a issue than x-realming will ever be.
Edit * Also if x-realm is as bad as people say or make it out to be which i don't believe it is... look at Incentives / lures for underdog instead of punish people searching for action and balance?
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Wamizzle Guild Leader [TUP]
Wamizzle Guild Leader [The Unlikely Plan]
Wamizzle Guild Leader [The Unlikely Plan]
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Re: Xfaction timer ?
Also to note, we have not fully decided on the way we want lockouts to be. Some versions of the plan include letting you go to the weaker side.
That said I don't understand why people do that at all as I would have personally preferred it locking you entirely to only ever run on one faction. But thats my personal opinion and not something I would push as the way for RoR to operate
That said I don't understand why people do that at all as I would have personally preferred it locking you entirely to only ever run on one faction. But thats my personal opinion and not something I would push as the way for RoR to operate
Re: Xfaction timer ?
In my opinion most of the complaints about x-realming when losing are just exaggerated and a cheap excuse.
It would be a thing if truly a full guild or group x-realmed to another side (not like TUP with the goal to reach more balance at all) to fully switch the force, but I never saw those happening so it will stay a myth.
Like Wam said, it is a psychological issue of some players, from my pov when i start playing I like to play one and only one char for the next hours. If it turns out and I get bored or it's just not fun, I just log to another to do some PvE/crafting/whatever or quit instantly, that's it. Others may want to be successful with whatever char they have, others fight against all odds literally. Everyone can decide what to do, unless 75% or more just switch factions.
It would be a thing if truly a full guild or group x-realmed to another side (not like TUP with the goal to reach more balance at all) to fully switch the force, but I never saw those happening so it will stay a myth.
Like Wam said, it is a psychological issue of some players, from my pov when i start playing I like to play one and only one char for the next hours. If it turns out and I get bored or it's just not fun, I just log to another to do some PvE/crafting/whatever or quit instantly, that's it. Others may want to be successful with whatever char they have, others fight against all odds literally. Everyone can decide what to do, unless 75% or more just switch factions.
While no player here pays for playing that would be a possibility, simple as that: One client, two buttons, choose faction and be bound to it for let's say 4 or 8 hours, client-side locked.
Never argue with stupid people, they will drag you down to their level and then beat you with experience. (Mark Twain)
- peterthepan3
- Posts: 6509
Re: Xfaction timer ?
Would it be possible to differentiate between rvr and sc for xrealm lockout? 4-8 hour lockouts could have pretty adverse effects on the small scale community - where fights can be organised at last minute notice, requiring guildies who may be leveling an alt on opposing side etc.
Perhaps lockout could trigger upon entering rvr zones?
If not possible, then is it really worth implementing measures that may have an adverse effect on a lot of people, just to punish a few idiots who will then simply look for another means of gaming the system (especially when considering reasons already mentioned, e.g. you lose contribution - what more do you need to dissuade you from xrealming!)
Perhaps lockout could trigger upon entering rvr zones?
If not possible, then is it really worth implementing measures that may have an adverse effect on a lot of people, just to punish a few idiots who will then simply look for another means of gaming the system (especially when considering reasons already mentioned, e.g. you lose contribution - what more do you need to dissuade you from xrealming!)
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Re: Xfaction timer ?
Anything is possible. Its a matter of how much time we want to add to it and if we deem it worth that time. Again the system is not fully decided on yet.peterthepan3 wrote: ↑Tue May 15, 2018 6:39 am Would it be possible to differentiate between rvr and sc for xrealm lockout? 4-8 hour lockouts could have pretty adverse effects on the small scale community - where fights can be organised at last minute notice, requiring guildies who may be leveling an alt on opposing side etc.
Perhaps lockout could trigger upon entering rvr zones?
If not possible, then is it really worth implementing measures that may have an adverse effect on a lot of people, just to punish a few idiots who will then simply look for another means of gaming the system (especially when considering reasons already mentioned, e.g. you lose contribution - what more do you need to dissuade you from xrealming!)
Re: Xfaction timer ?
My answer to that would be because letting players experience both sides of the coin keeps them in game longer, and perhaps here on RoR its something along the lines of letting folks experience the full spectrum of warhammer.
There's a social component too, might be higher in RoR due to smaller community; many times during live I wanted to play on Destro just to hang out with all my favorite enemies - I never got around to really playing destro in WAR (might have had a level 30 zealot,) but I did join and play with my enemies in later games.
And some peeps do it because they don't really think about the damage it does to everyone's enjoyment of oRvR. Some folks, a lot of folks, have a thought and never quite make it to any kind of "consequences thought process." Its like people driving on the roads right - they think "I need the other lane" and they whip into it; they never really make it to any next stage thinking like "if I whip into the other lane without looking I could hit someone, hell I could kill someone or myself, therefore I should look first." I call it "shallow thinking" - never makes it past the cover to actually read the book. A lot of trolls have the same kind of "shallow thinking."
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